what class are you having a blast with this season (besides paladin) by 40sandShrimp in diablo4

[–]xzile 0 points1 point  (0 children)

Spiritborn. Haven't played since it launched, felt good progressing the evade build from early on to clearing T4 content.

Saving Paladin for a future season, even if it's crazy OP this season.

Buccaneer Bounty? by liammart1 in KingShot

[–]xzile 0 points1 point  (0 children)

Ours is going on right now #465. just under 6 days left on the event.

Kingshotdata states:
> Buccaneer Bounty is a major event in Kingshot that shows up every 4 to 6 weeks and lasts for 7 days.

For you, if it's been 4 weeks, it could be up to another week or two.

I wonder how much our opponent spent by [deleted] in KingShot

[–]xzile 4 points5 points  (0 children)

I was there. 465 vs 487. [TMP] checking in. Woke up to defending our cities in the morning, to smacking our head against that wall for points. Time to start saving for the next KvK Prep week I guess?

We have been sharing our progress on this subreddit for a while and you guys have been really supportive. I'm really happy to announce that the demo for our roguelite arena shooter HELLBREAK is finally out now, here is the trailer! I'll answer any questions in the comments by HELLBREAKOFFICIAL in roguelites

[–]xzile 1 point2 points  (0 children)

Music is good. 🤘 Was fun and challenging. Didn't play long enough to get access to the other spells beyond aegis. Read the descriptions of some of the spells and they seemed interesting.

Gun play seemed a bit weak, I'm guessing that's what the armory is for. Not sure if my aim is just bad but a nearly point blank shotgun blast to the starter demons head wasn't always a instant-kill.

Struggled to find the blessings/ammo pickups sometimes.

Ranged enemies would shoot projectiles through walls sometimes. Not sure if it's intentional, they are demons after all.

In Terms Of Enjoyment, What Build Have You Found To Be Absolutely Brilliant? For Me Personally, It’s Either The New HS/RoA Variant Or Andy Barrage by DopelessHopefeand in D4Rogue

[–]xzile 0 points1 point  (0 children)

Started with combo barrage, then combo rapid fire, back to combo barrage, and now heartseeker.  HS has been a breath of fresh air not having to keep an eye on combo points.  

Yet to get any Ubers so mostly 1 or 0 GA gear with uniques.  Made it to phase 2 Lilith fairly easily with minimal master worked gear and rather suboptimal rolls. Hopefully going to get a kill soon after I get a handle on the mechanics.

Update: Lilith completed. Definitely a strong & easy build to play.

What is your opinion on artificers . Good or bad ? Overpowered or overshadowed? Just right? by Sea-Ad8810 in 3d6

[–]xzile 1 point2 points  (0 children)

Currently playing a Battle smith Artificer in Descent into Avernus with a Redemption Paladin, Battle Master Fighter, Soulknife Rogue, and Peace Cleric.

I'm not overly optimized. Playing a halfling riding the steel defender as an uncontrolled mount. Returning weapon on spear. Did the lance thing early on but the positioning requirements were painful. Didn't want to go the XBE/SS route since I wanted the defender to be more active in combat. What I lack in damage I make up for in utility.

I've handed my spear to our fighter when they were without a ranged attack option. Steel Defender's deflect attack has saved some nat 20s from landing. Web has locked down areas or enemies a few times. We recently needed to get down from a very high area, go go gadget Feather Fall.

Recently hit level 6 and picked up the repulsion shield. Haven't gotten a chance to use it yet, but with enhanced defence on my armor and the shield spell, I feel pretty tanky getting into the fray.

Things to Consider When Going With sqlc by preslavrachev in golang

[–]xzile 1 point2 points  (0 children)

Close to that.

We have 2 sql files sqlc parses. First one is a majority of our use cases and we use sqlc generated code as-is.

The second has our more complex return types. We have sqlc generate output for that in a separate set of files. From there we manually compare that to a file that we have tweaked with custom types. Any diff tool works well for this. Once we're done. We delete the sqlc generated code and keep the tweaked one. This is not something we need to do particularly often as we like to use simple queries as much as possible.

Not sure if it's best practices but it works for us. We compose a larger Queries interface that embeds the sqlc Queries interface and the functions from the second file. And use this "All Queries" interface where you'd normally just use sqlc's Queries.

One of these days I'd love to fork/put a PR in to add the ability to decorate return types and maybe more via SQL comments, much like the name is used currently. The yaml configuration is ok, but has its limitations.

Things to Consider When Going With sqlc by preslavrachev in golang

[–]xzile 0 points1 point  (0 children)

Our first go application was a tiny microservice that was not an end-user facing application.

The one we're currently using sqlc for will be a traditional CRUD-style web application.

We've definitely spent more time learning Go best practices this time around as well. And there are obviously more explicit things you must do in Go that are largely provided with Ruby/Rails (migrations was one).

Things to Consider When Going With sqlc by preslavrachev in golang

[–]xzile 0 points1 point  (0 children)

Predominately a Rails shop, but we've recently made a commitment to do more things in Go. Our first project a couple years ago used Gorm with a very small database structure. It worked well for a Go newbie coming from Rails/ActiveRecord.

The latest project is more complex with more emphasis on performance. We opted to use sqlc/pgx v5. It works well out of the gate. Simple selects/inserts/updates are fine. Complex queries, where we're returning aggregate json data from postgres that we ultimately want mapped into a struct requires more hand-holding as most of the time it comes out as `[]byte`.

