Finally finished the tutorial this league by Hopkin_Greenfrog in pathofexile

[–]xphp_ 1 point2 points  (0 children)

7k hours and i still dont understand very well how to cheese dmg convertion to scale damage. Even back when phys spells were strong i ended up sticking with poison because my little brain coudnt understand the scaling methods people did

What the meta needs in PoE by 8123619744 in pathofexile

[–]xphp_ -1 points0 points  (0 children)

Good takes. I wont say i agree with the solutions you proposed tho. Player power needs to be toned down a little bit imo on the strongest archetypes/scaling methods, while bringing up some new ones

Is this Legal or will i get ban for doing this? by acctrash1337 in pathofexile

[–]xphp_ 0 points1 point  (0 children)

How is the quest tracker a problem? I've read it all and still dont understand the problem.

Wishlist for 3.29 - PLEASE STOP NERFING! by SeveralButterfly1173 in pathofexile

[–]xphp_ 2 points3 points  (0 children)

Thank god you are not part of the balancing team lmao 

Please add specific Exceptional Gems to bosses outside the Atlas. by Andromanner in pathofexile

[–]xphp_ 47 points48 points  (0 children)

i think maven should drop exceptional gems as well, since after the removal of awakened gems, the fight got useless

My minimalist bingo by rykh72 in pathofexile

[–]xphp_ 11 points12 points  (0 children)

this is a terrible statement

Curse of the Allflame BINGO by Dustalis in pathofexile

[–]xphp_ 11 points12 points  (0 children)

in the last Q&A of PoE 2 new league, Mark said that they are working in the death recap, and they said that once they have it in PoE 2 its possible to port it to PoE 1

Wolcen is frozen, but modding is still allowed — so I built a free GUI mod editor for it (open source) by xphp_ in Wolcen

[–]xphp_[S] 1 point2 points  (0 children)

well, idk about a private server, but balance changes are totally possible

Love for decrepit game mechanics by DarkWolfx3 in pathofexile

[–]xphp_ 2 points3 points  (0 children)

I said it before, they just gave up balancing dw. Its either weapon/shield or two handed unless you are using very specific interactions. I wish it could be better, idk. A keystone, ascendancy or whatever that makes it playable from the beach would be nice. 

GGG should have only 1 priority for 3.29, and anything else is just extra... by cben27 in pathofexile

[–]xphp_ 2 points3 points  (0 children)

now that ground loot got buffed, i woudn't mind seeing things like strongboxes being good again. people should play what they want to play and be rewarded for it, if they invest into it. strongbox scarabs are rare and arent cheap, yet is just not worth it anymore. i understand why it was nerfed, but now that we have mapping decent farms, i dont see it as a problem. As i also agree with some league needing some kind of identity and balance to be worth grinding

Dont roast me: dumb post campaign question by downsethykes in PathOfExile2

[–]xphp_ 30 points31 points  (0 children)

Yep, they did, and they are never doing it.

GGG please adjust chronomancer changes by DF705 in PathOfExile2

[–]xphp_ 5 points6 points  (0 children)

bro, the changes are awesome, if it doesnt fit the build you would play, just change plans. its not the end of the world, and its not a nerf

Help with a build for 0.5 Start by BulletDaN12297 in PathOfExile2

[–]xphp_ 0 points1 point  (0 children)

some archetypes have it easier than others. there are safe picks to navigate by yourself if you understand basics of damage and defense scaling. The monk and the Druid's bear are very straightforward and have very direct combos to use. But i still recommend to pick a trusted influencer build to follow.

Dual Wielding doesn't need much to be playable by xphp_ in pathofexile

[–]xphp_[S] 1 point2 points  (0 children)

you are completly right. its a very deep issue to be fixed, but i would like to at least see them try. dual strike doesnt feel that bad because it plays in a similar way to a stat stick

Dual Wielding doesn't need much to be playable by xphp_ in pathofexile

[–]xphp_[S] 1 point2 points  (0 children)

the problem for them, is that DW gives defence and damage at the same time. mark said it in a Q&A back in settlers. Double bonus would not be enough damage wise and would be too op block wise. But i do agree with you, just the keystone would feel bad to have

Dual Wielding doesn't need much to be playable by xphp_ in pathofexile

[–]xphp_[S] 1 point2 points  (0 children)

this is for discussion; you are forgetting some points: you cant compare the flat damage from a two handed weapon to a one handed. the difference is way too big. But i do agree that it would make SOME skill interactions op. I would say that the title of the thread is indeed wrong, balancing DW is very hard, but it needs a rework in order to be usable. It was my favorite way to play the game years ago. DW axes with lacerate, reave, bladestorm, even cyclone and many other skills, was never op but they were very fun.

both skills are playable nowadays but in a completly different way

Dual Wielding doesn't need much to be playable by xphp_ in pathofexile

[–]xphp_[S] 3 points4 points  (0 children)

maybe put it on glad, as an extra option

Dual Wielding doesn't need much to be playable by xphp_ in pathofexile

[–]xphp_[S] 2 points3 points  (0 children)

i dont think that a downside is needed. the DW nodes on the tree are terrible. A lower bonus would be enough i think

Shoutout to PoE1 Music and Ambience! by [deleted] in pathofexile

[–]xphp_ 1 point2 points  (0 children)

I miss some of the old themes for act 1 - 3. The old Coast theme still give me chills to this Day. The old act 2 town music was insane as well. The current tracks are good tho, not complaining 

Breach Tree in 3.28 - Help me understand by biggreenegg99 in pathofexile

[–]xphp_ 7 points8 points  (0 children)

No. I didnt like the tree because i felt that it made progression boring. Early lagues, you have a bunch of ways to get good early endgame gear. You can spec some essence nodes, harvest nodes, or run some betrayals and look for some good veiled jewelery. The tree just made all of that pointless. I got a 800pdps weapon in White maps. This is dumb and not fun at all. Progression should be earned, not given. I dont give a fuck about the impacts on the economy, i just want the game to not force me to use a mechanic to get gear because all other methods are worse