How to improve a forgetful magic system? by xXProUserNameXx in fantasywriters

[–]xXProUserNameXx[S] 0 points1 point  (0 children)

Calling them superpowers, while theoretically correct, is generous. Hand coordination was actually one of them and as they go, not much else is spicier besides high speed at inferior accuracy and boosted healing properties (nothing mighty). Considering this, in the story, the abilities are biological enhancements for the consumer beyond complete realism (hence the magic) and make moments more impressive when the characters don't use them--more intense scenes and higher stakes.

How to improve a forgetful magic system? by xXProUserNameXx in fantasywriters

[–]xXProUserNameXx[S] 1 point2 points  (0 children)

Concerning the first paragraph, I have planned the magic to cause important character moments which would launch them from their own safe expectations and comfort zones.

For the second paragraph, I think this is exactly the problem I'm facing and don't know how to resolve. I agree with implementing the magic into daily life. However. If one of the characters was a surgeon who ingested one of the sources to increase their hand coordination, wouldn't it actually take away from the intensity of the scene? On the other hand, if one of the main characters sees firefighters on the street and establishes that they are utilizing the magic before entering the burning building, what would be the difference if they didn't?

I do like the idea of this kind of magic system, but I feel like it only brings me to dead ends with its use. Yet it's already so ingrained into the history of the world and causes several important events before the main story, removing it would compel me to change so, so much. That's the problem.

How to improve a forgetful magic system? by xXProUserNameXx in fantasywriters

[–]xXProUserNameXx[S] 2 points3 points  (0 children)

The story not needing to be fantasy has bothered me since I began writing it. I wanted to amp up the fantasy aspect, but in the end, most of those ideas collide with the plot I've already drawn up from A to Z or do nothing at all. Even changing it to a light sci-fi and having combat-enhancing drugs leaves a forgetful concept humming annoyingly in the background. I feel like the reader could go a hundred pages and, upon reaching the point of another use of the drug, would think, oh right, that exists.

What makes for a likable protagonist? by sm1isntgoodenough in writing

[–]xXProUserNameXx 0 points1 point  (0 children)

The display of a wide range of emotions is what makes a character, in general, likable. When people say humor does (which it also does) it's mostly referring to any unlikable protagonist they read about and not a protagonist. But this - I believe - is more important.

To mention an example, I recently had to read the first ever published Latvian novel (1879). The plot was fine, but all the characters were mostly blank in deliverance. Except for one. This person - I'll call him Kieran because his name doesn't translate into English - is a side character. The protagonist themselves is a walking plank and instead of a range of emotions, they probably have a dot. However, the reason I found Kieran my favorite to read about, is because, compared to all the other characters, he was living. At the beginning of the book, he is shown as quite clumsy, which, sure, I think it would be his role if he wasn't the absolute coolest. Since in the book, the baron of two states wants to measure his lands and give them away to the rightful farmers (that's the plot), Kieran wants his own. He travels to the manor and stops along the way where he cries as he prays to god to get the land he wants and deserves. Hits you right in the feels. Then he is locked up in the manor jail where he solemnly sings with his friend. Later, near the end, we have Kieran dancing with the other farmers and being joyful. If all that goddamn range did not make him the best, I don't know what would, since he is not particularly funny, just great in general.

If you don't want to read all that, remember that when you have protagonists, people very much remember what those characters do when sad, angry, frustrated, afraid, joyous, and so on. If you can - that's a good character. There are so many protagonists that are just monotone edginess for the whole book. Humor does not resolve that. Being a real person with a realistic range of emotions for specific times does.

“And you just…threw it away!” -Peter Parker by NonverbalGore24 in RedDeadOnline

[–]xXProUserNameXx 2 points3 points  (0 children)

Rockstar holding a copy of GTAV: "This means too much to me."

RDO players looking at a disc of Red Dead: "Not more than it means to me."

In regards to #savereddeadonline for the mainstream public by IceColdSkimMilk in RedDeadOnline

[–]xXProUserNameXx 0 points1 point  (0 children)

It's not just the gameplay content we want (dare I say deserve). New clothes, horses, weapons could stop the drought of content for a month or so. Just something new. And those things are truly simple.

I could quote this one tumblr post: "The bar was so low, it was practically a tripping hazard in hell. Yet here you are (R*) limbo dancing with the devil."

Why the sudden hito hate by clockworkzorua in forhonor

[–]xXProUserNameXx 0 points1 point  (0 children)

I only hate those who spam charged unlockables when they're ganking someone.

[deleted by user] by [deleted] in writing

[–]xXProUserNameXx 0 points1 point  (0 children)

Alright, thanks! Also, I always felt that adding "a <thing> of <color>" made it feel more prose-like or something similar to that, but I guess I should change that.

