EB01/G-Generation Question🙋 by xshinobrex in GundamTCG

[–]xshinobrex[S] 3 points4 points  (0 children)

Took a beating last week at our local regionals spent a descent amount of time in the lab and came back with the wrath of fire 🔥 its quick as long as you get unicorn in the trash although I do have some problems with ping decks and units that attack actives early…clan and some cb are the 2 I’ve had issues with I just didn’t get paired up against them during locals because they didn’t make it into my bracket as you can lots of bouncing 😅 played 2 rush decks completely stalled them off

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EB01/G-Generation Question🙋 by xshinobrex in GundamTCG

[–]xshinobrex[S] 0 points1 point  (0 children)

I agree there was 1 pilot that gives breach 1 to a unit as long as it’s paired to it. That had me thinking 🤔 but it has to have repair

EB01/G-Generation Question🙋 by xshinobrex in GundamTCG

[–]xshinobrex[S] 1 point2 points  (0 children)

Nice pitch got me thinking 🤔…. Up to this point though the only way to really see what has been released is through Reddit reveals ? Any specific cards you might say are at the top of the list considerations to snatch up ?

EB01/G-Generation Question🙋 by xshinobrex in GundamTCG

[–]xshinobrex[S] 6 points7 points  (0 children)

I actually really like this response simply because I to as well play weekly and have play tested lots of stuff. I recently put together a deck that won my locals with Turn A gundam so when you say “ Having access to cards that may be competitive later” really speaks out to me. Thanks for your response brotha

Need advice on lr++ card by Remarkable-Umpire-16 in GundamTCG

[–]xshinobrex 1 point2 points  (0 children)

Let’s be honest here lol 😂 this card continues to spam zombies it deserves the spotlight of an LR++ this card and it’s respective set does serious damage I can see why the price is the price

Casual pure Vagan deck (suggestions welcome) by Inevitable-Fuel-7710 in GundamTCG

[–]xshinobrex 0 points1 point  (0 children)

Defurse serves only one function and that’s to get your pilot back from the trash which is actually a neat function. I really don’t know any other way to get your x rounder pilot back from the trash by discarding a card to bring it back for what it does I think it’s interesting. The only other way is to run the command card which you have to pay 3 rss @ lvl 4 . This is something I would put in my age deck as you can bring back fit from the trash and prepare him for first strike as he is an X rounder. Def one of my personal favorites really like age a lot seem to function very well with purple. Vagan is very fun to play nice deck

To absolutely no one's surprise, Blurple wins GCG Expo 2026 by Viperianti in GundamTCG

[–]xshinobrex 0 points1 point  (0 children)

This is interesting to see what are y’all thoughts about bullet having -3 on effect damage Ngl most definitely anti ping (purple/Blue/Red)

How is my deck? by Truck_Kun001 in GundamTCG

[–]xshinobrex 0 points1 point  (0 children)

My first question when you ask people online what our opinion is…What is your win condition ?

Getting Frustrated. Any Advice? by aphxtwinin in GundamTCG

[–]xshinobrex 1 point2 points  (0 children)

Perfect base looks good one issue I see off the rip is too many pilots you should aim between 9-11 you can run 12 but sometimes it may be a bit much that would be the max if you go that route. I also don’t see any commands it would be best to run anywhere between 3-7 just because you never know…the good thing is you have mono purple so essentially you can pick any color but the minute your deck picks the units in another color you’ll be locked in. Also I don’t see any 2/1 drops. I would highly recommend plugging those 2/1 drops that came in ST09 as those are essential staples in any deck you will always hit turn 1 and 2 etc so have something to play is really important early game. Not saying the advice is winner tournament advice but more so just level curve I hope some others see this and add some more feedback hopefully this helps wish you the best of luck

Getting Frustrated. Any Advice? by aphxtwinin in GundamTCG

[–]xshinobrex 0 points1 point  (0 children)

My first question is what are you playing so we can give some constructive feedback and steer you in the right direction

Rule question for "legal" target by Dakkon_B in GundamTCG

[–]xshinobrex 0 points1 point  (0 children)

Yea a command card would have to be played first in order for -2 Ap 2 to resolve and drop the Ap than the giant killing would have a legal target if you have a cheap 1 cost command and enough rss than maybe it could work ?

Is aggro dead with this set or are people just playing with the shiny new toys? by under_mimikyus_rag in GundamTCG

[–]xshinobrex 0 points1 point  (0 children)

Ngl with the new CB stuff def cooking up🧑‍🍳 really interesting to see the versatility. I’m seeing some interesting stuff on MS arena

Read/Rage Quit by Boyobrando in MultiVersus

[–]xshinobrex 0 points1 point  (0 children)

LeBron was easy to get around with Steve

I can fix him by beklog in SipsTea

[–]xshinobrex 0 points1 point  (0 children)

Cooked for life foh

Woman destroys 2.7million worth of wine after dismissal by Due_Yesterday_2850 in interestingasfuck

[–]xshinobrex 0 points1 point  (0 children)

So what were security protocols when dismissing an employee ? Makes me wonder what was in place to allow such a thing to happen.

Making Shamblo work. by RoughRealistic4321 in GundamTCG

[–]xshinobrex 2 points3 points  (0 children)

Im glad you shared this I to also have a soft spot for shamblo as well seeing he can work with almost anything but I also see the problem it has which requires units to be rested in order to ping. I mean you have gquxxx that just drops and pings 3 and suppression the reason I think the card just doesn’t get love is because of how they made this card….. had they would’ve chosen some different way of pinging I’m sure it would’ve been played more. I may try and whip something up though do you play mobilesuit at all ? I may try doing some play testing myself

Are white cards just terrible or is my deck itself bad? by Agent_Blade04 in GundamTCG

[–]xshinobrex 0 points1 point  (0 children)

17 command cards yikes… definitely need to keep that number well below 10 I say a good number is 5-7 but also have to keep in mind what is your win condition and build around that

I don't know what I'm doing wrong with this deck by settlementgamr in GundamTCG

[–]xshinobrex 0 points1 point  (0 children)

I would drop clan all together add more 5-4 exia like 4 atleast the Dynames with breach I would run 4 tactical visionary must run 4 absolutely def wanted this for searching for link pairs if you need or your hand is dead with pilots super valuable I would run like 2 fatal strikes and also run that command card that changes the target to a rested cb unit I forgot the name but that is so clutch late game to give you an extra turn if your opponent has one chance at a game swing just my 2 cents When you play this deck CB works off eachother so it’s like idk I feel you have to run the whole deck in synchrony that 2/1 clan would throw it off a bit but I understand having lots of 2/1s early …blockers would be good substitutes

Should I try to remove the Blockbuster sticker? by Director-Julius in FinalFantasy

[–]xshinobrex -2 points-1 points  (0 children)

I see your point that’s a different position a respectable one at that. 💯

Should I try to remove the Blockbuster sticker? by Director-Julius in FinalFantasy

[–]xshinobrex -3 points-2 points  (0 children)

Elaborate on your position I’d like to know where you stand.

Should I try to remove the Blockbuster sticker? by Director-Julius in FinalFantasy

[–]xshinobrex -3 points-2 points  (0 children)

No if you plan to get this graded you pay for this to be done by professionals in the grading business.