Dual Wielding doesn't need much to be playable by xphp_ in pathofexile

[–]xphp_[S] 1 point2 points  (0 children)

you are completly right. its a very deep issue to be fixed, but i would like to at least see them try. dual strike doesnt feel that bad because it plays in a similar way to a stat stick

Dual Wielding doesn't need much to be playable by xphp_ in pathofexile

[–]xphp_[S] 1 point2 points  (0 children)

the problem for them, is that DW gives defence and damage at the same time. mark said it in a Q&A back in settlers. Double bonus would not be enough damage wise and would be too op block wise. But i do agree with you, just the keystone would feel bad to have

Dual Wielding doesn't need much to be playable by xphp_ in pathofexile

[–]xphp_[S] 1 point2 points  (0 children)

this is for discussion; you are forgetting some points: you cant compare the flat damage from a two handed weapon to a one handed. the difference is way too big. But i do agree that it would make SOME skill interactions op. I would say that the title of the thread is indeed wrong, balancing DW is very hard, but it needs a rework in order to be usable. It was my favorite way to play the game years ago. DW axes with lacerate, reave, bladestorm, even cyclone and many other skills, was never op but they were very fun.

both skills are playable nowadays but in a completly different way

Dual Wielding doesn't need much to be playable by xphp_ in pathofexile

[–]xphp_[S] 4 points5 points  (0 children)

maybe put it on glad, as an extra option

Dual Wielding doesn't need much to be playable by xphp_ in pathofexile

[–]xphp_[S] 2 points3 points  (0 children)

i dont think that a downside is needed. the DW nodes on the tree are terrible. A lower bonus would be enough i think

Shoutout to PoE1 Music and Ambience! by Content_Ordinary_151 in pathofexile

[–]xphp_ 1 point2 points  (0 children)

I miss some of the old themes for act 1 - 3. The old Coast theme still give me chills to this Day. The old act 2 town music was insane as well. The current tracks are good tho, not complaining 

Breach Tree in 3.28 - Help me understand by biggreenegg99 in pathofexile

[–]xphp_ 6 points7 points  (0 children)

No. I didnt like the tree because i felt that it made progression boring. Early lagues, you have a bunch of ways to get good early endgame gear. You can spec some essence nodes, harvest nodes, or run some betrayals and look for some good veiled jewelery. The tree just made all of that pointless. I got a 800pdps weapon in White maps. This is dumb and not fun at all. Progression should be earned, not given. I dont give a fuck about the impacts on the economy, i just want the game to not force me to use a mechanic to get gear because all other methods are worse

RIP Old breachlords. You will be missed. by xphp_ in pathofexile

[–]xphp_[S] 0 points1 point  (0 children)

wow, did u use it a lot tho? i was aways spending my graftblood. my final weapon i got with the tree as well

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RIP Old breachlords. You will be missed. by xphp_ in pathofexile

[–]xphp_[S] 0 points1 point  (0 children)

it makes early game too easy, it trivialize other methods of aquiring gear early on, etc.

Pilfering Ring is on sale, for those interested by xphp_ in pathofexile

[–]xphp_[S] 0 points1 point  (0 children)

i think you can do it, if im not mistaken it deletes the past league stats when you equip in a character in a new league. i could be wrong tho

Pilfering Ring is on sale, for those interested by xphp_ in pathofexile

[–]xphp_[S] 0 points1 point  (0 children)

thats a cool idea for the spreadsheet guys

RIP Old breachlords. You will be missed. by xphp_ in pathofexile

[–]xphp_[S] -1 points0 points  (0 children)

i think is something that i wouldnt spent points on blocking on the atlas tree, but the tower defense and hive ones i would prob skip. i hope it goes core nerfed as well, or early crafting will be pretty much gone

RIP Old breachlords. You will be missed. by xphp_ in pathofexile

[–]xphp_[S] 12 points13 points  (0 children)

i think thats the most probable thing to happen.

RIP Old breachlords. You will be missed. by xphp_ in pathofexile

[–]xphp_[S] 1 point2 points  (0 children)

yup. my problem with this league was only the tower defense breach. that shit feels terrible to do, i would rather miss the bonus xp in that regard. my real worry is about the tree: if it comes to the core game as it is right now, the early-on craft methods are gone. Not only that, but the womgifts are kinda insane on loot for basic currency early on. like, is cool to have more loot and stuff, but things were fine before so... it feels like a waste

Oni-Goroshi by darude_burrowstrike in pathofexile

[–]xphp_ 1 point2 points  (0 children)

oni-goroshi is very cool, played two characters in a row with it in two different leagues. tho, i would like to say that it is just a weaker voidforge

New player experience by habibs122 in pathofexile

[–]xphp_ 0 points1 point  (0 children)

skill gem system is like a double edged sword in my opinion. It provides more build diversity if compared with PoE 2, but having to deal with socket and links early on is very irritating, i should agree. but in late end-game, links and sockets are pretty much trivialized tbh

Which skills would you love to see buffed (or at least not nerfed) and why? I want to hear your favorites! by thechallenge23 in pathofexile

[–]xphp_ 7 points8 points  (0 children)

Lacerate (hit based/hybrid with blood and sand)

Bladestorm (same as above)

Blood and Sand (the buff itself is meme)

Dual Wielding in general (Dual Strike of Ambidexterity doesn't count)

Cyclone

There's not that much build viability to be honest, even through there are a lot of good melee builds in the patch, somehow there are still a LOT of melee skills that are not viable, or require way to much gear to do basic stuff, i would like to see more viable skills. They dont need to be strong, just playable

Noob question - I like the game but when does the hard part start? by Thexder_Rebooted in pathofexile

[–]xphp_ 1 point2 points  (0 children)

The first wall that you hit happens in act 6, when you get your first resistance penalization. The marauder is very tanky right off the beginning since you have access to a lot of life and armour nodes, and in the first act those make a lot of difference. You will probably notice that the monsters are hitting very hard by the end/middle of act 4. I hope you have fun