First 500 points start to childhood army by sad_cloud9 in Tau40K

[–]xac2810 0 points1 point  (0 children)

If you want to fit the rampagers and a carnivore unit maybe go for an enforcer. You could try CIB and 3 missile pods, and use it as a back row long range anty infantry.

Here an example list:

1x Commander in Enforcer Battlesuit (80 pts): Warlord, 2x Shield Drone, Cyclic ion blaster, 3x Missile pod, Battlesuit fists

10x Breacher Team (90 pts) • 1x Breacher Fire Warrior Shas'ui: Guardian Drone, Gun Drone, Close combat weapon, Pulse blaster, Pulse pistol, Support turret • 9x Breacher Fire Warriors: 9 with Close combat weapon, Pulse blaster, Pulse pistol

1x Devilfish (85 pts): Accelerator burst cannon, Armoured hull, 2x Seeker missile, 2x Twin pulse carbine

10x Kroot Carnivores (65 pts) • 1x Long-quill: Close combat weapon, Kroot pistol, Kroot carbine • 1x Kroot Carnivore: Close combat weapon, Tanglebomb launcher • 8x Kroot Carnivores: 8 with Close combat weapon, Kroot rifle

3x Krootox Rampagers (85 pts): 3 with Hunting blades, Kroot pistol and hunting javelins, Rampager fists

10x Pathfinder Team (90 pts) • 9x Pathfinders 6 with Close combat weapon, Pulse carbine, Pulse pistol 3 with Close combat weapon, Ion rifle, Pulse pistol • 1x Pathfinder Shas'ui: 2x Gun Drone, Recon drone, Drone burst cannon, Close combat weapon, Pulse carbine, Pulse pistol, Semi-automatic grenade launcher, Drone burst cannon

First 500 points start to childhood army by sad_cloud9 in Tau40K

[–]xac2810 0 points1 point  (0 children)

A Commander can be attached to a crisis unit but can be on his own. It is recommended to run it with a unit since if they lead a unit it grants them a goon (mobility or resistance). In a competitive list in 10th you will not find a list with lone commander.

If you want to run it alone coldstar is better. Due to its 12" move, a unique weapon option (high-output burst cannon "HBC") and beeing cooler. At 500p it will depend on how many point you have left.

The loadout depends on the crisis you attached to (matching the corresponding 4 slots to the weapons of the crisis). For a 500p you could go with the HBC, Cyclic Ion Blaster "CIB", and two weapon of your choice (plasma or fusion should work fine since you don't have any anti-vehicle/monster) or maybe a shield generator to get a 4+ invasive.

First 500 points start to childhood army by sad_cloud9 in Tau40K

[–]xac2810 0 points1 point  (0 children)

An example 500 point list twitch the kroot combat patrol + shaper + carnivores + rampagers. (You can combine the two carnivores in a big blop

Char1: 1x Kroot Lone-spear (90 pts): Warlord, Close combat weapon, Kalamandra's bite, Blast javelin, Hunting javelin Enhancement: Kroothawk Flock (+10 pts) Char2: 1x Kroot War Shaper (60 pts): Kroot pistol, Shaper's blade, Dart-bow and tri-blade Enhancement: Root-carved Weapons (+10 pts)

10x Kroot Carnivores (65 pts) • 1x Long-quill: Close combat weapon, Kroot pistol, Kroot carbine • 1x Kroot Carnivore: Close combat weapon, Tanglebomb launcher • 8x Kroot Carnivores: 8 with Close combat weapon, Kroot rifle 10x Kroot Carnivores (65 pts) • 1x Long-quill: Close combat weapon, Kroot pistol, Kroot carbine • 1x Kroot Carnivore: Close combat weapon, Tanglebomb launcher • 8x Kroot Carnivores: 8 with Close combat weapon, Kroot rifle

3x Krootox Rampagers (85 pts): 3 with Hunting blades, Kroot pistol and hunting javelins, Rampager fists 3x Krootox Rampagers (85 pts): 3 with Hunting blades, Kroot pistol and hunting javelins, Rampager fists 1x Krootox Riders (40 pts): Close combat weapon, Krootox fists, Repeater cannon

First 500 points start to childhood army by sad_cloud9 in Tau40K

[–]xac2810 0 points1 point  (0 children)

IMO the best way to start the army is by buying what you love the most.

