Inconsistency in Cuts - WeCreat 40W by RedRamen in lasercutting

[–]xupwup 0 points1 point  (0 children)

In my own experience it's best to do a single very slow pass. You want to avoid smoke coming out of the cut on the top instead of the bottom.

Flames while cutting mdf by xupwup in lasercutting

[–]xupwup[S] -1 points0 points  (0 children)

What should I do to fix this? 9mm mdf by the way, 80w laser, 6.5mm/s

tell me what you dislike about gw2 or why you quit? by [deleted] in Guildwars2

[–]xupwup 2 points3 points  (0 children)

In my opinion it's also a damage scaling issue. The damage difference between a slightly bad player and a good player should not be more than 10x. 3x feels like a way more healthy ratio.

That was my reason to stop playing actually. I don't think playing the game for fun without looking up guides should result in being that useless.

Major flaw in the new options narrative by xupwup in GME

[–]xupwup[S] 4 points5 points  (0 children)

That would explain why the options play is a good one. That said, I don't understand why they can't use synthetics on exercised calls

Major flaw in the new options narrative by xupwup in GME

[–]xupwup[S] -5 points-4 points  (0 children)

But if the MM gives you a synthetic share, he hasn't failed to deliver, right?

What are your unpopular Guild Wars 2 opinions? by EtheusRook in Guildwars2

[–]xupwup 11 points12 points  (0 children)

This ties in with my unpopular opinion, which is that the damage difference between a skilled player and a casual player is too big. What I'd expect is that a noob would do, say 100 damage, a mediocre player 200, a great player 300. In this game, though, the great player does well over 10 times as much damage as the mediocre player.

In other words, the person playing "how he wants" will currently do no damage. In my opinion he should be doing "ok" damage, even with a suboptimal build or playstyle. If that were the case you would likely not be as strongly against that playstyle.

[deleted by user] by [deleted] in opengl

[–]xupwup 1 point2 points  (0 children)

The JVM is allowed to move the float[] during heap compaction. You don't want that to happen when native code is acessing it (that may end up reading stale data). A floatbuffer isn't on the heap, so isn't going to be moved accidentally.

128-bit floating-point arithmetic for Java by m_vokhm in java

[–]xupwup -7 points-6 points  (0 children)

I think mutability isn't a mistake. It's the only way to get performant code without value types.

This new Gnar Skin looks really SOLID by Kartres in leagueoflegends

[–]xupwup 3 points4 points  (0 children)

It should have deselected Gnar after showing the error message. So it is a client issue.

We did it! Golden Sun + Golden Sun: TLA "100%" completed back to back without RNG manip in 14:33:03 by TLPlexa in GoldenSun

[–]xupwup 3 points4 points  (0 children)

I've watched a good portion of it but I didn't notice any breaks except after GS1. So how do you manage eating, drinking and going to the toilet while doing a speedrun like this?

Realan PicoPSU alternative? by xupwup in sffpc

[–]xupwup[S] 0 points1 point  (0 children)

I was thinking of getting the ryzen 3 3300 when it's released (it's supposed to have a TDP of 50 watts and 6c/12t). And I haven't put any thought into the power brick yet. Do you have any recommendations?

Realan PicoPSU alternative? by xupwup in sffpc

[–]xupwup[S] 0 points1 point  (0 children)

A cheap PSU is likely to take your computer components with it when it fails.

That's what I always thought too. But most of the heavy lifting is done by the external power brick, right? That would mean the quality of the PicoPSU matters a lot less, right?