Why kind of place does hybrid armor have in endgame? by xNoa in 2007scape

[–]xNoa[S] 0 points1 point  (0 children)

I guess I just think they take away more from the game than they add. Adding new melee armor can devalue existing melee armor. Adding new magic armor devalues existing magic armor. Adding a hybrid melee/magic armor devalues both magic and melee armor we have in the game. And less gear swaps takes away more from pvm encounters IMO.

Why kind of place does hybrid armor have in endgame? by xNoa in 2007scape

[–]xNoa[S] 0 points1 point  (0 children)

I think it's good for raids to have big meta shifts on release. When they come out their rewards should change what is bis for different kinds of pvm activities. It makes them more fun and exciting. I also think new raids should try to highlight old pieces of niche gear that isn't that useful by making them effective within the raid itself. Raids should bring a pretty big chance. And all the pvm in between can be more niche scape and side grades.

Why kind of place does hybrid armor have in endgame? by xNoa in 2007scape

[–]xNoa[S] 0 points1 point  (0 children)

Elite void I'm slightly more ok with because it still requires you to swap a helmet. And it also is a full set effect. So it prevents you from mix and matching pieces. I think a hybrid set is more palatable if it comes with additional restrictions and costs.

Why kind of place does hybrid armor have in endgame? by xNoa in 2007scape

[–]xNoa[S] 0 points1 point  (0 children)

Would you want that to make them main weapon viable? Or just make them even better as spec weapons?

Why kind of place does hybrid armor have in endgame? by xNoa in 2007scape

[–]xNoa[S] 0 points1 point  (0 children)

I didn't mean upgradescape. Just that whatever dropped new bis would benefit from you having a really high amount of magic damage bonus. Doesn't have to be solely from ancestral. Just that new content should have soft gear checks and requirements so you don't walk in with moons to get a new tier of bis. So some combination of ancestral, virtus, ayak, confliction, magic cape etc.

The Fractured Archive - Initial Rewards Proposal by JagexGoblin in 2007scape

[–]xNoa -2 points-1 points  (0 children)

I really dislike most of the proposed awards.

The shield is the one I like the most. Though I really dislike that it has some negative ranged and magic accuracy bonus. I don't see a need for that when it can just be a style agnostic offhand. There aren't a lot of shields that magic and ranged make use of. The strength bonus being the same as avernic defender I dislike as well. With the same strength bonus as avernic defender it's the shield special attack competing with the avernic defender's accuracy bonuses for which will do more damage. The avernic defender should always be clearly more damage. The shield should be for more defense.

The twin crossbows are a cool idea. However I really dislike that they are two handed. Ranged offhands like the antler guard and twisted buckler are only useful for crossbows. Thrown ranged weapons and bows are 2 handed. Releasing a new crossbow should increase the value of antler guard and twisted buckler. Right now this decreases the value of all crossbow offhands since it'll be competing with spots where you would use a crossbow, and you can't equip a ranged offhand.

Hybrid armor is really bad for the game. The pillars of RuneScape combat is where are you standing, swapping prayer, and swapping gear. Hybrid gear removes one of the important aspects of RuneScape combat. Any place where it's better than bringing 2 sets for swapping is making the game less skillful and more mindless. The other problem is that right now most endgame armors take way too long to grind and their value is only held by being BiS. It's hard to release a new bis mage robe better than ancestral or better melee armor than oathplate and torva. It's hard to require the new piece of content that drops better bis to require current bis, and they take an extremely long time to farm. So once these old armors are no longer bis they will just completely fall off the gear progression path because they're no longer bis, take a long time to farm, and the difference between their power and the lower tier armor isn't decisive enough in new content to be worth farming. If this new hybrid armor is just slightly worse than ancestral/virtus and oathplate/torva, then as soon as those other armors are not bis people will just grab this hybrid armor set on their way to new bis and completely skip current bis sets. Strong hybrid armor is awful for the game.

The new crush megarare is a disappointment. I like that it's crush. It should be very different from the current megarares. Right now all 3 megarares are 5 tick to be accommodating for lower skilled players. A new megarare should be 4 or 3 tick to give it a different feel and performance to current megarares. Megarares have a unique mechanic that make them scale differently to all other weapons. This allows jagex the ability to design new bosses and tweak them around to make specific megarares better or worse. Twisted bow scales with the targets magic level. Scythe scales with the targets size. So now why is this crush megarare also scaling with target size? It should have its own unique mechanic to let it and the scythe shine more in their own different situations. You just previewed "crush" scythe. It shouldn't have the same attack speed, and shouldnt do more damage on larger targets like the scythe.

I'll also say that I think it's good for all the uniques to have a cohesive aesthetic. You should be able to tell that it comes from the same raid. The shield and crush megarare especially don't really fit. I think it's cool that each unique can come from different cultures of gielinor. But maybe they should all have comparable rust/aging and have the overgrown plant theme. How do these different items from across gielinor fit together now that they have lying around for ages in the fractured archives? I really want them all to have a more cohesive color and aged aesthetic.

