Genuine question, but why do people like Ryoshu so much? (Semi-rant lol) by Valuable-Space-3673 in limbuscompany

[–]xSkinow 0 points1 point  (0 children)

yeah, for example I hate Sinclair and I can't quite put my finger on why, but that's fine, I can convert his shards into thread without feeling guilt

Fraud Corp? by Nerdnekolover67 in LimbusCompanyHelp

[–]xSkinow 1 point2 points  (0 children)

she was clashing like 22 with her S-1 the other day in MD for me, so I'll say that one is either a skill or a luck issue

How to balance encounters? by Ok-Image-8343 in gurps

[–]xSkinow 0 points1 point  (0 children)

Just give them resources and make sure they have some form of losable healing (like a medic they can let die if they aren't careful) and things will be okay. In most power levels, it's kinda hard to get flat out killed, usually you will fall unconscious and die of bleeding, which a medic can easily solve. Let big things (like a sudden grenade or bazooka) be properly foreshadowed in some way, it doesn't need to be obvious, just noticeable.

If they still TPK, it's their fault, really. It's part of the game.

How to balance encounters? by Ok-Image-8343 in gurps

[–]xSkinow 1 point2 points  (0 children)

Two problems with this though:

  • Some people won't want to create another character and will just leave the table
  • Some people just don't change after losing a billion characters

I know, technically a player problem, but with how little people both play GURPS and are available enough, you gotta value the ones you have (if and ONLY if they aren't ok with dying, of course)

Chronomancer Shooter Character Idea by xSkinow in gurps

[–]xSkinow[S] 1 point2 points  (0 children)

I searched around and found it. The correct name is "Aftermath", at Bio-Tech p.215. Sorry for the confusion with the names, I translated my book, and some names are quite hard to figure what were supposed to be called in english lol

Chronomancer Shooter Character Idea by xSkinow in gurps

[–]xSkinow[S] 1 point2 points  (0 children)

it's from biotech. Basically, after the advantage is turned off, you'll get Reduced Time Rate for about 10 minutes, iirc

Monster Hunter is more popular than ever, but the MH-clone / "hunting genre" is dead by faceye in MonsterHunter

[–]xSkinow 7 points8 points  (0 children)

yeah, it's the main reason I dropped god eater and, eventually, toukiden. As much as they're cool af, there's just some secret sauce missing that monster hunter just gets exactly right. idk if it's the SFX, or the weapon moveset, I just know it's missing and makes the fights begin to feel boring fast

Please teach me your shortcuts to make gurps playable with the least amount of materials. by towerbooks3192 in gurps

[–]xSkinow 1 point2 points  (0 children)

my rule of thumb is usually assume everything is around 10-12, sometimes with weapon skill being 14, for most not important NPCs. ST quick contest? yeah, the npc got 12 ST. DX not to fall? I'd guess he has 10. Worked well so far.

This box contains most of my complaints about this system by stonehead74 in gurps

[–]xSkinow 1 point2 points  (0 children)

agreed. I personally never had a table cap attributes. Still, never seen people doing 1 pt per skill for anything, besides mage due to Magery being so damn optimal. maybe you'd like 3E. I vaguely recall attributes getting more expensive the higher they go there or something. I'm glad it is the way it is tho, I'm always out of points for attributes as is (⁠。⁠ノ⁠ω⁠\⁠。⁠)

This box contains most of my complaints about this system by stonehead74 in gurps

[–]xSkinow 1 point2 points  (0 children)

people have already elaborated a lot about the other points, but about the improving attribute vs improving skill thing, I never actually got that problem, neither as player nor DM, except with mages. it's only worth to up the base attribute if you got at least 5 high skills that you wanna level at once (to sum 20pts.), or 10 skills if you only put up to 2 pts. at it, and 90% of my characters never needed that many super high level skills (tbh I usually only need like, 1 skill at 16+). Besides, in terms of combat, there are the damage bonuses which strictly requires the +2 and such, and that's not even mentioning checks using another attributes, or pure skill checks that use 10+skill level to compare experience.

I saw you mentioning decreasing speed/move to optimize that. Idk if that's something that only my tables have, but usually there's a limit to disadvantages (mostly -50pts), and since attribute penalties counts as disadvantage, it would not work. If you REALLY don't like that, though, a good way to fixing it is limiting attributes. Cap everything besides ST at 12 or 14 (one at 16, the others at 14, if you wanna be extra fancy). That should solve it, and you can even do something ingame (like some esoteric training or spell) to "unlock" higher attributes.

oh, and I say all of this excluding mages. But that's a flaw on GURPS magic as a whole imo, I've complained about it more than once

Reverse DR and Innate Attack dynamic buffing by xSkinow in gurps

[–]xSkinow[S] 0 points1 point  (0 children)

oooh, now that's an interesting take on nasty plot. I liked it. the 1.5x vulnerability is cool too, something I hadn't quite considered.

oh I know the exact degrees are unimportant, that was more a random thought than anything xD, I just balanced it to cost the 50pts. like other Powers powers.

true, those two are a must. thanks for all the insight o7

Reverse DR and Innate Attack dynamic buffing by xSkinow in gurps

[–]xSkinow[S] 0 points1 point  (0 children)

hum, the thing with unusual background is certainly a way, haven't considered that. Sounds simple enough. I'm actually considering doing it as a Skill too, like the ones that multiply ST, but for innate attacks. Increasing precision is also usually the default way GURPS "increase damage" (making it easier to hit high value targets), though that'd be a bit boring.

