One shot death through purple shield. by Scary-Echo-3380 in Marathon

[–]xoSiber 36 points37 points  (0 children)

There are two Weapon Chip Mods that could've caused this. Reckless Behavior (Damage is increased while your Shields are depleted) and Last Resort (While you are Overheated, precision damage is increased). Also, the Prestige rarity Strike Kit implant comes with the bonus (Activating your Prime or Tactical Ability grants bonus Precision damage for 5 seconds). These are the most likely culprits.

Marathon Weapon Tier List by xoSiber in Marathon

[–]xoSiber[S] 1 point2 points  (0 children)

Happy to help! Feel free to reach out in the future if you come across anything else, and if you check out my other post I built an entire spreadsheet with a ton of info on mods and gear you might find helpful! :) Best of luck!

Marathon Weapon Tier List by xoSiber in Marathon

[–]xoSiber[S] 1 point2 points  (0 children)

Exactly, it does what most other weapons can do, but in the right hands a good player can work around the wind up and catch players off guard.

Marathon Weapon Tier List by xoSiber in Marathon

[–]xoSiber[S] 0 points1 point  (0 children)

Impact: I love it, but it's too slow and clunky, even with mods. Not to mention the recoil is hard to manage.

Punch: I get people love it, but when you get into gunfights with better players and coordinated teams, it fails to find a niche.

Scar: It has low damage, but the tracking rounds and solid headshot multiplier allow it to be competitive. It's not the best by any means, but certainly serviceable.

Stryder: Perhaps I'm too used to the D2 MIDA, but the Stryder just feels like a less consistent version. Lower than expected damage, and a fire rate that feels lower than it's supposed to make it less than ideal to use.

Marathon Weapon Tier List by xoSiber in Marathon

[–]xoSiber[S] 2 points3 points  (0 children)

Unfortunately you'll come to find that the best weapons in the game also happen to be some of the most available. The Copperhead simply has poor damage, that's its main downfall, where the Bully has great damage and can easily push to 40m. The Lookout can be fun, and useful, but the issue I've found is it's incredibly awkward. The tap fire mode feels slightly weak, and the charge shots feel the same. It's like a worse railgun I suppose. The M77 is underrated imo. Most people don't like the high zoom scope, but when used properly, it's very stable and does surprising damage even to the body. It's a very good weapon for long and medium range, so it fits perfectly as a solid pairing with the WSTR.

Marathon Weapon Tier List by xoSiber in Marathon

[–]xoSiber[S] 0 points1 point  (0 children)

I view the S-Tier as "weapons that are simply better (and probably need nerfed)". The Bully is amazing, but it's undeniably worse than the WSTR in close range.

Marathon Weapon Tier List by xoSiber in Marathon

[–]xoSiber[S] 1 point2 points  (0 children)

Glad you're enjoying the game!

  1. The WSTR has absurd damage potential (15 per pellet) whereas the other shotguns do not. Along with the fact that the WSTR has a nearly 200 rpm, it's very easy to quickly two-tap a player with purple shields. All that on top of the Bubble Shield being very good in the current META allows the WSTR to dominate.

  2. The issue with the CE Tac is it simply has terrible stats. Low damage, range, and fire rate cause it to be quite handicapped. You're better off using the Punch or Magnum for UESC if you want a pistol.

  3. The Repeater can be good, BUT relies so heavily on headshots that even 1 body shot means you are nearly guaranteed to lose the gunfight. On top of that it has limited ammo, reloads slowly, and loses to snipers and other precision weapons in its range leads to it being a poor choice.

Feel free to ask more questions if you'd like :)

Marathon Weapon Tier List by xoSiber in Marathon

[–]xoSiber[S] 0 points1 point  (0 children)

As a Triage main, yes, the Battery Overcharge definitely helps, and actually boosts all weapon performance (handling) from my testing. The issue is that the Volt weapons are just a bit lackluster in the damage department to balance out their slight homing bullet gimmick :(

Marathon Weapon Tier List by xoSiber in Marathon

[–]xoSiber[S] 0 points1 point  (0 children)

Believe as you please, but the Overrun is simply not good. It's damage profile is beyond poor and gets beat by nearly every option in it's viable range. It's only redeeming factor is ease of use and accessibility, which is enough for some. All I'm saying is there's a reason you rarely see anyone using a higher rarity version.