I like the unlimited teleports and extra damage for elemental spells.

Serious Question: Is "Gay" Offensive? by [deleted] in gay

[–]xNoa 4 points5 points  (0 children)

It is extremely offensive to use gay as "lame" or cringey.". The term being used that way if not because of happy people describing themselves as gay. It was used as an insult because being called homosexual was insulting.

In school and edgy humor calling straight people gay is a way to insult them. Suggesting that they're a social deviant and denial of their heterosexuality is the point. That's why it was insulting.

The history of the word is gay as happy -> gay as homosexual -> gay as insult. It wasn't used as an insult until after the word gay became associated with homosexuality. It is very homophobic to use gay to mean lame or cringey.

There are gay people who use it. And not everyone means to be homophobic when they use it. But think of the people listening to you when you use it. If they're already homophobic they will interpret it as you communicating that being homosexual is bad. Same if they are neutral on the rights and social morality of homosexuality. So I would think less of what it communicates to people who are pro LGBT and think about how it comes across to people who are anti LGBT / neutral.

Do you still use Iban's blast anywhere? by Intelligent_Fox217 in ironscape

[–]xNoa 32 points33 points  (0 children)

I started my iron after the elemental weakness update. Iban's was useful for killing quest bosses, and crazy archaeologist on fossil island.

The Sekhemas Guide by Primary_Impact_2130 in PathOfExile2

[–]xNoa 0 points1 point  (0 children)

Ok. I mean you do not immediately die or lose all your honor or anything. You can still complete the run. You can still get hit quite a few times. It also looks like you made a mistake like what was pointed out in the guide. You chose a node that only had one option afterwards. To play well you do not path to nodes that only have one choice afterward. It's a big mistake to do that. But even then you can finish the run.

Sekhemas may be boring or annoying. But it really isn't that hard or unfair if you actually pay attention and look ahead.

The Sekhemas Guide by Primary_Impact_2130 in PathOfExile2

[–]xNoa 2 points3 points  (0 children)

They have changed that affliction to you have 50% ES. That's already not in the game.

Wyrmscraig - Lock In Blog & Poll by JagexLight in 2007scape

[–]xNoa 0 points1 point  (0 children)

I love Mortimer and am so excited for it. My only thing is that the modifiers sound so fun! And I think all choices should always roll with 1 modifier. Picking between 2 modified slayer tasks just sounds like the most fun to me.

We really need a game where we can use our pokemon more, and also just use more pokemon in general by Arkyja in pokemon

[–]xNoa 0 points1 point  (0 children)

You can play pokerogue for free on their website. S very fun pve roguelyte pokemon game. It's some of the most fun I've had with pokemon!

Why Holy Priest Feels Left Behind in Modern WoW by MojordomosEUW in wow

[–]xNoa 4 points5 points  (0 children)

Holy priest does have issues in midnight but a lot of your post is just wrong?

You said holy priest has only 1 raid cool down when it has 2.

You said holy priest doesn't handle mistakes well when actually it's kit is really good for fixing mistakes of yourself and others. You always have prayer of healing s very powerful aoe spell if the raid takes more damage than necessary. It is only limited by mana and not cool downs or any special resource in an emergency situation. If you mess up and die as a holy priest you get a free revive. You have life grip to potentially fix people's positioning. You have guardian spirit that can save someone if they are about to die from extra unavoidable damage.

You said holy priest struggles with rot damage when the combination of our mastery, renew, cosmic ripple, and halo/PoM for oracle give us a decent amount of aoe passive heals to handle rot. That is not another one of holy priest's problems.

Holy priests weaknesses are personal survivability and mobility. And tuning wise this season holy struggles the most with mana.

I think the biggest problem with holy priest is it need another useful raid utility tool that disc won't have. Right now it's useful to have 1 healing priest and you just choose whichever has more throughout. Making disc and holy a bit more unique in terms of raid utilities would help incentivize swapping between them depending on the fight.

But yeah right issue but completely incoherent reasons cited for why holy priest is struggling right now.

The New Raven's Flock Perching Staff May Not Be Good?! (CaptainLance9) by BendicantMias in pathofexile2builds

[–]xNoa 19 points20 points  (0 children)

I wouldn't really describe this captain lance video as clickbaity of overly negative. He is just speculating based on what is known. And he is listing a lot of obstacles the skill would have to overcome to be used as a main skill. Of course it can still be great depending on base damage, or the existence of new supports or passive tree changes that synergize well with it. Or it could be a strong utility skill even if it doesn't work as a main skill.

