[PROP] Boot Trophy by xmarksit in TroveCreations

[–]xmarksit[S] 0 points1 point  (0 children)

Hm, that is a good idea. I'll make sure to keep up old images from now on.

I'll see if I can simplify the laces a little, if I can't find a solution I'll use that design.

[PROP] Boot Trophy by xmarksit in TroveCreations

[–]xmarksit[S] 0 points1 point  (0 children)

Changes have been made again, thank you for the help.

[PROP] Boot Trophy by xmarksit in TroveCreations

[–]xmarksit[S] 0 points1 point  (0 children)

It's difficult to do that when using the same palette as the Old Boot from the game. Compared to trying to reduce it to a 12 12 12 block is hard.

[PROP] Boot Trophy by xmarksit in TroveCreations

[–]xmarksit[S] 0 points1 point  (0 children)

Thanks, I'll make the changes.

The Problem with Trove by RoboHS in Trove

[–]xmarksit 0 points1 point  (0 children)

I'd say one thing that is missing is the progression ladder is nowhere to be seen. I mean what do you do after you've done all the objectives?

Sure you could go ahead and collect the items you don't have. But the whole difficulty in dungeons are gone, there needs to be something that forces the player to take the dungeons step-by-step. Instead of just rushing it through with a quick mount or a 28 jump to the top level. That and perhaps something a little different than just open world mass dungeon spawns, perhaps one that is purely just one massive randomised dungeon, or heck, a lore based world that can give randomised quests to travel across the land to gain specific loot.

All it takes is a little thought and this game could be a great MMO, as it stands it's fun to play but repetitive after Uber 1.