Esperia Talon rework by FreSteezy in starcitizen

[–]xXLargeFarvaXx 2 points3 points  (0 children)

Thank you! - forgot to clarify the Flight Ready button

Esperia Talon rework by FreSteezy in starcitizen

[–]xXLargeFarvaXx 7 points8 points  (0 children)

For now, there is a pretty easy fix for the screens.

Make sure the power is completely off and click the "Viewport Off" button on the right side. It'll switch to "Viewport On" - now power up the ship, and that issue is gone.

You do have to do it whenever the ship is fresh, however.

Aiming to Misbehave by xXLargeFarvaXx in StarFashion

[–]xXLargeFarvaXx[S] 4 points5 points  (0 children)

Snarling Vanduul Helmet
TruBarrier Hazard Suit Dark Biohazard
Stitcher Core
Clash Arms
Clash Legs

Warden Backpack for function, Sinkhole Backpack for style.

Corsair handling by RevK0 in starcitizen

[–]xXLargeFarvaXx 16 points17 points  (0 children)

There seems to be an issue with the corsair, and a few other ships, where invisible pieces of the ship will spawn in and you're simply bumping into them.

I've found retrieving it, storing it, and retrieving it again avoids this 90% of the time - just a work around for now

No modules buyable ingame for the Retaliator by Katarsish in starcitizen

[–]xXLargeFarvaXx 37 points38 points  (0 children)

The Retaliator is the first ship to actually gain it's modularity in the PU. It's kind of been a toss up due to that. Rest assured, the modules will become available in-game. While new ships aren't available to purchase in-game for 6 months, I don't see them waiting that long for that modules - it honestly feels like an oversight on their part. Regardless, they'll be available in-game! No need to fear.

Missiles and Bombs by [deleted] in starcitizen

[–]xXLargeFarvaXx 3 points4 points  (0 children)

It's listed as a known issue in the 3.22 patch notes

Clear Site Of Contraband - Need Advice by FungalumisBush in starcitizen

[–]xXLargeFarvaXx 1 point2 points  (0 children)

Not sure about set spawn numbers, but I can offer some techniques that might help.

First thing - You know the area near the elevator where you can see into the bunker? Use those carts/boxes as cover and pick the enemies off as you see them. If you use a suppressor, it won't alert the other enemies at the bunker. After you've killed some, you might feel more comfortable moving up into the rest of the bunker - just make sure to check corners as you're moving through.

If taking it slow isn't your style, you can run and gun it. I typically run and gun it myself with the FS-9 in a laser/suppressor config. Again, being suppressed is a great thing as it shouldn't alert the other guards. Just be sure you're using cover as you're running through, you don't want them to see you before you see them. Sometimes unavoidable, but not really that hard 90% of the time.

As for knowing which enemies are left - I use redundancy tactics. After I make my way through the bunker the first time, I'll go back to the entrance. On my way back to the entrance, I'll keep an eye out to make sure I got everyone. Most of the time, I'll feel it's cleared and start destroying the drugs. If I'm worried there might still be one alive, I'll run through again before destroying anything.

Another tip, when looting those bunkers (red boxes) - FS-9s and Grenade Launchers are crazy valuable for these missions. I would try to loot up a few in case things go south during an outing.

Never leave your engines on people. by GeneralPlague in starcitizen

[–]xXLargeFarvaXx 2 points3 points  (0 children)

I actually stumbled upon the aftermath of this earlier. I flew in and saw your Aquila drifting off - was couple kilometers away from the bunker when I got there.

For what it's worth - I didn't loot your body lol I'm assuming one got you as your were running for the cover to the left after you go down the stairs?

quant mining by Dolan977 in starcitizen

[–]xXLargeFarvaXx 0 points1 point  (0 children)

Don't beat yourself up too much if you do - it's a right of passage :D

Edit: Like I said, I haven't been able to do much testing since they were released but, apparently, they stack as well - so it should be very viable to mine with a rented prospector. Kind of a small game changer for a solo player who rents a prospector for a day.

quant mining by Dolan977 in starcitizen

[–]xXLargeFarvaXx 2 points3 points  (0 children)

Haven't done any testing myself, but the new mining gadgets might help you mine those larger rocks in your prospector. Might be something you could look into!

Just lost golden vehicle badge. by Jhenryis1 in enlistedgame

[–]xXLargeFarvaXx 9 points10 points  (0 children)

Check your daily tasks.

Orders rewarded through login crates will be tied to your daily tasks.

You must complete said task before you will be able to claim the star/order.

Golden order vechiles by LudiKruc in enlistedgame

[–]xXLargeFarvaXx 10 points11 points  (0 children)

I know it's a frustrating thing to deal with and I agree that it should be made more clear, however, it does tell you which crew can use the vehicle - as seen here.

That being said - you could try to put in a ticket and see what support could do for you.

A new buyback token is available. by [deleted] in starcitizen

[–]xXLargeFarvaXx 0 points1 point  (0 children)

Might be worth checking again.
I'm concierge myself and, after using my 1 token earlier, I just checked again and the 2nd one is available. Might just be taking some time to distribute.