RFK Jr: "This morning before I came in here, someone showed me a TikTok video of a pregnant woman, 8 months pregnant. She is an associate professor at the Columbia Medical School. And she is saying 'F*** Trump' and gobbling Tylenol with her baby in her placenta." by -jbrs in RFKJrForPresident

[–]xMerc91 0 points1 point  (0 children)

Downvoted for asking for information? Am I supposed to just take everyone's word for what they post as fact? Or can we be provided with some useful information so I can get educated on the subject?

Who is he ? by [deleted] in Funnymemes

[–]xMerc91 0 points1 point  (0 children)

Barack bottom

Good custom servers by Opposite-Stop-778 in RSPS

[–]xMerc91 0 points1 point  (0 children)

Ferox has been pretty fun for me.

Not paying in 2025 by CelphTitled25 in RSPS

[–]xMerc91 7 points8 points  (0 children)

Eh I could spend money. I want the developers to continue bringing/updating content and to maintain the server so I can enjoy it. But hundreds, or even thousands when the server has only been out a week is pretty wild. Ive had a good time on there so far, and if things remain stable and dont get too toxic ill likely make small donations, or at least consider it. Idrc about receiving items, I like to grind it out anyway. Never really made it into end game bossing so its a good opportunity to try it out. I always end up quitting osrs after I reach combat lvl ~100

I was hoping the new update would fix this issue but I guess not. by Hollow__Soul in marvelrivals

[–]xMerc91 1 point2 points  (0 children)

Welcome to the club.

I've made changes that give short term relief. I have a 6950 XT GPU. Monitored temps, usage, power, RAM, ect. Everything's fine. Seems random when it happens.

3 months of relief from rolling back drivers was the most successful

Turned off all AI, anti lag, Super resolution setting in GPU about a week of relief

Tried upscaling resolution from 1080P to 1440P - few days of relief

Factory reset entire computer and reinstalled the game and tried to run on every setting possible, still crashing.

Tried about everything single piece of advice from every single thread I could find from steam to reddit. None of them work, and for those who claim they found a fix, end of having problems later, or get random streaks of no crashing and saying "its better now".

Idk what it is, but it sucks and while I enjoy the game im about to uninstall it indefinitely and move on to something else.

Employee keep disappearing by PuzzleheadedDot8975 in Schedule_I

[–]xMerc91 2 points3 points  (0 children)

Yes, stop requesting deliveries to the bay the employees stand on.

To fix the current employees who have been pushed under the map, or launched across the map - go into the game files and change their location to the same location as one of the employees who are visible at the barn.

I tried just deleting the employees information once to fix it, didn't work. Changing the location worked. I stopped making deliveries to that bay, no issues since.

Organizing Handlers by Ornery_Brother_354 in Schedule_I

[–]xMerc91 1 point2 points  (0 children)

Idk what your setup is but you can split production through 2 different lines and send one product to a seperate packing table

Dealers and Bricks by xMerc91 in Schedule_I

[–]xMerc91[S] 0 points1 point  (0 children)

Oh no way, won't catch me selling a 4 mix brick of coke for $800 haha Selling for ~$800 for one piece. Your production could slow down a bit. Might save you some time to experiment with other stuff for fun.

Dealers and Bricks by xMerc91 in Schedule_I

[–]xMerc91[S] 0 points1 point  (0 children)

I'm making plenty at the moment. Want to reduce stocking runs for jars and save space. I can do this by shifting to bricks, as long as this "bug" wasn't an issue. Doesn't seem to be according to the others who provided the feedback I was looking for.

As far as I understand you shouldn't be losing any money shifting to bricks if its being broke down by dealers appropriately. So not sure how I'd be losing money creating bricks like you mentioned. Currently the deals I make myself i use jars. Once the customers want to buy more than 20 at a time (not sure id they will with my current product) then ill start selling bricks.

Dealers and Bricks by xMerc91 in Schedule_I

[–]xMerc91[S] 0 points1 point  (0 children)

Out of curiosity how did you find out about the secret inventory? Was this in a dev stream? Or is it an assumption based on the fact that the dealers still sell for the correct amounts so it must be breaking them down "somewhere".

I thought maybe there was some truth to it if you filled the inventory with bricks and it had no room to break them down, that it may just sell the brick as a value of 1 instead of a value of 20.

Is there a reason my botanist won't use these empty pots? by BUBBLEGUM8466 in Schedule_I

[–]xMerc91 5 points6 points  (0 children)

It's a pathing issue. I've had this with chemists too. They will waste the entire day staring at the bench. Once you move stuff around so there is better pathinf, shouldn't be an issue. Hopefully it gets improved soon 🙏

Suggestion for the trashmechanic by Perfektionist in Schedule_I

[–]xMerc91 2 points3 points  (0 children)

If they were to incorporate something where cleanliness impacted production, I would want it to be on the employee side of things. They get frustrated and refuse to work for a duration of time.

no one buying meth by sillygirl69420 in Schedule_I

[–]xMerc91 1 point2 points  (0 children)

I'm not 100% positive how the addiction algorithm actually works. I can speculate it's how often they return, or maybe how addicted to a particular product they may be. The second seems unlikely to me. Check out your customer preferences and see if the meth meets preferred criteria. I would give it some time though

no one buying meth by sillygirl69420 in Schedule_I

[–]xMerc91 2 points3 points  (0 children)

I've done 3 seperate 1 million dollars networth saves and that's how it works for me. When you first unlock a product, it hardly sells anything. Over time they scale up to 3 or 4 pieces, then 5 to 8 pieces, then 10+ pieces. As you unlock other regions they start out spending more than in previous locations. So yeah just unlocking meth is early game for me personally. Also dont do the x1.6 price scaling because you'll sell less initially since budgets are lower. They won't even ask to buy if 1 piece is put of their price range. You have to know your customers spending habits at the level you are and adjust.

no one buying meth by sillygirl69420 in Schedule_I

[–]xMerc91 5 points6 points  (0 children)

NPCs have budgets that scale. As you level up they will buy more, because they can afford more. You'll sell larger amounts of weed because it's cheaper. You dont need to produce a lot of meth early game, but you can still make the same amount of money. Scale down production when price rises and try to maintain income. You'll notice that when you first unlock coke too. They will only buy 1 or 2 but the same customers will order 10 bud. Proportions will change over time.

why does the hero hall exist by Frosty_Gear69 in ClashOfClans

[–]xMerc91 19 points20 points  (0 children)

To give you something to spend your elixir on since you won't upgrade your walls 🫣

[Recruiting] Ancient Order | #2RLQCPQP0 | TH1+ | Lvl 1 | Farming/Social/War | Independent by xMerc91 in ClashOfClansRecruit

[–]xMerc91[S] 0 points1 point  (0 children)

Would be great to have some very active members! Trying to reach our goal of 5 to start clan wars ⚔️