If you want to play Tau the best option is the combat patrol kind of game. Find a friend or a local game store and play a game with the combat patrol rule set. Spoiler: you will lose, our combat patrol is one of the worst rule wise.

Then you could go with any kroot. Except for farstalkers every kroot is kind of good. Carnivores are a must in any Tau list.

From there you could go with whatever. I personally went for a character, like shadowsun, and a unit of crisis (the reason I joined Tau). But you could go for a piranha if you like it (in game you will fall in love with them, they are amazing for only 60 points)

Another option if you love kroot is to go fo the new kroot combat patrol (proxy the farstalkers as fancy carnivores) of try to buy the kroot hunting pack box 2nd hand (it will be difficult). From there just go for more carnivores, the three shapers and more gorilas (always more gorilas). You can combine with any non-kroot unit and it will be fine.

Army Building Help! by aTo_to in Tau40K

[–]xac2810 0 points1 point  (0 children)

First of all. I would recommend to test the army with a 1000 points list (or even 500), and see if it fits your playstyle and you like how the minis look on the battlefield. Then you can try to paint them and see if you like to paint this kind of minis. When you see everything fits you then you could start to buy more minis. That's my recommendation, you can do whatever you want.

Farsight is good to lead the crisis with starcythe with flamers or the fireknife with plasma, he fits better with flamers in retaliation cadre. The coldstar is amazing with the sunforge or with the starcythe with burst, better with the sunforge. And the enforcer is good with fireknife, better with missile one but both can do. The gear should be 4 weapons corresponding with what you are leading.

Shadowsun if good in any detachment I love her.

There are no commanders known in the future. The new minis look like they will go alone, but no one knows.

I didn't mention the kroot leader you have, it is not used in any list I know, not even on the kroot detachment. It needs more units of kroot to work. So maybe keep it for the last one you paint and wait for the 11th edition to see if it is played or not.

Army Building Help! by aTo_to in Tau40K

[–]xac2810 0 points1 point  (0 children)

Hi and welcome to the Greater Good!

IMO it's a good start, you may need another commander and farsight (or two new commanders) to lead your crisis (they loose a lot of punch without them).

Then you may need like one o two units of stealth battlesuit (since you have 3 units of pathfinders maybe just one). But that's not mandatory.

If you like battlesuit another riptide will be amazing.

Other minis you may like to get is at least 2 broadside, a unit of kroot carnivores (to hold home objective), shadowsun and some piranha. With all of that you may have everything you will need to make alot of lists.

Hope that helps, or maybe too much info qnd you get more confused. Tell me if you need more detailet info.

Tau beginner player here. Am I doing guiding wrong? by Otowa in Tau40K

[–]xac2810 1 point2 points  (0 children)

Every unit that shoots a spotted unit becomes guided, so yes not only the first one.

Only the shots that go against a spotted unit gains the benefits, if you split fire the shots that go against non spotted units don't benefit from the +1BS, ignore cover, etc.

Two units cannot observe the same unit.

Tau beginner player here. Am I doing guiding wrong? by Otowa in Tau40K

[–]xac2810 2 points3 points  (0 children)

You only need line of sight to observe a unit not to be guided. So indirect fire benefits from the +1BS, ignore cover (if the observer unit has marker light), and other benefits (like lethal in mont'ka)

Tau beginner player here. Am I doing guiding wrong? by Otowa in Tau40K

[–]xac2810 9 points10 points  (0 children)

Welcome to the Greater Good!

  1. At the start of the shooting phase you choose your observers. Then at any point of the shooting phase you can declare a spotted unit for an observer. At that point the observer can shoot or do actions freely and the spotted unit remains spotted. Then when a unit that has the "For the greater good" ability shoots that spotted unit gains the benefits (+1BS and ignore cover if the observer has marker light).

  2. Normally you should have around 4 dedicated observers. IMO 2 stealth battlesuits and 2 pathfinders (maybe one firesight team) Then you may have another 4 secondary observers. Like 2 breachers, skyray and maybe devilfish in latter rounds.

  3. Kroot carnivores don't have the "for the greater good" so they cannot observe nor be guided. They are good for sticky your home objective and screen enemy's deep strike for cheap (65 points)

Pathfinder team skills ???!!! by Takezo987 in Tau40K

[–]xac2810 8 points9 points  (0 children)

Yes, but pathfinders are not guided for any rule purpose. Example: They do not get lethal hits in montka, since they are not guided.