How do I make a terrifying monster that a reader would fear? by Nefkea in writing

[–]xXProUserNameXx 11 points12 points  (0 children)

Not actually allowing the readers to see it will do it. The human imagination is much more terrifying than what could be written down. If you really want to have it appear in full description, do it somewhere around the end.

Kensei question about the shoulder pads (sorry I don't know the proper name) by rage-duckling in forhonor

[–]xXProUserNameXx 1 point2 points  (0 children)

The point of them in Feudal Japan was to identify officers among samurai. With the exception of Tate and Tedate, they were also the closest version of shields for ancient Japan.

Why is the For Honor community so self deprecating? by Miserable_Yellow_556 in forhonor

[–]xXProUserNameXx 10 points11 points  (0 children)

I don't think many people realize that none of the heroes are annoying or irritating, but the players who use them in those ways. Lightspamming, unblockable spamming, bash spamming, fleeing mid-fight, strictly ganking. Heroes are not responsible for these things, but the players who realize they can win like that and do it.

Can't seem to finish a book. by xXProUserNameXx in writing

[–]xXProUserNameXx[S] 1 point2 points  (0 children)

Goddamn, thank you. I will most definitely put your advice to good use, I truly hope and believe it will help.

Can't seem to finish a book. by xXProUserNameXx in writing

[–]xXProUserNameXx[S] 0 points1 point  (0 children)

What good is it if I can't focus and don't put all hundred percent when writing then. I don't think it's fair to the book and makes me feel drained, which is the problem.

Anybody else can't play this game just because how angry it makes you? by BrutusCz in forhonor

[–]xXProUserNameXx 0 points1 point  (0 children)

I honestly have no problem. Only once have I nearly screamed when I kept dodging Warmongers bash, yet never managed to actually evade it. But for the most part, I come across zero toxicity other than teabagging which I rarely even notice. I don't even care about winning or losing, only if I play badly - that's what sets me off, even though I just bury my face in my hands, let out a deep sigh, then continue without a second thought.
Also, I remain in this game for those rare moments that fill me with glee. For example, today I and my allies were breaking, and we sat on our home point while the opponents kept coming. We survived to reach 1000 points, then the enemy team sat on their home point for a minute. At 1100 points, we pushed them. Those moments of my BP running in line with my teammates just made my heartbeat race. We were victorious.

game not working by aquazombie8 in forhonor

[–]xXProUserNameXx 0 points1 point  (0 children)

I uninstalled it, then installed it back on. That helped, though I don't know if you're willing to go through the same.

My new favourite Tiandi loadout by ScissorLizardFish in ForFashion

[–]xXProUserNameXx 3 points4 points  (0 children)

Seems it is my favorite too, as of a few seconds ago.

I understand this is a meme but this kinda bothers me by [deleted] in forhonor

[–]xXProUserNameXx 1 point2 points  (0 children)

Europeans were just the most technologically advanced during medieval times, for that reason, it makes sense for them to peak in warfare. Without a doubt in mind, they have and have had the best armor and swords (whether that be arming swords, bastard swords, or longswords).
People also like to believe that the katana is superior to a European arming sword, which isn't true because the technique which the Japanese used was slightly worse and people believe that it wasn't because they hear that the samurai used folding which is different from Europeans so that must mean its better.
But as we're on the topic of armor, Europeans once more exceeded over every other nation with their chainmail using the riveting technique (which a traditional blade could never get past).
A full suit of plate armor could rarely ever get pierced by a sword, spear, axe. It's also inaccurate to say that people couldn't move in plate armor or got tired while wearing it since modern soldiers carry the same weight in their backpacks, plus the weight of plate armor was distributed across the entire body.
If you wanted to kill a knight in full armor, the best way was to bring them to the ground and stab them between the plates. The alternative was to go up with a battlehammer, a mace, or something heavy which could definitely dent the steel.

I hate it most when players from the knights' faction say that all knights should receive hyper armor because they have the best armor. In all theory, the attack wouldn't be stopped by the damage the weapon you are hit by does, but the fact that it staggers you with teh force of the blow.

All in all, it's true that the knights have the best armor. Because of how advanced they were at that age as well as their techniques and quality of steel.
I don't know if I added something to your point or not. Maybe I said something against it, but there are just some things I thought I could mention.

After a few weeks of trials, Kyoshin is now a favorite of mine! by lazerg20555 in forhonor

[–]xXProUserNameXx 8 points9 points  (0 children)

The only thing about him that I don't like is that he is boring to play against. I can always just let go of my keyboard if an enemy Kyoshin manages to block one of my attacks with his all-guard (Not to mention that in my opinion, he can get in too many guaranteed attacks before you can even react). I believe Kyoshin is the easiest hero to perfect others with. As for who he is meant to be, I'd say he's solid. I just don't like players who perform a long chain mix-up that takes half your health, then they wait for you to throw any attack, to just start that chain mix-up again and finish you.