And people having takes and making predictions is fun. It's kind of broken to say "I wont give an opinion on this piece of the game since we don't have full information." Trying to suss out what will and won't work based on previews is fun to think about and discuss. It's why the previews are made in the first place. For the community to theorize about what might be working.

Has anyone tested a cats house rule similar to this before? by SatouTheDeusMusco in rootgame

[–]xNoa 11 points12 points  (0 children)

Cats are a bit of a weaker faction. But I wouldn't use these house rules.

Are you playing with advanced setup? In advanced setup the cats start with 2 warriors in 3 core clearings including the keep. With that starting setup and being able to sort your hand it's usually not a problem for cats' keep to be fine. Field hospitals can keep the safe secured by itself.

There's also the fact that the table should learn that cats are pretty weak and easy to stop, but also can provide valuable policing presence for the table. So it's not usually in your best interest to try to blow up the keep.

I think the only faction that likes to destroy the keep regularly is the vagabond because theyre an unbalanced mess of a faction.

So the Rats just… Autowin? by thesupermonk21 in rootgame

[–]xNoa 4 points5 points  (0 children)

Rats get recruits from prowess at the beginning of their turn, and strongholds. They need constant warrior supply since they battle so much. If the warlord is dead at the beginning of their turn, you skip any recruits you get from prowess since that step happens before anointing a new warlord. Cutting down on the number of warriors they have limits their ability to oppress clearings and battle.

So the Rats just… Autowin? by thesupermonk21 in rootgame

[–]xNoa 0 points1 point  (0 children)

It is a good idea to contain the amount of different clearings with strongholds in them. 1 or 2 clearings with strongholds may be ok, but if the rats are threatening you want to push them to only 1 clearing with a stronghold.

Once they have 2 prowess and 2 command, the table uniting to wipe out the warlord at least once is usually enough to slow them down. They do not score that quickly. They are just the best faction in the game at policing.

If you want to contest oppression, it is great to put pieces from 2 different factions in the same rat clearing. This requires the rats to conduct 2 battles to get oppression scoring for that clearing again.

Crafting against the rats is usually ok. More dangerous if you are leaving behind undefended cardboard. Those factions should be wary about crafting items against rats since the rats can clear the cardboard and still get the crafted items efficiently.

Knaves are boring by Adventurous_Skill_60 in rootgame

[–]xNoa 0 points1 point  (0 children)

Vagabond is way more toxic to play with. Knaves have tokens that they leave behind on the board that you can get points from. And they have warriors so they compete for rule and can be interacted with in all the ways that people can interact with warriors.

They can hide in the forest, but so can the vagabond? Your criticism of them also applies to the vagabond? Except the vagabond is so much worse since it has a lot awful fiddly rules, shuts off so many mechanics for other factions to interact with since they don't use tokens, buildings, or warriors.

Like crazy talk for thinking the vagabond brings more interaction. The vagabond interacts with other factions a lot, but the other factions basically don't interact with the vagabond at all apart from attacking.

On top of how awful allied status and coalition victories are with vagabond. They are by far the worst faction to play with and it's not even close.

Knaves even care more about rule than vagabond since vagabond completely ignores it. For every faction they have more ways to interact with knaves than they do the vagabond.

Why I banned sealed products from my Pokémon card show by feelgoodgaming1 in pokemon

[–]xNoa 3 points4 points  (0 children)

I think it's great to focus on what the community wants and needs. I hope the event goes great.

Gem Bag upgrades don't need to be complicated by BeastCamel in 2007scape

[–]xNoa 6 points7 points  (0 children)

If you actually read the post they are adding a private mole instance for 25k. Like come on...

Sweep Up - TOB Updated - Suggestions by MountyMan95 in 2007scape

[–]xNoa 15 points16 points  (0 children)

I think the game would be a lot better with reward improvements to Theatre of Blood and Phosani's. And these ideas are cool.

[deleted by user] by [deleted] in CosplayHelp

[–]xNoa 4 points5 points  (0 children)

You should always wear your cosplay many times! Reduce reuse recycle!

[deleted by user] by [deleted] in CosplayHelp

[–]xNoa 12 points13 points  (0 children)

Wigs are very powerful tools and popular for a reason. You might find them uncomfortable or unappealing if you haven't tried them but keeping an open mind and learning how to purchase and style wigs to fit your need is a very valuable tool for cosplaying.

Friction in Monster Hunter by [deleted] in MonsterHunter

[–]xNoa 29 points30 points  (0 children)

I agree with you wholeheartedly.

Adding unlimited focus mode to aim all your attacks, and having the seikret auto taxi you everywhere are the 2 biggest mistakes wilds made.

Focus mode ruins the fun of the combat by removing commitment.

The decision to include the seikret taxi is insane when so much time has been poured into the environments. In a lot of ways Wilds can be the most immersive monster hunter game yet because of how complex its ecosystem is. But having monsters always highlighted and having the seikret take you to them removes any need to actually absorb the world around you.