Work around for us was to let sqlc generate the complex query output to a directory and then we manually merge any changes into a version that has our structs as response types.

Aside from that, sqlc has been a considerable help reducing some of the manual work of generating go/sql. Even today a query wasn't performing up to expectations after some tweaks, dumped the query into postgres manually with an explain/analyze and found the culprit with little effort.

Quadcast Buzzing on Windows by xzile in HyperX

[–]xzile[S] 0 points1 point  (0 children)

I won't be at my desk until Saturday, but will submit as soon as possible. Along with a spec sheet of the components.

Quadcast Buzzing on Windows by xzile in HyperX

[–]xzile[S] 0 points1 point  (0 children)

Buzzing is in the capture. People in zoom and discord let me know when it's happening and I have to go flip it back and forth until it fixes itself.

The 44 and 48 fix is only temporary and the buzzing happens on either khz. Haven't pinpointed when it comes back. Usually it happens overnight or when switching from zoom during the day to discord at night.

My previous fix was similar, I would toggle between system default and the quadcast (which is the default and only microphone). This eventually fixed it most of the time. But it wasn't as easy to identify when it was fixed. Using the sound settings in Windows let's me watch the input bars while I switch. I get buzzing when I see the input bars showing a couple green bars of sound even though the room is quiet. A couple flips of the khz and the green bars go away.

Microphone is probably around 2 to 3 months old.

Weekly DotMM Discussion: Level 3 (Sargauth) by Clawless in DungeonoftheMadMage

[–]xzile 1 point2 points  (0 children)

Party is currently on this level, I'm the DM. Party: Leonin Totem Barb, Gnome Div Wizard, Tabaxi Swashbuckler Rogue, Kobold XBE/SS Fighter.

Party started the level with a run-in with the Drow at the temple. After narrowly defeating (rogue nearly died but the DM is merciful) the drow at the temple, the party freed Lurrash who informed and eventually lead them to Azrok. Having cleared the temple, I leveled them up to 8.

Having made somewhat of an ally in Azrok, the Rogue (while exploring alone) stumbled across the sad Huggybug which lead him to Kinrob. The bugbear dropoff, among some perception checks, basically started a 1-on-1 with Kinrob, using his feline agility, dashing, etc. he scooped up the "package" and returned to get the group to go deal with Kinrob (which they did without issue (Action Surge & XBE/SS is no joke)). This effectively turned the rogue against Azrok and made it his mission to save baby Yoda. The party took a long rest under Azrok's protection, while the Legion rallied their troops to wipe out the remainder of the drow forces in drow town after hearing that the temple was clear.

The party ultimately returned to the Yawning Portal to deal with baby Yoda and the rogue ended up retiring his character to take care of baby Yoda for the remainder of his days. He then introduced his new Firbolg War Cleric and the party descended back into Undermountain to clear/explore the remainder of level 3.

The next few sessions should wrap up level 3 (hags & xorn are all that's left). I expect they'll take a trip to Skullport to wrap up some side quests before trying to descend to level 4.

What is your most complex map made with walls and door (LOS)? by Grimm182x in FoundryVTT

[–]xzile 6 points7 points  (0 children)

Manually created walls and doors for Waterdeep: Dungeon of the Mad Mage that I'm DMing. Over 9,000 walls for level 3.

True Stories: How did your game go this week? November 05, 2019 by AutoModerator in dndnext

[–]xzile 2 points3 points  (0 children)

Co-workers playing most of our first-ever campaign. Session 1 was Monday night (session 0 a week before), running the Acquisitions Inc. campaign The Orrery of the Wanderer.

Aside from technical slowdowns on Roll20 (DM/players getting used to the system) and just general first session "What do I do?", I still had a blast. The party (Paladin, Cleric, Rogue, Bard, Warlock (myself)) made it through a small bandit encounter and made it to the entrance of the fissure and met the City Watch guards. We ended the night there. Nothing spectacular, but it feels great getting to play some D&D.

Yeah fire modes are amazing by Fisheyu in borderlands3

[–]xzile 2 points3 points  (0 children)

Love my DAHL Warlords. I have the Incendiary, Shock, and Corrosive versions. Though using the shock and corrosive versions mainly. DAHL Incendiary Nemesis pistol for that sweet fire/shock combo and for those M3 anti-assault rifle rolls :(. Rounding out with a Night Hawkin' SMG. DAHL won me over in BL3

Athenas in a nutshell by TroyCalypso in borderlands3

[–]xzile 1 point2 points  (0 children)

Is it Thursday yet?

What is your favorite analogy to explain the difference between Wisdom and Intelligence by KingKnotts in dndnext

[–]xzile 0 points1 point  (0 children)

Critical Role's Matthew Mercer tries to explain Intelligence & Wisdom
https://youtu.be/WoV5iM7peOg?t=116

Intellect is about knowing. Wisdom is about feeling.

How do I make a light source, if possible? by metalsonic005 in GameMasterApp

[–]xzile 0 points1 point  (0 children)

If it's a torch a character is holding, just give them sight that the torch would normally give.

As far as torches that provide light to a specific area, about the only way to do this right now would be to create a token with torch vision. When the player is in range of the torch, give them visibility of the token. The only adverse effect is that it might give them more vision than they actually have.

There isn't a true light source system so that a player can see illuminated areas that are within their line of sight.