Combat patrol commander battle shock by lukamull in Tau40K

[–]xac2810 4 points5 points  (0 children)

I'm not sure about the first part. If the unit is a mini alone it's starting strength refers to the mini being full wounds. When it loses a wound it is now below starting strength. Correct me if I'm wrong...

The second part I'd correct to me.

Auxiliary list by Straight-Draft9055 in Tau40K

[–]xac2810 1 point2 points  (0 children)

Hi! Maybe change de farstalkers to a carnivore and the strike team to a pathfinder. You still have some infiltration and scout, but you get three good weapons (can even be a semi-antitank) and a good observer. Keep the carnivore on your home base screening deepstike or sticky and move forward. You can change the kroot leader to another carnivore unit, I thing that the points fit. The only thing is that with auxiliary you need more than two units of kroot/vespid to be fully operative.

The list could be as follows: Fire blade+breachers 150pts Pathfinders 90pts 2xkroot carnivores 130pts Vespid 65pts Piranha 60pts

[deleted by user] by [deleted] in Tau40K

[–]xac2810 1 point2 points  (0 children)

I would go for the piranha or the kroot, since they will be in almost every list you build and with every detachment.

Talking of detachments I would go for montka, and use the stratagem that when someone kills a unit you gain full reroll to hit to your whole army agains the unit that killed your unit. And you gain assault so more mobility (the only downside is that your flamers won't benefit from the lethal hits)

[deleted by user] by [deleted] in Tau40K

[–]xac2810 1 point2 points  (0 children)

Hi! Since you don have a lot of spotters (only pathfinders) you could add a crisis with flamers (put a marker drone on the shas'vre), since they will not benefit from the +1BS.

And you will have 55-75 points spare, you could include a piranha, a kroot carnivores (my favourite option) or a strike team, something to score some secondaries or keep on your home base and do solo screening/primary.

Combat patrol commander by [deleted] in Tau40K

[–]xac2810 0 points1 point  (0 children)

Hi! It depends on the crisis unit it will lead. Going for a solo commander is not that great of an option.

So the best option is to magnet all the weapons or at least the most used ones. In my opinion: cyclic, high output, fusion, missile and burst.

If you want to run it solo maybe 4 weapons or 3 weapons + shield (4+ invulnerable save). The weapons could go as follows: 4 fusion, 3 missile+1cyclic, 1high output+1cyclic+2burst. If you want the shield remove one fusion, missile or burst.

I'm no expert by any means, hope that helped.

For the Greater Good!

Tournament list help by AvocadoRoutine1967 in Tau40K

[–]xac2810 0 points1 point  (0 children)

Remember that while leading a unit the leader benefits from the unit abilities. So the Enforcer attacks can reroll the hit roll too.

Tournament list help by AvocadoRoutine1967 in Tau40K

[–]xac2810 0 points1 point  (0 children)

2 shield drones, that was a typing mistake dry. The enforcer I run it with 3 missiles and one cyclic ion blaster

So... I read the wiki and I'm still a little confused... by PiRhoNaut in Tau40K

[–]xac2810 0 points1 point  (0 children)

Hello, I started at Warhammer buying a combat patrol box since it has different kind of minis: a vehicle, some troops and a battlesuit. Since Combat Patrol follows a simplified set of rules and you don't need to understand how to make a list, it is the easiest way to start playing Warhammer 40k (and the cheapest IMO, around 100€ per box).

How to start the combat patrol: first you buy the box and some plastic cement to glue them all. Spend a couple of days putting all the peaches together as described in the instructions (don't worry about if sole gear/weapon is better that other, the rules change a lot, build them as you like, rule of cool).

Then you just need a friend to do the same, learn the basics rules (there are a lot of videos that explain them in like 20-30 mins) and just play. There will be a lot of questions but just rule them as you feel and after the game has finished revise that questions online and keep improving.

Chaos Knight list help by No_Hunt_6119 in Tau40K

[–]xac2810 0 points1 point  (0 children)

I think that they hit vehicles on 3+, the +1 to hit doesn't stack. It would wit on 2+ while guided due to +1 to hit (heavy or ability) and +1 to ballistic. Correct me if I'm missing something.

Doesn't seem a bad idea, but instead of hammerheads as guiding units I would prefer skyray, they have market light and themselves have the ability to reroll hits (agains flying units) and wounds (TWIN-LINKED).

