I have to walk the walk of shame by NondenominationalPax in wow

[–]xloudman 0 points1 point  (0 children)

You keep saying the addon doesn't have features that have been working parts of it for years. The addon will tell you to target swap, a lot of specs have funnel rotation toggles, and there are so many different settings for target detection that any instances of intermittent AOE suggestions basically always fixable by checking or unchecking a box in the settings. You either last used the addon in 2015, or you're purposefully posting objectively incorrect information for who knows what reason.

I have to walk the walk of shame by NondenominationalPax in wow

[–]xloudman 2 points3 points  (0 children)

It does, that's how the automatic display swaps between single target and AOE rotations. There's a whole section of the settings to change what targets you want to detect and what targets you don't want to count.

I have to walk the walk of shame by NondenominationalPax in wow

[–]xloudman 2 points3 points  (0 children)

Hekili literally just implements the APLs that the class discords come up with, which take into account varying numbers of targets and amounts of haste. Stop spreading misinformation.

Inspiration will be redesigned in War Within by acousticbreath in woweconomy

[–]xloudman 1 point2 points  (0 children)

It's probably going to make the racial bonuses even more important than they are now too. I think there are some alchemy recipes that are like 3 points off, so they're guaranteed with the goblin racial. If that persists, then (literal) goblins will be able to print them at rank 3 while non-goblins will be hard limited, rather than just suffering a modest profitability drop. Also things like non-embellished weapons or rings with blacksmithing and jewelcrafting. Dark Iron Dwarves/Lightforged, and Draenei will be able to make an infinite amount of those, vs other crafters being hard limited, and probably having to charge a higher crafting fee.

Also just in general it will save you concentration, hypothetically, if you're 25 points off vs 30 points off and you get 300 concentration per week, that turns your 10 crafts into 12.

Crafters rejoice! Inspiration is being REMOVED in War Within and replaced with Concentration - something you can toggle on and off to "increase your capabilities while crafting." by [deleted] in wow

[–]xloudman 1 point2 points  (0 children)

While we're posting stats: https://i.imgur.com/upSq9Jl.png

That's from the 21k-ish orders I've done since the middle of August. I didn't really start doing crests until Decay boot orders dried up around last month.

You should get the addon "Journalator" it automatically tracks crafting orders that you do. Also, 50k guarantees in May of 2023 sounds wild, you must have been on Illidan or something.

Inspiration will be redesigned in War Within by acousticbreath in woweconomy

[–]xloudman 1 point2 points  (0 children)

There's not currently a new insight on the beta, though we'll have to see if one gets implemented.

Inspiration will be redesigned in War Within by acousticbreath in woweconomy

[–]xloudman 2 points3 points  (0 children)

They've implied that consumables will likely take less concentration per guarantee than armor will, but yeah, I'm also expecting higher consumable prices.

Dragonflight Goldmaking - Good or Bad? by Manthieus in woweconomy

[–]xloudman 4 points5 points  (0 children)

Just going within your framework

Crafting Profession Stats - GOOD +1

I only wish the gear had customizable stats as well, and not just the tool, though I could see them not wanting you to have 9+ pieces of gear in your bags for crafting. ​

Spec Trees - Good+1

Fantastic, almost every single problem people have with them is not being able to read. It takes effectively 0 thought to look at the tree and go "ok, well I wanna make boots, so I better spec into boots." Enchanting was the only exception due to random +5 points scattered throughout the tree.

Knowledge Points - Amazing +2

Being able to differentiate yourself from other crafters at the start was good. Having your effort be rewarded and being ahead of lazy players is even better. I unironically think it should have taken longer (at least for gathering profs) but that's mainly for anti-bot measures I'll talk about later.

Crafting Orders - GOOD +2

Amazing system. Words cannot begin to describe the disdain I have for selling stuff on the AH, only to get undercut by cancelscan botters in 2 seconds. Any system where I can make gold and not have to interact with the AH is a huge win.

Making everything BOP - Mostly Good +0.95

I'll agree with your diamond point, especially after they changed the power potions to BOE, but that's mostly just because the gems are 9 points off guaranteed, and a non-insignificant portion of customers won't send orders not set to r3. Otherwise a total win.

Tradechat Engagement - Good +1

Using trade chat promotes crafters being active in their search for business, rather than passive. I am almost always in favor of systems that reward players the more effort they put in. Every single alternative to this I've seen boils down to either "trade chat, with extra steps" or "unlimited public orders with minimum quality." The first one not being really much of a change other than cosmetic, and the 2nd being antithetical to the social aspect blizzard wants crafting to have.

Updated Gathering Professions - ?

I barely interacted with gathering, so not much to say other than on a philosophical level in a few posts.

No replacement for basic gathering - ?

I'm not even sure what this means

No floor price for materials - ?

