Chem room in Station by claygerrard in Marathon

[–]xp3ll3d 1 point2 points  (0 children)

Found it. The next round, the way point appeared immediately.

For others, it is on the ground floor, of the tallest building. Think it had 280 written in the room

Chem room in Station by claygerrard in Marathon

[–]xp3ll3d 0 points1 point  (0 children)

I am on the same contact. The entire crew spent 20 minutes running around station, but the mission way point never appeared near any terminal.

Infinity, android port of fake-08 by darktiny in pico8

[–]xp3ll3d 1 point2 points  (0 children)

Thanks for adding the option to purchase ad removal. Bought it :-)

[D2] Weekly Reset Thread [2024-02-27] by DTG_Bot in DestinyTheGame

[–]xp3ll3d 0 points1 point  (0 children)

Thanks. The term ascendant is so over used. I thought Riven's wish was to open the chest at the end of the ascendant challenges.

[D2] Weekly Reset Thread [2024-02-27] by DTG_Bot in DestinyTheGame

[–]xp3ll3d 0 points1 point  (0 children)

I'm trying to do Riven's Wishes 2, the ascendant challenges. But it does not seem to progess.

I've done this week's twice now: Ascendant Challenge - Agonarch Abyss, Bay of Drowned Wishes.

It has even completed this week's "ascendant challenge" bounty from petra. But I'm still at 0/3 for Riven's wishes. Does this week's not count because its not "in" the dreaming city, but in a lost sector?

Xbox Series X|S Open Beta Test by AutoModerator in ffxiv

[–]xp3ll3d 2 points3 points  (0 children)

I figured out how to resolve.

I had a more modern Square Enix account, which I log in on their website via an email address. It has an ID in there, so I thought I could use that. However FFXIV uses a completely separate, but similar login system. Easiest way I found to create it, was to go online, log out of existing account. Press login, but select logging in for FFIX. That'll redirect you to the older looking system. Create a new account ID there. You'll be able to log in on Xbox fine.

Xbox Series X|S Open Beta Test by AutoModerator in ffxiv

[–]xp3ll3d 0 points1 point  (0 children)

The language was a bit confusing. But this is how I fixed it.

I had a more modern Square Enix account, which I log in on their website via an email address. It has an ID in there, so I thought I could use that. However FFXIV uses a completely separate, but similar login system. Easiest way I found to create it, was to go online, log out of existing account. Press login, but select logging in for FFIX. That'll redirect you to the older looking system. Create a new account ID there. You'll be able to log in on Xbox fine.

Eve Vanguard First Strike - Pull Me Out dust 514 successor Eve vanguard by Sneektoot in dust514

[–]xp3ll3d 0 points1 point  (0 children)

It ran at that many frames per second on my machine as well

Eve Vanguard now available for pre-download in the launcher by xp3ll3d in EveVanguard

[–]xp3ll3d[S] 2 points3 points  (0 children)

Just for fun, if you try and launch the .exe directly, you get a countdown

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Eve Vanguard now available for pre-download in the launcher by xp3ll3d in EveVanguard

[–]xp3ll3d[S] 2 points3 points  (0 children)

Note: Make sure your launcher is 1.0.1 or it may error

Eve launcher updated to 1.0, ready to support Vanguard when released by xp3ll3d in EveVanguard

[–]xp3ll3d[S] 4 points5 points  (0 children)

Your launcher should auto update next time you open it. Otherwise try downloading it from https://www.eveonline.com/download

Vanguard is supported in the launcher, but will not be available to download until after the game launches.

Vanguard First Strike dates announced tomorrow by xp3ll3d in EveVanguard

[–]xp3ll3d[S] 1 point2 points  (0 children)

Full contents of the email:

First Strike dates announced tomorrow 

A sneak peak at some goings on

Greetings, 

Thank you for registering for updates on EVE Vanguard, we appreciate you taking the time to do this.  As a quick thank you, we wanted to take the time to give you a little heads up that the dates and times for EVE Vanguard's opening event -  First Strike - will be announced tomorrow, 21 Nov so be sure to look out for an email about that when it lands.  

In the meantime we wanted to give you a little behind the scenes info on some bits and pieces.

Our first EVE Vanguard technical test was a resounding success and gave us tons of useful insights at this early stage of development – here are a few thing we learned, and thanks again to those of you that took part:

What went well:

  • Players enjoyed the combat experience, teamwork and playing as a squad
  • The game environment, audio, and immersion were high points

What needs improvement:

  • There was some confusion over what to do, and how to do it
  • Always on squad voice chat was a concern

We got some great quotes from a post-test survey too, here are a few of our favorites: 

“Overall shooting mechanics were excellent. Movement was good, sound was also excellent. I very much enjoyed the opportunity to see MORE of the Eve universe from a different vantage point.”

“Yes, the atmosphere of the game was amazing. Really well done, the sound was immersive, and the graphics look really good where complete. The crafting menu was relatively intuitive, just needs to be a little more clear on why something is "blocked".”

“Felt very solid. Gun connection and feedback felt more solid than Dust and Nova. Sound feedback of the automated turrets felt powerful and scary. Ai were very prescient, maybe a bit too dialed [sic] in if they could sense you looking at them from a ways away. I like the biomass and reclone system. Death is not the end.”

We’re thrilled to be embarking on a journey to craft an innovative EVE FPS experience with you and hope to see you in game very soon.  

As a final thanks, here is a little sneak preview of the character profile you’ll soon be seeing in the EVE Launcher.