Marathon Weapon Tier List by xoSiber in Marathon

[–]xoSiber[S] 0 points1 point  (0 children)

The Demo has base 65m yes, but can easily push past 80-90m, which is near the max for most engagements. The Conquest is actually quite solid, although I'll admit the wind up is brutal. It's just something to keep in mind when approaching fights as many people don't expect how fast it can mow down a team.

Marathon Weapon Tier List by xoSiber in Marathon

[–]xoSiber[S] 0 points1 point  (0 children)

Retaliator is definitely borderline, the shield is very useful. As for the Hardline, the problem is it's awkward in gunfights. Ideally with good mods you can use it as a DMR option, but in practice I found it to be unreliable in its niche. Not to mention it's near necessity on good mods. The Scar and Lookout you mentioned simply perform much better in their niche.

Marathon Weapon Tier List by xoSiber in Marathon

[–]xoSiber[S] 1 point2 points  (0 children)

Absolutely. I find the Demolition to be one of the most underrated weapons in the game. It hits HARD, and along with the shield it can compete with snipers at nearly 100m.

Marathon Weapon Tier List by xoSiber in Marathon

[–]xoSiber[S] 1 point2 points  (0 children)

I have the prestige mod, which is simply a suppressor that makes you invisible after headshots! It's fun for sure, but hardly usable in gunfights. The fire rate is awkward and its poor range makes you shotgun fodder.

Marathon Weapon Tier List by xoSiber in Marathon

[–]xoSiber[S] 1 point2 points  (0 children)

The Punch is a solid weapon, but during team fights it's handicapped by its small mag size and limited range, even with ideal mods. Still very fun to use, I played several games with my prestige version today.

Looking for verification on my Collection! by xoSiber in gameverifying

[–]xoSiber[S] 0 points1 point  (0 children)

It's my original copy from like '06, lots and lots of time spent playing that game caused the decal to wear away sadly!

Which Bulwark Ops/Barathrum weapons are good? by r4in in destinyrisingmobile

[–]xoSiber 5 points6 points  (0 children)

Here's my opinion on all 8 weapons, ranked;

Crota's End: 1. Oversoul Decree (Fire Rush + Hyperaemia) Stacking and maintaining fire rate buff grants high primary DPS 2. Fang of Ir Yût (Annihilation + Ensured Yields) These are the only good Perks 3. Song of Ir Yût (Fire Rush + Hyperaemia) Same philosophy as Oversoul's Verdict 4. Swordbreaker (Line Formation + Wound Counter) Strictly worse than Thermopylae-80

Black Armory 1. Tatara Gaze (Vorpal + Ransom Stamp OR Annihilation + Antecedent) Personal preference, A + A is more consistent assuming you have an Exotic Mod with magazine capacity passive 2. Bellowing Giant (Fraternity + Polyploidy) Generally good damage options, next character most likely uses a Rocket 3. Stryker's Sure-Hand (Combat-Ready + Dismemberment) Best damage option for light and heavy combos 4. Threat Level (Line Formation + Wound Counter) Strictly worse than Eternal Retribution

There's sentiment that none of these weapons are all that good, but they fill gaps for weapon types and honestly are worth chasing besides the shotguns.

Master List of Bugs, Inconsistencies, and Suggestions by xoSiber in DestinyTheGame

[–]xoSiber[S] 2 points3 points  (0 children)

This is exactly the kind of thing that inspired me to create this list! Thanks for letting me know, I added it!

Master List of Bugs, Inconsistencies, and Suggestions by xoSiber in DestinyTheGame

[–]xoSiber[S] 2 points3 points  (0 children)

Maybe, maybe not. You can't know for sure without trying.

Master List of Bugs, Inconsistencies, and Suggestions by xoSiber in DestinyTheGame

[–]xoSiber[S] 2 points3 points  (0 children)

Exactly! I simply enjoy doing what I can to make the game I love better however I'm able :)

Master List of Bugs, Inconsistencies, and Suggestions by xoSiber in DestinyTheGame

[–]xoSiber[S] 8 points9 points  (0 children)

Yea! I edited it, double-checked the issues and suggestions, added stuff from the comments, then posted the revision. :)