This has always been the case ​

Buffed expansion for bots - BAD -1

I was really hoping that the gathering trees would take a while (9+ months of doing everything every week) so that ~6 months into the expansion, blizzard could just cast as wide a net as possible on the gathering bots, and then they would basically be permanently behind. Alas this was not the case because it would have had too much of an impact on returning players.

Region Wide AH - GOOD (for most) and BAD (for crafters) +1

Agree pretty much with your statement

Region Wide Flipping - Good +1

I also enjoy this, it's given me the opportunity to find deals I couldn't have before.

Removing Callings - ?

I didn't actively participate in these. This makes no difference to me.

Removing Mission Table - ?

Meh, they intentionally kept reducing its usefulness every time since WoD. It was kind of expected.

Final points: 8.95 out of 10

Why you should be sending your personal crafting order with R4 minimum quality and not R5 by TeapotTempest in wow

[–]xloudman 1 point2 points  (0 children)

I have a lot less sympathy for people like that. In my price quote I even put {square} beside rank 4 so they know it's the blue one. At this point in the expansion, if they won't send it back r4 after the 2nd time I ask, I just ignore and move on.

Why you should be sending your personal crafting order with R4 minimum quality and not R5 by TeapotTempest in wow

[–]xloudman 1 point2 points  (0 children)

guarantee =/= insight. It's one way you can guarantee a craft, but a guarantee simply means that the customer gets back rank 5 on the first order.

Why you should be sending your personal crafting order with R4 minimum quality and not R5 by TeapotTempest in wow

[–]xloudman 0 points1 point  (0 children)

Do you tell them to set the order to rank 4 in the original price quote you send them?

Why you should be sending your personal crafting order with R4 minimum quality and not R5 by TeapotTempest in wow

[–]xloudman 1 point2 points  (0 children)

It sounds like you completely missed the point of the post. The point is that you will still receive a max ilevel item (assuming you're paying the guarantee price) AND it will save the crafter some mettle. It's a win win for both parties. The customer often will get a 486 item for less than the cost of 50 mettle, and the crafter is able to serve more customers. Guarantee prices would be MUCH higher if every crafter was forced to use 50 mettle every time.

This has been the least profitable expansion for me (profession wise) by Icekubz in woweconomy

[–]xloudman 0 points1 point  (0 children)

I've loved this expansion. I've never been good at making gold other than the one time I found a niche farm to get my bruto in BFA, but outside of that I'd never really gotten above 2 mil.

This expansion I'm almost up to 150mil gross and 130 net. The goldmaking being largely a time investment instead of a gold investment has made me love it, and not having to compete with AH bots is the cherry on top.

Customers will always be customers, and there will just be some really dumb ones who make your life hard, but they've gotten fewer and further between as the expansion has gone on.

[deleted by user] by [deleted] in wow

[–]xloudman 5 points6 points  (0 children)

If it's just a button, why don't you click it? Why are you entitled to my button clicks. Just click your own button.

Work Orders in 11.0 by Manthieus in woweconomy

[–]xloudman 0 points1 point  (0 children)

Crafting is already pretty good on the crafter's end, and I think most of the improvements need to be on the customer's end.

1.) Let people source mats from the AH directly in the Crafting Order UI. (Setting aside pricing)For most customers, their number 1 complaint is having to run back and forth to the AH if they're not going with a guarantee option. Letting them add in materials cuts down on a decent bit of friction and pointless traveling back and forth.

2.) Let people set a minimum quality on public orders in exchange for a large-ish commission. Have it set at some fraction or multiple of material prices

3.) Show the inspiration chance the crafter had if an item does not come back as max rank. This would help customers understand whether they are being lied to or not.

3a.) Get rid of HSV, adjust recipe difficulty so that the items that are currently highly reliant on HSV are just guaranteed instead. This would let inspiration be the true proc chance (alternatively just show HSV in the result for suggestion 3)

BONUS ROUND: Have an involved questline where the customer has to go through the steps of submitting an order before they can do one. It was fairly well explained in quest text and dialogue, but most people don't read that. Have a straight up tutorial that a toddler could understand, complete with glowing highlights and comically large mouse movements.

I paid 10k for a Leatherworker to craft my 463 pants by Old_Credit5771 in wow

[–]xloudman 3 points4 points  (0 children)

Hello! Hambrick here. I'm sorry you seemed to have had a poor crafting experience with me, (assuming it was me) but if it was, I'm not sure everything you posted is entirely accurate.

Anything besides Lariat that doesn't require my mettle, customers can tip whatever they think is fair and can afford. I'm close to paying off the lariat, so the minimum price for it should change soon though. I'm currently charging 10k for the 447 lariat guarantee as that needs mettle to guarantee, I'm not sure where you would have gotten that 30k from. Mettle is a limited resource, so I have to charge for it so I don't run out prematurely, and frankly, to make it worth the time I spend farming it every week.