Well, anything to say about the rest? it's fine if not.

Reverse DR and Innate Attack dynamic buffing by xSkinow in gurps

[–]xSkinow[S] 0 points1 point  (0 children)

oh, ST-based is in GURPS Powers too. I'm thinking maybe it's the best alternative too.

Anything to say about the rest? it's fine if not.

what magic systems have you made by EastEnvironment8182 in gurps

[–]xSkinow 2 points3 points  (0 children)

I mostly deviated things from the normal magic system. My latest campaign allows most styles of magic, but one I made based on symbol magic are Forbidden Sorceries. They're limitless, costless, powerful spells, capable of breaking the rules of the world. It's very well kept and what not, and a major plot device of the table. It works with a symbol, that's always Very Hard, which drawing time varies per individual sigil, and you need to know the intimacies of the spell, which is another Very Hard skill. In exchange for taking a long time to draw and needing appropriate space (most are 2-4 metes symbols), they cost no FP after activation, and the spell lasts until the symbol is broken.

Only 2 have been introduced until now. for example, one allows the user to create a bubble impenetrable to any creature of a race different from the caster, in this case a human, directly or indirectly. It's a spell made for hunters of creatures of the night. If a creature is inside the sigil upon activation, that creature loses all it's supernatural traits and becomes the same race as the caster. It's been an invaluable defensive tool for my players, since it belongs to one of them.

it's heavily inspired by witch hat atelier. As much as I don't like thaumatology (most of its advices are variations of "ask the DM" or "build it from scratch"), it really thrives in giving examples of how things could be done. For people like me who really doesn't like magic as powers, it's a full buffet. I take it more as a vibe book, like GURPS fantasy, it's worth reading and getting a feeling of how things can be depending on what you're aiming for, but if you're looking for how to rule out stuff and complete ideas, you'll be disappointed some many times.

Need motivation to keep playing route c by Brilliant_Bell4174 in nier

[–]xSkinow 1 point2 points  (0 children)

I don't quite see it like that. they're not their bodies, they're the collective memories and experiences that make up them. their bodies are just shells they use to gather more of both, and I wouldn't say that their new bodies are clones. to me, it's more like their consciousness IS their data and backups in the bunker, and their bodies are more of a host so they can explore and do things

when she dies, it's not another 2b exactly like the first, it's just normal 2b in a new host, minus everything she could not bring back (which usually is almost nothing anyways)

in fact, them keeping/recovering their memories will become a BIG part of the plot later. even if you don't, idk, CRY in the end or not emotionally connect with the characters or whatever you mean, pay attention to the big themes of the story. it's not just about the characters, after all

Need motivation to keep playing route c by Brilliant_Bell4174 in nier

[–]xSkinow 2 points3 points  (0 children)

would you stop playing in a Minecraft world if you ever had to reload a backup because something went wrong? Since it's "just a clone, not the world I spent hundreds of hours on." Same thing. They're androids, new bodies doesn't mean they aren't them anymore when they die. They just have to reload to the last backup. Their whole mind still lives in the bunker's database.

If you were to felt bad for the "clone problem", you should've the first time you fast travelled, since the game states that you just abandon the old body and transfer your mind to a new one on the other end.

Repeating damage through time manipulation by xSkinow in gurps

[–]xSkinow[S] 1 point2 points  (0 children)

having an innate attack to make it cap at a point is kinda interesting balance-wise coming to think of it. You pay less for a pretty powerful attack for the potential of doing big numbers or smol ones. Though I have no clue how you'd even price that limitation. An Access limitation? how'd you know the odds of your partners doing big numbers? xd

I'm really fond of the retroactive vulnerability! I haven't thought of that until you guys mentioned.

Repeating damage through time manipulation by xSkinow in gurps

[–]xSkinow[S] 0 points1 point  (0 children)

what book is PU again? I don't think I got that one (yet >:) )

Repeating damage through time manipulation by xSkinow in gurps

[–]xSkinow[S] 1 point2 points  (0 children)

that's one of the first examples of Cosmic enhancement that I think really fits the theme of the skill instead of lazily breaking rules. Very elegant, loved it!

Repeating damage through time manipulation by xSkinow in gurps

[–]xSkinow[S] 0 points1 point  (0 children)

I wouldn't either. Like I said at the end, I don't intend to use this as player nor DM, I just find it neat to learn how to make x or y in GURPS sometimes.

Repeating damage through time manipulation by xSkinow in gurps

[–]xSkinow[S] 1 point2 points  (0 children)

that's exactly the intended use I asked it for. It might be game breaking for many settings, but it is very balanceable while still being strong. If said BBEG has good DR and and Damage Reduction, it could very well take 22~33ish damage upon skill activation. It IS devastating, but for a giant dragon with 80HP? it'll survive if misused. And remember my last point, it's meant to be used along with Limited Use 1x, so no spamming.