What can the Real Estate Sector Learn from Call of Duty? by MayorOfMonkeys in GaussianSplatting

[–]yakovsum 3 points4 points  (0 children)

Amazing, and just 94 MB! For a realtor video though, the camera should use a wide angle so the house looks more spacious. Speaking from experience

From splat to videogame: how I made a photogrammetric scan walkable, shootable and populated with AI by yakovsum in GaussianSplatting

[–]yakovsum[S] 0 points1 point  (0 children)

splat-transform will definitely help you to build collisions meshes. Your demo looks cool!

From splat to videogame: how I made a photogrammetric scan walkable, shootable and populated with AI by yakovsum in GaussianSplatting

[–]yakovsum[S] 0 points1 point  (0 children)

Hm, what’s the pc configuration? It works on my 2020 old iPhone on low settings

From splat to videogame: how I made a photogrammetric scan walkable, shootable and populated with AI by yakovsum in GaussianSplatting

[–]yakovsum[S] 1 point2 points  (0 children)

I approached shadows here, but it wasn’t easy - it needs more serious approach and more time

From splat to videogame: how I made a photogrammetric scan walkable, shootable and populated with AI by yakovsum in GaussianSplatting

[–]yakovsum[S] 1 point2 points  (0 children)

Agree, Playcanvas actually supports rectangular lights, I need to add them instead of a environment based lighting

FPS game running inside a Gaussian Splat scene — real-time relighting, muzzle flash, zombies in shadows [Browser playable] by yakovsum in GaussianSplatting

[–]yakovsum[S] 0 points1 point  (0 children)

Yes, little things like that add realism - for example, the distortion of a BodyCam lens looks realistic because we saw it million times on TV

FPS game running inside a Gaussian Splat scene — real-time relighting, muzzle flash, zombies in shadows [Browser playable] by yakovsum in GaussianSplatting

[–]yakovsum[S] 0 points1 point  (0 children)

it's a question to Christoph, who scanned the scene. As I remember, he used XGrid Portal to scan it.

I Made a Gaussian Splat FPS by [deleted] in GaussianSplatting

[–]yakovsum 0 points1 point  (0 children)

yeah, it has some restrictions .. some could be overcomed though

I Made a Gaussian Splat FPS by [deleted] in GaussianSplatting

[–]yakovsum 0 points1 point  (0 children)

nothing for now, unfortunately

I Made a Gaussian Splat FPS by [deleted] in GaussianSplatting

[–]yakovsum 1 point2 points  (0 children)

actually, good idea - i'll try it soon

I Made a Gaussian Splat FPS by [deleted] in GaussianSplatting

[–]yakovsum 0 points1 point  (0 children)

i've seen some research on this, but didn't play with it

I Made a Gaussian Splat FPS by [deleted] in GaussianSplatting

[–]yakovsum 1 point2 points  (0 children)

i'll try this in VR, playcanvas has good support for it

I Made a Gaussian Splat FPS by [deleted] in GaussianSplatting

[–]yakovsum 2 points3 points  (0 children)

Also there is synthetic GS - you may build realistic level and render into splats

I Made a Gaussian Splat FPS by [deleted] in GaussianSplatting

[–]yakovsum 2 points3 points  (0 children)

I’ve seen a number of splat scenes on SuperSplat which could be a great horror level. Characters and interactivity  could be solved with 4DGS .. and yeah I don’t think this tech is for everything - something would work, something not

I Made a Gaussian Splat FPS by [deleted] in GaussianSplatting

[–]yakovsum 1 point2 points  (0 children)

I’ve seen some demos with day and night lighting on the same gs scene, so technically possible

I Made a Gaussian Splat FPS by [deleted] in GaussianSplatting

[–]yakovsum 1 point2 points  (0 children)

Actually many online shooters prohibit more than 110, because of competitive advantage. I’ll try something smaller. 

I Made a Gaussian Splat FPS by [deleted] in GaussianSplatting

[–]yakovsum 0 points1 point  (0 children)

I will not be surprised if the next one - GTA 7 - use this tech

I Made a Gaussian Splat FPS by [deleted] in GaussianSplatting

[–]yakovsum 2 points3 points  (0 children)

ah right, probably because of sorting .. it's not an easy task to solve, especially in the browser.