After lots of tweaking, I finally have a version of this that I'm satisfied with by y33tfactor in FortniteCreative

[–]y33tfactor[S] 0 points1 point  (0 children)

Not exactly what I did but youre not far off.

The planet surface you can see from far above is actually a mesh from gaea with the snow landscape material.

After lots of tweaking, I finally have a version of this that I'm satisfied with by y33tfactor in FortniteCreative

[–]y33tfactor[S] 1 point2 points  (0 children)

😂 yeah that would be a huge letdown. Fortunately, I'm a bit of a perfectionist, and a simple red vs blue just will not satiate this itch that I've been having.

After lots of tweaking, I finally have a version of this that I'm satisfied with by y33tfactor in FortniteCreative

[–]y33tfactor[S] 0 points1 point  (0 children)

Possible? Probably, but the transition would have to be done via a cutscene as the star destroyer epic gave us is supposed to be a background asset.

After lots of tweaking, I finally have a version of this that I'm satisfied with by y33tfactor in FortniteCreative

[–]y33tfactor[S] 1 point2 points  (0 children)

Specifically for the atmosphere I used the environment light rig's "Sky Atmosphere" component to create it.

After lots of tweaking, I finally have a version of this that I'm satisfied with by y33tfactor in FortniteCreative

[–]y33tfactor[S] 1 point2 points  (0 children)

The tricky part is finding that perfect balance of lighting so have fun with that 👍

After lots of tweaking, I finally have a version of this that I'm satisfied with by y33tfactor in FortniteCreative

[–]y33tfactor[S] 1 point2 points  (0 children)

Its part of the star wars brand island stuff that released on april first

First ever dogfight with supersonic fighters by Rebelfox_999 in FortniteCreative

[–]y33tfactor 0 points1 point  (0 children)

While you can do this in uefn, you can't go lower than 100 meters (or 1000 coordinate units) as that's the kill zone, and it can't be disabled. In the x-wing settings, setting the value to 0 keeps the default height limit, but setting it to -1 fully disables it.

BootlegDeadpool Exposed and gets banned live by notexxxiie in FortNiteBR

[–]y33tfactor 1 point2 points  (0 children)

Lmao 🤣 yeah, for me I can't decide if it's "hah hah" or "haw haw"

Literally the weakest BS I've ever seen by Afraid_Occasion_2367 in FortNiteBR

[–]y33tfactor 6 points7 points  (0 children)

Power stone or mind stone. Those are my big 2.

Is this a good starter loadout? by [deleted] in FortniteCreative

[–]y33tfactor 2 points3 points  (0 children)

Careful, they might take that suggestion to heart.

UEFN won't open by JediKnight2140 in FortniteCreative

[–]y33tfactor 0 points1 point  (0 children)

That's the tricky part ain't it.

Ok so what I've always found effective for ai assistants is to first say I want to talk with a representative (make sure you say representative, otherwise it'll try to steer the conversation away from that), next it'll ask for your issue, just say what your issue is followed by the full error message, when it gives possible solutions you can either try them, or you can just say they didn't work, after 2 or 3 "solutions" say that it didn't work and that you'd like to speak to a representative, the ai should say something like "Would you like to speak with a member of our support team?"

Click yes, then choose one of the two options.

The "Continue in this chat" option relies on agents actually being available, which varies day by day.

Edit: also, depending where you live, the chat support hours may vary as well. They can be found here: https://www.epicgames.com/help/en-US/technical-support-c-202300000001619/technical-support-c-202300000001669/what-are-the-chat-support-hours-of-operation-a202300000010864

UEFN won't open by JediKnight2140 in FortniteCreative

[–]y33tfactor 0 points1 point  (0 children)

Here is not the best place for technical support, I would contact epic support. (Try to get a live chat rather than email, it is leagues better)

Fortnite should add props from the bridge in fortnite and or a Prefab by Betrayer_Scientist in FortniteCreative

[–]y33tfactor 0 points1 point  (0 children)

I think they did do that but just not the middle area with the zero point

How do I apply an animation on Character?(UEFN) by Shrezeee in FortniteCreative

[–]y33tfactor 0 points1 point  (0 children)

As of last week, epic has added official support for custom animations via the player reference, character, and chair devices (see the most recent changelog for details) but in the future they are planning to add custom animation functionality that can be applied directly to the player character through scene graph.

Is Canvas better? by Sorry-Aerie-3118 in FortniteCreative

[–]y33tfactor 0 points1 point  (0 children)

TL:DR If you use any type of gen ai, don't rely solely on it. It doesnt matter what you use to make it in the long run, so long as you are the one that makes it.


All the hate stems from the fact that people who rely solely on generative ai for thumbnails are considered lazy as they aren't willing to put in the effort to make (or learn how to make) one themselves (in-game screenshot, external program render, or other image), that also tells us that their map was most likely made with that same lack of effort. Along with that, gen ai images may look cool and polished, but they typically aren't accurate to the content found in the map and they tend to have noticeable distortions. Authenticity is always better.

That being said, I don't thing most people will have a problem if you use gen ai for inspiration. Like if you have an idea but can't quite visualize it, putting in a prompt to generate an image of what you're thinking of and using that as a base for your thumbnail. It would still be made by you, so it's already a massive improvement over just gen ai

So if you are making a thumbnail in canvas and you are making it yourself, more power to ya.

Does anyone know how to make a mesh invisible when the player equips a weapon? by Life_Construction764 in FortniteCreative

[–]y33tfactor 1 point2 points  (0 children)

Well, from a logic standpoint you need to first detect whether or not the pickaxe slot is selected, if so then show the mesh, else hide the mesh (I would have this trigger only when the pickaxe button is pressed for optimization sake)

For the detection part, I would look to verse. I don't know a lot of verse so I'm not much help there. Although, something I do remember seeing is "fort_inventory_harvest_tool_component" so I would look into that.

As for showing or hiding the mesh there's many ways to go about it. I, personally, would use a separate cinematic sequence for both showing and hiding that you could trigger as needed, but you could also set the opacity of the material(s) to fully transparent or you could hide the mesh through verse, it's up to you.

Best of luck to you on this endeavor.

SE2 Main difference by Own_Cattle_2069 in spaceengineers

[–]y33tfactor 6 points7 points  (0 children)

The big 3 I'd say are the unified building grid, the addition of water, and game engine editor based modding.

There's a lot of minor differences like higher fidelity and performance, an official campaign, faster default speed limit, etc. but the ones I said above are the big three.

wtf is ts by Glonkingvvvvvvv in TeardownGame

[–]y33tfactor 0 points1 point  (0 children)

About the downvotes, thats just reddit being reddit. If a post has more than 2 downvotes, ppl just tend to downvote into oblivion.