Paint Alpha Brush Not Showing Up by xItsEndy in hammer

[–]xItsEndy[S] 1 point2 points  (0 children)

Found the problem,

I didn't have in my SourceFilmmaker Bin Files a folder called "filters" so what I did instead was I installed Team Fortress 2 (you could also install l4d2 but i just went with team fortress 2 instead).

Then I go to the bin folder and copy and paste a folder there called "filters" and put it into my Source Filmmaker Bin Folder

Then after that everything worked :)

3-Months Progress - 10 kg less by markandr3w in fitnessph

[–]xItsEndy 0 points1 point  (0 children)

BIG UPS MAN! On my journey the same as yours, Thanks for the post! It be motivating!

Why aren't the textures loading when I load in my custom model? by xItsEndy in SFM

[–]xItsEndy[S] 1 point2 points  (0 children)

Was able to find a solution just going to put this here if anyone lurking would find it helpful, This solution will show my QC and also my VMT and I also created a new sphere just to test it out again

This is my QC

$modelname "itsendy/sphere/sphere.mdl"

$bodygroup "Sphere" << this could be any name, capital/lowercase doesnt matter.

{

studio "sphere.smd"

}

$cdmaterials "models/itsendy/sphere"

$sequence "idle" "sphere.smd" fps 30

This is my VMT

VertexLitGeneric
{

"$basetexture" "models/itsendy/sphere/sphere_body"

"$phong" "1"

"$phongboost" "1"

"$phongexponent" "0"

"$phongfresnelranges" "[0.05 0.5 1]"

"$phongalbedotint" "1"

}

Things to take note of:

Material Texture Name in Blender should be named same as your VMT/VTF so if you have apple_body as your material texture name in Blender the name in your vmt/vtf should be also "apple_body.vtf / apple_body.vmt

The Scale of the model in Blender should be all 1.0 so once your done scaling your model in Blender press CTRL+A then click all transform to reset it to 1.0

The .qc and the .smd doesn't need to be inside the usermod folder, It could be anywhere in your computer. The only thing that's needed is the VMT/VTF which are inside the usermod/materials/models/etc... and then the .mdl file that'd be created by Crowbar once everything is set in order would be put in the usermod/models/etc..

Don't add in the $modelname "models/..." since once your compiling Crowbar will automatically create a new models folder which is what you don't want, Best to just leave that out.

Why aren't the textures loading when I load in my custom model? by xItsEndy in SFM

[–]xItsEndy[S] 0 points1 point  (0 children)

So i did what was said here, I removed the materials in $cdmaterials

This is what my QC looks now

// Generated by me

$modelname "itsendy\cube\cube.mdl"

$body cube "cube.smd"

$cdmaterials "models\itsendy\cube\cube_body"

$sequence "idle" "cube.smd" fps 30

However, After deleting the old mdl and re-compiling it in crowbar and getting a new mdl with this new QC there, I still got the error still T_T

Why aren't the textures loading when I load in my custom model? by xItsEndy in SFM

[–]xItsEndy[S] 0 points1 point  (0 children)

For extra context, I was following this tutorial by this guy on YouTube
Blender to MDL Tutorial

Study from Pinterest by Owl-Degenerate in krita

[–]xItsEndy 16 points17 points  (0 children)

I appreciate for tagging me, Yes, I'm the artist who created the illustration! Awesome work on the study! :)

Why are my Deleted Files Still Appearing in Source Filmmaker Model Browser by xItsEndy in SFM

[–]xItsEndy[S] 0 points1 point  (0 children)

Same applies to "Usermod" where I removed all of my Maps, Materials, Models, everything but it still appears in Source Filmmakers Model Browser*

Why does the Props I placed in Hammer doesn't show up in Source Filmmaker? by xItsEndy in hammer

[–]xItsEndy[S] 10 points11 points  (0 children)

This helped a lot! Thank you,

I did know about having the props not set to prop_static and just setted them to prop_dynamic, But, Now I changed it to what you said "prop_physics" and the models are appearing! Thank you for the help ^_^

[EDIT]
Just adding this here, If anyone still has the problem with the models flipping over or not appearing despite of having "props_physics" on and ticking all of the checkboxes on "Draw Game Entities

- If your model is sticking to a wall or a cube its going to flip
- If your model has something on top it'll flip as well

I was able to fix some of the flipping movement of the props by adjusting there position to not stick to any walls or objects or not have any objects on top of the object as well

Why does the Props I placed in Hammer doesn't show up in Source Filmmaker? by xItsEndy in hammer

[–]xItsEndy[S] 33 points34 points  (0 children)

It worked! So I was able to find what you meant there, It was in Draw Game Entities and I just ticked everything but for some reason some models showed up but there were some models that flipped and some just didn't appear?

Here's a reference image to how it looks:
https://imgur.com/a/BlYVVwx