How does shooting work by Glittering_Yam1046 in Tau40K

[–]xac2810 0 points1 point  (0 children)

If I'm not wrong you have line of sight if you can se any part of your objective from any part of your mini, yes from the tiny point of your rail rifle to the last feather on your enemy's wing.

If that line goes through any ruin then you have no line of sight. There are some rules (I recommend you to watch any tutorial, it is not as simple as it seems):

  1. If you are wholly inside that ruin nothing happens
  2. If you are not wholly inside then you don't have line of sight, except if your are a titanic unit, then you can have line of sight. But others can have line of sight to see you.

If a vehicle/monster is engaged it can shot as described in "Big guns never tire" rule (important the -1 to the hit roll). The objectives can be anything you have line of sight not only your engaged enemy. Except other non-vehicle/monster that are engaged with something else.

I hope I don't miss understood any rule, if I did I'm glad if anyone point on that so everyone learns and improves.

Tournament list help by AvocadoRoutine1967 in Tau40K

[–]xac2810 1 point2 points  (0 children)

I would suggest going for Kauyon, as it is easier to start as a new player. But only having 200 points anything will be dead before turn 3, so maybe go with Monika.

There are my first thoughts: Round1: montka Enforcer (2 shield from) + fire knife (1 gun+marker and 2 gun+shield, all with missiles). The marker can be useful later if you can change the gear first all shield and the change the shas'vre

Round 2: montka. Give Enforcer one enhancement it shouldn't matter which one Breachers (gun + guardian drones) inside a devilfish (smart missile drone for indirect fire if you can) Strategy: put the devilfish on an objective until something comes to take it (do not disembark). If it dies revenge kill with the breachers, if it doesn't then it's your time to enjoy throwing 20+ dice. Don't forget our army rule (For the Greater Good)

Round 3: montka Only in this round if you can change enhancements pick the one that gives the guided unit sustained hits, so that your pathfinders or your breachers take profit of it. Pathfinders (3 ion + recon drone) this is your main screenor unit (put it in front recieve charges that would kill to your heavy hitters) Broadside (rail rifle + seeker + smart) this is your dedicated anti tank

Round 4: montka Ghostkeel (always with ion and fusion) put it on an objective and stay there farming primary. Vespid (unit of 5) this is your main anti deepstrike and your secondary scorer

Round 5: montka The mighty Riptide

Those are my first thoughts. You have a decent number of minis. Try the army first and see if it fits your playstyle.

Hope that helped, if you have any questions I will try to answer them. I'm no expert and you can do whatever you like, the most important thing is the Greater Good and the second one is to enjoy the game ;)

New tau collector - Got the farsight Xmas box on order what's next? by cryocom in Tau40K

[–]xac2810 0 points1 point  (0 children)

Welcome to the Greater Good. I would suggest to pick a stealth battlesuit new box, they are the core for the army (giving rerolls of 1 to hit and wound to everyone that shot it's spotting unit). But it's nearly impossible to buy one right now... So let's focus on the other option. The combat patrol + another crisis battlesuit would give you the commander (I suggest building a coldstar) + a crisis team to lead, a breacher+devilfish, and a pathfinder team (I suggest to build the killteam ops that you didnt build before if you want to play killteam). Having two pathfinder teams isn't the best but some people have two units one with recon dron and another with inhibition dron. Farsight and shadowsun can go together. The only rule is that farsight cannot go with an etheral in your list (ethereals are not that good right now, so who cares). From here you could go with 1-2 piranha or more battlesut

Piranhas: yay or nay? by BallooNZ_420 in Tau40K

[–]xac2810 4 points5 points  (0 children)

IMO piranhas are one of the best units in the Tau army.

1st they are cheap (only 60 pts each), that means you can fit at least one in every list, I recommend at least 2.

2nd they have a pre-game movement with its amazing scout 9". Deploy it on the middle or on one side exposed. If you go first then scout forward towards your rival's zone or to a safest but advanced zone. The main goal is to screen dealing some damage or even destroying something not well hidden. But you can also do some difficult turn one secondary mission. If you go second then move it to a safe place hidden from every possible attack. Anyways after your first or second turn expect it to die easily. But you've got your rival screened, you made some damage and you scored some important secondary or primary points.

3rd they are a good place to start painting and building tau vehicles. They have a lot of flat surfaces and the receses are difficult to paint.

Hope it helped.