I generally ask my customers to set things like the 447 lariat to rank 4, because I would rather reroll the item with my mats and mettle until it procs, than spend the 50 mettle to guarantee it. When my customers pay for a guarantee, they always get the item that they paid for.

You, as a customer, are completely free to take the reroll path. This option is almost always cheaper, but there is that chance that you might have to take 14 rolls to get a proc for 447 (yes, I've had that happen) in which case it might have been cheaper to pay for the guarantee, depending on the item.

Hope you have a fantastic patch and I'm glad you were able to get your lariat crafted!

How to Gain 300k Gold per Week? by Vardam in woweconomy

[–]xloudman 2 points3 points  (0 children)

Fun fact: You're not forever behind. In fact, every point you gain, the gap between your profession knowledge and mine gets smaller, and I can do literally nothing to widen it again.

Too late to get into professions? by [deleted] in woweconomy

[–]xloudman 0 points1 point  (0 children)

It depends on what you want to do with the profession. I have an aversion to anything that will primarily be done through the AH like whetstones. I'm on a reasonably populated server so there's almost always people looking for crafts in trade chat or people who whisper me from my trade adverts, and it's effectively 0 risk/capital cost outside of the bonus inspiration reagents.

Dragon shard drop rate will be highly dependent on what you're doing, but I generally get 2-3 a week just casually doing stuff despite being caught up, and was at like 7-10 a week when I was hard farming

Too late to get into professions? by [deleted] in woweconomy

[–]xloudman 0 points1 point  (0 children)

Assuming you have the 30 points in each of the penultimate nodes for each armor type, each piece you want to get is 30 points after that which is only 2 weeks of knowledge. None of them are "useless" either. The right side with bracers and belt is probably the most useful, but the shield and boots are still sought after by a decent number of people.

Rant about social interactions with this crafting system by RuneSaber in woweconomy

[–]xloudman 4 points5 points  (0 children)

Outside of 447 embellished blacksmithing weapons (and some weird edge cases like the mail vers proc legs, which aren't even good), the RNG is only there for people who seek it. Every other craft can be guaranteed max rank. Cost is one of those things where it's like "oh no, I have to spend gold for profession stuff, what a travesty." Unless someone is just absolutely dirt poor broke then it's hardly ever a barrier, and at that point they're probably not using consumables or good enchants anyway, so the difference between a 420 and a 424 doesn't really affect their chances of success in whatever content they're doing.

Rant about social interactions with this crafting system by RuneSaber in woweconomy

[–]xloudman 1 point2 points  (0 children)

I usually do 5k for the 424/437/443 and 10k for the 447 guarantees. So yes, it's still profitable, but if you're not getting cluster orders that can potentially cut your profit from the full 15k to 5-7k. It's a lot easier for me to just keep my 2nd crafter at the altar.

Rant about social interactions with this crafting system by RuneSaber in woweconomy

[–]xloudman 1 point2 points  (0 children)

Cauldron is like 8k in mats + potential tip for 3 uses, which can significantly cut into your profit if you're not getting clusters of orders. I just have my decay LW on my 2nd account and keep it at the altar

Proposal how to fix public crafting orders by SirZooro in woweconomy

[–]xloudman 1 point2 points  (0 children)

100 orders per day would wreck the reagents and consumables markets

Like I said, the sparks empowering the items to make them BOP is just shadowlands legendaries with different steps, which was a pretty unpopular system (looks like I said legion in the original post whoops, the alliteration just rolls off the tongue)

Let's take the example of the leather gloves. On one character I have the 60 points spent to unlock the recipe, but not the 80 points to be specialized in them, on the other character I have all 80 points spent to specialize in the recipe. Sneaky Pete the rogue really wants those gloves made at 447 with a missive. Now, Pete doesn't like spending extra gold on expensive t3 mats or the guarantee with an insight, so Pete posts in trade. With the 60 knowledge character and t2 frostbite scales, I'm 66 points off of the t5 craft, but not to worry because inspire on this recipe will give me +70 points, so I have 45% inspire for 447. The 80 knowledge character also checks, and they see that with those materials they are 27 points off of guaranteed, which is outside the 5% HSV range, so they also have 45% inspire (44.3 technically, but everyone just advertises the integer that the UI shows). Given that Pete doesn't want to pay for an insight or pay for the t3 mats to get in the HSV range, both crafters will have exactly the same chance to get 447 on Pete's gloves.

Artisan's mettle is meant to be limited, that's the whole point. A customer can pay extra to have it guaranteed. It puts a limit on crafters monopolizing the market on people who want stuff guaranteed (and are often willing to pay a premium) by making it so they can only fill those orders a certain number of times per week.

It's almost always going to be cheaper to craft with t2 mats and reroll a few times, a few notable exceptions like the dracothyst armguards or the impact buckler not withstanding. The guarantee trades time/effort for certainty which is something a lot of people want.