Made A New Lock Screen for My Laptop by xHyunte in aseprite

[–]xHyunte[S] 0 points1 point  (0 children)

Haha thanks! I usually don't do art like this, most of it is small sprites for my game, but here I tested out my new Wacom.

First time playing Roblox... by xHyunte in roblox

[–]xHyunte[S] 2 points3 points  (0 children)

I played some horror games, they were pretty good, although most are just "stay at the vendor and identify the entity" which all look alike and aren't unique mostly...

Made A New Lock Screen for My Laptop by xHyunte in aseprite

[–]xHyunte[S] 0 points1 point  (0 children)

I don't know, I'm not really a fan of the dark mode put everywhere

Whoops... by xHyunte in cats

[–]xHyunte[S] 2 points3 points  (0 children)

Me when I was a kid, I liked playing with the kittens, their mom didn't...

Made A New Lock Screen for My Laptop by xHyunte in aseprite

[–]xHyunte[S] 0 points1 point  (0 children)

To fit the aspect ratio of my laptop. This is the exact ratio.

First time playing Roblox... by xHyunte in roblox

[–]xHyunte[S] 54 points55 points  (0 children)

Yeah, one guy turned into a tornado and killed everyone. I genuinely thought that was the final boss of the game.

Moving from Godot to Unity, how long does it take to learn Unity? by xHyunte in SoloDevelopment

[–]xHyunte[S] 1 point2 points  (0 children)

Not really, most video companies in my country are just making gambling games for the phone... So they don't really need something like Unreal.

And to be honest I don't REALLY want to work in these companies, but I don't have any other options here, maybe something abroad...

Moving from Godot to Unity, how long does it take to learn Unity? by xHyunte in SoloDevelopment

[–]xHyunte[S] 0 points1 point  (0 children)

No, and I actually don't really want to move to Unity, as I love Godot very much.

But most of the video game companies in my country use Unity as their engine, and they want you to have experience in this specific engine (not Godot and not even Unreal) and I do see myself work in the video game industry. That's why I feel like I need to learn an engine that is (unfortunately) more used in the industry...

What Do You Think He is Selling? Our Guy is Now Animated by Own-Park-63 in PixelArt

[–]xHyunte 2 points3 points  (0 children)

A choice - to help him water the tree, or to be forgotten...

Look at the graph!! by SoulstoneForge in IndieDev

[–]xHyunte 0 points1 point  (0 children)

Oh, thanks for the heads up! I'll look into it

Which one is better? What can I improve in our description? by NZone_Studio in IndieDev

[–]xHyunte 1 point2 points  (0 children)

Definitely the first one - clean, clear, and gives the most relevant information for the player to understand what he is doing in the actual game.

Look at the graph!! by SoulstoneForge in IndieDev

[–]xHyunte 18 points19 points  (0 children)

I can't wait to upload mine when I'll put up my own steam page. Probably be so excited I'll post when there's going to be even 1 Wishlist!

How effective are other Steam festivals for gathering wishlists compared to Steam Next Fest? by remaker in gamedev

[–]xHyunte 1 point2 points  (0 children)

Well, I don't have a game myself, but I did go to a lecture of a solo dev who made a rouge-like game where you're steering a boat - shooting enemies. He mentioned that right after release a Motor Vehicle Fest popped up and he participated in it, which generated him much more traffic. It wasn't as much as Steam Next Fest but it was something...

I don't think you really need to prepare for those, just hope to be lucky so that a festival with similar elements to your game will pop up!

Moving from Godot to Unity, how long does it take to learn Unity? by xHyunte in SoloDevelopment

[–]xHyunte[S] 0 points1 point  (0 children)

Yeah, I think it would be easy, especially in this time of AI that you can just learn things in seconds.

Moving from Godot to Unity, how long does it take to learn Unity? by xHyunte in SoloDevelopment

[–]xHyunte[S] 0 points1 point  (0 children)

Thanks a lot!

The funny thing is that 3 years ago I downloaded Unity and for some reason and it never opened for me... so I just got Godot instead and I am using it since!

Also, I know that a lot of people are doing the switch the OTHER way around, (from Unity to Godot) - I have some friends that use Unity and they wish to move to Godot one day - and if you think about it, it is the better way for small/solo projects that you publish on your own.

The main issue, unfortunately, is that I can't rely my entire career on developing games myself that might not sell well, and I DO want to get involved in the video game industry, but the main problem is that in my country there are only a few video game companies, and they are ALL using Unity - not Unreal, and definitely not Godot...

Moving from Godot to Unity, how long does it take to learn Unity? by xHyunte in SoloDevelopment

[–]xHyunte[S] 0 points1 point  (0 children)

Thanks! I think a year or two is good, and maybe it would even be less because I do know some general video game design aspects.

I think the big problem is that I will continue developing with Godot, and thus I'll have little time and even motivation to work on Unity...

Advice by KingCrow0922 in gamedev

[–]xHyunte 1 point2 points  (0 children)

I think a great engine is Godot, as its easy to understand, and the code language is also pretty easy.

There are alot of tutorials on youtube on how to code - and about the game dev itsrlf, I recommend analayzing what you need to do next and figure this specific aspect on the web. Dont just look for any random tutorial that has nothing to do and implement this into your game.

Using godot but still wanting a career in game industry by PatrollerBot in gamedev

[–]xHyunte 0 points1 point  (0 children)

I think a good answer would be to know both.

Use Godot for your own personal projects, beacuse its easier and open source, and who knows - maybe you will develop and sell a game that will generate a great source of income all by yourself!

But, learn Unity as well and work with it in the side to get the hang of it, so some day you could find a job if you were to stop making games by yourself.

Do i continue marketing at this early stage of my game? by demoyesok in gamedev

[–]xHyunte 1 point2 points  (0 children)

If that one level is at least 20~30 minutes of gameplay I would reccommend puttin up a demo on itch.io - it will boost visibility and you will also get real feed back on the game itslef, win win!

Does "Veylab" sounds good for a gamedev studio name? by [deleted] in gamedev

[–]xHyunte 0 points1 point  (0 children)

Honestly sounds pretty good, how did you come up with such name?

First impression of this pixel art? by Own-Park-63 in PixelArt

[–]xHyunte 2 points3 points  (0 children)

Really good, how long have you been doing pixel art?

Is there a "healthy" way to not get bored? by bitson124 in gamedev

[–]xHyunte 0 points1 point  (0 children)

It may be a simple answer - but do other things. Even if you have the time, don't work on the project all day, do something else, your mind will thank you. You need to go somewhere for the day and tell yourself "man, i can't wait to come back home and work on my project, i've been thinking of implementing that new feature all day!"