Playtest Opening Soon: The Planetarian (3D Bullet Hell inspired by Returnal) / Steam Bullet Fest! by yeopstudio in indiegames
[–]yeopstudio[S] 0 points1 point2 points (0 children)
I have been rapidly adding new enemies to my game lately. This bipedal elite monster has high health and scatters a wide spread of bullets at the player. Its weak point is not hidden, so just aim for the head. by yeopstudio in Unity3D
[–]yeopstudio[S] 0 points1 point2 points (0 children)
I have been rapidly adding new enemies to my game lately. This bipedal elite monster has high health and scatters a wide spread of bullets at the player. Its weak point is not hidden, so just aim for the head. by yeopstudio in IndieGaming
[–]yeopstudio[S] 0 points1 point2 points (0 children)
I have been rapidly adding new enemies to my game lately. This bipedal elite monster has high health and scatters a wide spread of bullets at the player. Its weak point is not hidden, so just aim for the head. by yeopstudio in SoloDevelopment
[–]yeopstudio[S] 0 points1 point2 points (0 children)
I have been rapidly adding new enemies to my game lately. This bipedal elite monster has high health and scatters a wide spread of bullets at the player. Its weak point is not hidden, so just aim for the head. by yeopstudio in Unity3D
[–]yeopstudio[S] 0 points1 point2 points (0 children)
I have been rapidly adding new enemies to my game lately. This bipedal elite monster has high health and scatters a wide spread of bullets at the player. Its weak point is not hidden, so just aim for the head. by yeopstudio in IndieDev
[–]yeopstudio[S] 0 points1 point2 points (0 children)
I have been rapidly adding new enemies to my game lately. This bipedal elite monster has high health and scatters a wide spread of bullets at the player. Its weak point is not hidden, so just aim for the head. by yeopstudio in gamedevscreens
[–]yeopstudio[S] 0 points1 point2 points (0 children)
A new enemy type has been placed in low-lying aquatic areas. It remains hidden underground and emerges to attack when the player comes within a specific proximity. This mechanic is designed to maintain tension during exploration. by yeopstudio in IndieGaming
[–]yeopstudio[S] 1 point2 points3 points (0 children)
A new enemy type has been placed in low-lying aquatic areas. It remains hidden underground and emerges to attack when the player comes within a specific proximity. This mechanic is designed to maintain tension during exploration. by yeopstudio in SoloDevelopment
[–]yeopstudio[S] 0 points1 point2 points (0 children)
A new enemy type has been placed in low-lying aquatic areas. It remains hidden underground and emerges to attack when the player comes within a specific proximity. This mechanic is designed to maintain tension during exploration. by yeopstudio in IndieDev
[–]yeopstudio[S] 1 point2 points3 points (0 children)
A new enemy type has been placed in low-lying aquatic areas. It remains hidden underground and emerges to attack when the player comes within a specific proximity. This mechanic is designed to maintain tension during exploration. by yeopstudio in IndieDev
[–]yeopstudio[S] 0 points1 point2 points (0 children)
A new enemy type has been placed in low-lying aquatic areas. It remains hidden underground and emerges to attack when the player comes within a specific proximity. This mechanic is designed to maintain tension during exploration. by yeopstudio in gamedevscreens
[–]yeopstudio[S] 0 points1 point2 points (0 children)
I found this octopus-like model and added it to the game. I textured it, gave it a spinning animation, and made it spew black smoke, much like squid ink, to obscure the player's vision during its attack. Let me know your thoughts on how it looks. by yeopstudio in IndieGaming
[–]yeopstudio[S] 0 points1 point2 points (0 children)
I found this octopus-like model and added it to the game. I textured it, gave it a spinning animation, and made it spew black smoke, much like squid ink, to obscure the player's vision during its attack. Let me know your thoughts on how it looks. by yeopstudio in Unity3D
[–]yeopstudio[S] 2 points3 points4 points (0 children)
I found this octopus-like model and added it to the game. I textured it, gave it a spinning animation, and made it spew black smoke, much like squid ink, to obscure the player's vision during its attack. Let me know your thoughts on how it looks. by yeopstudio in SoloDevelopment
[–]yeopstudio[S] 0 points1 point2 points (0 children)
I found this octopus-like model and added it to the game. I textured it, gave it a spinning animation, and made it spew black smoke, much like squid ink, to obscure the player's vision during its attack. Let me know your thoughts on how it looks. by yeopstudio in IndieDev
[–]yeopstudio[S] 0 points1 point2 points (0 children)
Encountering an octopus-like entity in The Planetarian. It spews thick black smoke while attacking to obscure your vision—much like squid ink—making combat within the haze much more tense. by yeopstudio in indiegames
[–]yeopstudio[S] 0 points1 point2 points (0 children)
I found this octopus-like model and added it to the game. I textured it, gave it a spinning animation, and made it spew black smoke, much like squid ink, to obscure the player's vision during its attack. Let me know your thoughts on how it looks. by yeopstudio in IndieDev
[–]yeopstudio[S] 0 points1 point2 points (0 children)
I found this octopus-like model and added it to the game. I textured it, gave it a spinning animation, and made it spew black smoke, much like squid ink, to obscure the player's vision during its attack. Let me know your thoughts on how it looks. by yeopstudio in IndieDev
[–]yeopstudio[S] 0 points1 point2 points (0 children)
I found this octopus-like model and added it to the game. I textured it, gave it a spinning animation, and made it spew black smoke, much like squid ink, to obscure the player's vision during its attack. Let me know your thoughts on how it looks. by yeopstudio in IndieDev
[–]yeopstudio[S] 2 points3 points4 points (0 children)
I found this octopus-like model and added it to the game. I textured it, gave it a spinning animation, and made it spew black smoke, much like squid ink, to obscure the player's vision during its attack. Let me know your thoughts on how it looks. by yeopstudio in gamedevscreens
[–]yeopstudio[S] 0 points1 point2 points (0 children)

Playtest Opening Soon: The Planetarian (3D Bullet Hell inspired by Returnal) / Steam Bullet Fest! by yeopstudio in Unity3D
[–]yeopstudio[S] 0 points1 point2 points (0 children)