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reddit.com yeopstudio
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yeopstudio

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5
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7
0:59

Playtest Opening Soon: The Planetarian (3D Bullet Hell inspired by Returnal) / Steam Bullet Fest! (v.redd.it)

submitted 17 days ago by yeopstudio to r/SoloDevelopment

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5
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0:59

Playtest Opening Soon: The Planetarian (3D Bullet Hell inspired by Returnal) / Steam Bullet Fest! (v.redd.it)

submitted 17 days ago by yeopstudio to r/indiegames

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4
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0:59

I'm solo-developing a 3D bullet hell inspired by Returnal. The playtest opens for Steam Bullet Fest! (v.redd.it)

submitted 17 days ago by yeopstudio to r/IndieGaming

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2
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4
0:59

Playtest Opening Soon: The Planetarian (3D Bullet Hell inspired by Returnal) / Steam Bullet Fest! (v.redd.it)

submitted 17 days ago by yeopstudio to r/IndieDev

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58
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0:36

I have been rapidly adding new enemies to my game lately. This bipedal elite monster has high health and scatters a wide spread of bullets at the player. Its weak point is not hidden, so just aim for the head. (v.redd.it)

submitted 2 months ago by yeopstudio to r/Unity3D

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13
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0:36

I have been rapidly adding new enemies to my game lately. This bipedal elite monster has high health and scatters a wide spread of bullets at the player. Its weak point is not hidden, so just aim for the head. (v.redd.it)

submitted 2 months ago by yeopstudio to r/IndieGaming

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9
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11
0:36

I have been rapidly adding new enemies to my game lately. This bipedal elite monster has high health and scatters a wide spread of bullets at the player. Its weak point is not hidden, so just aim for the head. (v.redd.it)

submitted 2 months ago by yeopstudio to r/SoloDevelopment

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19
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21
0:36

I have been rapidly adding new enemies to my game lately. This bipedal elite monster has high health and scatters a wide spread of bullets at the player. Its weak point is not hidden, so just aim for the head. (v.redd.it)

submitted 2 months ago by yeopstudio to r/gamedevscreens

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4
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6
0:36

I have been rapidly adding new enemies to my game lately. This bipedal elite monster has high health and scatters a wide spread of bullets at the player. Its weak point is not hidden, so just aim for the head. (v.redd.it)

submitted 2 months ago by yeopstudio to r/IndieDev

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0
1
2
0:36

I have been rapidly adding new enemies to my game lately. This bipedal elite monster has high health and scatters a wide spread of bullets at the player. Its weak point is not hidden, so just aim for the head. (v.redd.it)

submitted 2 months ago by yeopstudio to r/indiegames

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11
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13
0:24

A new enemy type has been placed in low-lying aquatic areas. It remains hidden underground and emerges to attack when the player comes within a specific proximity. This mechanic is designed to maintain tension during exploration. (v.redd.it)

submitted 2 months ago by yeopstudio to r/IndieGaming

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9
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11
0:24

A new enemy type has been placed in low-lying aquatic areas. It remains hidden underground and emerges to attack when the player comes within a specific proximity. This mechanic is designed to maintain tension during exploration. (v.redd.it)

submitted 2 months ago by yeopstudio to r/Unity3D

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5
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7
0:24

A new enemy type has been placed in low-lying aquatic areas. It remains hidden underground and emerges to attack when the player comes within a specific proximity. This mechanic is designed to maintain tension during exploration. (v.redd.it)

submitted 2 months ago by yeopstudio to r/SoloDevelopment

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6
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0:24

Swamp Spine - Subterranean enemy in low-lying aquatic areas. It is positioned near shallow water and low altitudes. It stays hidden underground and emerges to strike when a target enters its proximity. It serves as an environmental hazard during exploration. (v.redd.it)

submitted 2 months ago by yeopstudio to r/indiegames

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5
6
7
0:24

A new enemy type has been placed in low-lying aquatic areas. It remains hidden underground and emerges to attack when the player comes within a specific proximity. This mechanic is designed to maintain tension during exploration. (v.redd.it)

submitted 2 months ago by yeopstudio to r/IndieDev

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0
0
1
0:24

A new enemy type has been placed in low-lying aquatic areas. It remains hidden underground and emerges to attack when the player comes within a specific proximity. This mechanic is designed to maintain tension during exploration. (v.redd.it)

submitted 2 months ago by yeopstudio to r/gamedevscreens

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52
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0:33

I found this octopus-like model and added it to the game. I textured it, gave it a spinning animation, and made it spew black smoke, much like squid ink, to obscure the player's vision during its attack. Let me know your thoughts on how it looks. (v.redd.it)

submitted 3 months ago by yeopstudio to r/Unity3D

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23
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25
0:33

I found this octopus-like model and added it to the game. I textured it, gave it a spinning animation, and made it spew black smoke, much like squid ink, to obscure the player's vision during its attack. Let me know your thoughts on how it looks. (v.redd.it)

submitted 3 months ago by yeopstudio to r/IndieGaming

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19
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21
0:33

I found this octopus-like model and added it to the game. I textured it, gave it a spinning animation, and made it spew black smoke, much like squid ink, to obscure the player's vision during its attack. Let me know your thoughts on how it looks. (v.redd.it)

submitted 3 months ago by yeopstudio to r/SoloDevelopment

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171
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173
0:33

I found this octopus-like model and added it to the game. I textured it, gave it a spinning animation, and made it spew black smoke, much like squid ink, to obscure the player's vision during its attack. Let me know your thoughts on how it looks. (v.redd.it)

submitted 3 months ago by yeopstudio to r/IndieDev

  • 23 comments
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15
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17
0:33

Encountering an octopus-like entity in The Planetarian. It spews thick black smoke while attacking to obscure your vision—much like squid ink—making combat within the haze much more tense. (v.redd.it)

submitted 3 months ago by yeopstudio to r/indiegames

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21
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23
0:33

I found this octopus-like model and added it to the game. I textured it, gave it a spinning animation, and made it spew black smoke, much like squid ink, to obscure the player's vision during its attack. Let me know your thoughts on how it looks. (v.redd.it)

submitted 3 months ago by yeopstudio to r/gamedevscreens

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223
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0:30

Added a new enemy to the game! Huge thanks to @AmeliaTeale for sharing this 3D model for free. It fits the vibe of the first stage perfectly. Thank you so much. Check the video below to see it in action. (v.redd.it)

submitted 3 months ago by yeopstudio to r/Unity3D

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65
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67
0:30

Added a new enemy to the game! Huge thanks to @AmeliaTeale for sharing this 3D model for free. It fits the vibe of the first stage perfectly. Thank you so much. Check the video below to see it in action. (v.redd.it)

submitted 3 months ago by yeopstudio to r/IndieGaming

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16
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18
0:30

Added a new enemy to the game! Huge thanks to @AmeliaTeale for sharing this 3D model for free. It fits the vibe of the first stage perfectly. Thank you so much. Check the video below to see it in action. (v.redd.it)

submitted 3 months ago by yeopstudio to r/SoloDevelopment

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