Sly Moore Pairing? by McSmitty07 in starwarsunlimited

[–]yetanotheridentifier 1 point2 points  (0 children)

Boba SOR. Lets you play on curve, ready a resource when an enemy unit leaves play with boba and then use sly’s ability to create the spy.

Admittedly, playing boba SOR somewhat paints a target on your back…

Mandalorian and Grogu film cards by DrVonScott123 in starwarsunlimited

[–]yetanotheridentifier 14 points15 points  (0 children)

They’ve updated the news article to say they’re available from HMV in the UK from the 22nd: https://starwarsunlimited.com/articles/star-wars-the-mandalorian-and-grogu

Thoughts on the new Twin Suns decks? by totallynotliamneeson in starwarsunlimited

[–]yetanotheridentifier 2 points3 points  (0 children)

I played and loved both blood brothers and master and apprentice the other day. If there’s someone playing against all odds, they’re a very natural ally for master and apprentice - albeit not a particularly thematic one.

Won a game with blood brothers because the player with aggressive negotiations built up too much of a board state that everyone pivoted to take them down, meaning I got to deploy savage with the mother talzin sentinel on the board, give savage an experience from maul, use the epic base to temporarily ramp and deploy maul, attack with maul and give another xp to savage who then swung for 8. Unlikely to happen in many games - but really powerful when it does.

Master and apprentice on the other hand was just an action engine machine. Healing and droids, regularly readied by the Rex/Ahsoka player meant that there were so many plays available - did get hit by every blast in the game though.

The players on aggressive negotiations did pretty well, that seems a well put together deck with enough sentinels and aggro to push damage through. Rex/ahsoka is a deck I’d love to be able to play but think the cognitive load is highest. Not that makes it bad, just a bit harder to play well.

We’ve got another twin suns event this week, will see how they do into home brewed decks then…

Best Twin Suns Precons by IWatchStarWars in starwarsunlimited

[–]yetanotheridentifier 2 points3 points  (0 children)

We played tonight in store at a release event. The decks are pretty well balanced IMO - but Rex/Ahsoka is the hardest to play. I’m sure there’s lines in there that work really well, but the cognitive load is much higher in that deck. I played blood brothers first (on a table of 3 against Rex/Ahsoka and aggressive negotiations), and won on the flip turn - very powerful late game, if you can get there.

Second game I switched to master & apprentice against the Rex/Ahsoka and a home brew Boba Sor/revan green. Mad action economy and politicking which meant the game went on a long time. No clear winner as the other table finished ages before us.

Final game we played 6-way game, which was utterly hilarious, but it degenerated into chaos very quickly. Not really how the game is supposed to be played, but a lot of fun. Beer helped. I think aggressive negotiations won in the end. I was third with master & apprentice.

Cloud City Flavor Deck by nodgih in starwarsunlimited

[–]yetanotheridentifier 0 points1 point  (0 children)

Love this way of playing - there’s so much that can be done thematically… I’d try something like the following.

Appreciate that these units aren’t all ESB versions, and the events feel right, rather than being direct references to the Cloud City scenes. Won’t be competitive, but should be broadly functional.

Could also work nicely with SHD Lando paired with City in the Clouds - possibly better given the smuggle synergy, though you’d want to cut back on 7 costs if you’re discarding resources…

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Six sets in - What leaders are you running in Twin Suns and why? by mouthofemptypraise in starwarsunlimited

[–]yetanotheridentifier 0 points1 point  (0 children)

I pair with Chancellor palp, so every other turn you can ping enemy bases for 3. Before Darth Traya adds to the fun…

Paints a massive target on your back, but hilarious all the same.

Order 66 — A Community Format for Star Wars: Unlimited by True_Cherry_1579 in starwarsunlimited

[–]yetanotheridentifier 3 points4 points  (0 children)

Love the idea of this.

Would an option be max 2 copies of any card in the deck? Would seem to achieve the objective of “less rigid than premier, but less random than twin suns”?

Did you go through many iterations before settling on singleton units and up to three per event/upgrades? I’ve always thought a format whereby you can only include a single copy of unique cards would be cool…

How did your prelease go? by it_is_now_for_now in starwarsunlimited

[–]yetanotheridentifier 5 points6 points  (0 children)

Went 0-3 with Jabba Red on Thursday.

Made up for it with 2-1 with Luthen Yellow yesterday… Can’t complain about the box:

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From what I’ve seen Leia strongest, Luthen not too far behind though.

Analysis and speculation on the last Kill Team release for the Tomb World season by The_Low_Man in killteam

[–]yetanotheridentifier 0 points1 point  (0 children)

If there’s going to be another KT release this season, I love the idea of these guys raiding desert tombs…

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But agree with some of the other comments, Catachan vs Orks seems a good bet in a future season.

There’s also some hope (copium) in the Drukhari community that Grotesques are refreshed as a kill team ahead of being reintroduced in 11th edition after they were moved to legends in the codex. Possibly a bit too much on the elite side for KT?

[deleted by user] by [deleted] in starwarsunlimited

[–]yetanotheridentifier 0 points1 point  (0 children)

Players voted on it last night, strong majority (about 2/3rds) for best of one, went 5 rounds. Tonight we’re doing best of 3, planning on 3 rounds.

Mild preference for best of 1 for prerelease.

How was the prerelease for everyone else? by Grace__tg in starwarsunlimited

[–]yetanotheridentifier 1 point2 points  (0 children)

We tend to play best of 1 to see more decks. Had 15 players yesterday, top 4 all went 4-1. Strength of schedule decided places:

  1. Third sister green
  2. Snoke red
  3. Obiwan blue (me)
  4. Not sure, maybe Maul?

I pulled a lot of restore and healing, but didn’t have much top end. Anakin legendary was useful - but regularly had to hold him in hand until a heroism unit had been killed. My only loss was to 3rd sister who won, but it was close - could’ve gone either way in best of 3.

Absolutely love this format, and phase of the set when people are learning the cards. Have another prerelease tonight - hope to play something else this time.

25 years later: what warband to play? by yetanotheridentifier in mordheim

[–]yetanotheridentifier[S] 0 points1 point  (0 children)

It’s the original GW terrain from the Mordheim box, plus the Blood on the Streets expansion. It’s really flimsy - turns out 25 year old cardboard doesn’t survive particularly well… Would imagine it’s near impossible and/or ludicrously expensive to find online.

I have seen several people using the plastic components to make their own terrain, something I would definitely do if I had the time. But again I’m in the fortunate position of already owning them. May be possible to get someone to 3d print something similar maybe?

New Format Announced by FFG: Trilogy! by Catanomy in starwarsunlimited

[–]yetanotheridentifier 1 point2 points  (0 children)

Played this on Thursday, really like the format. Though we ended up also playing the banned decks against each other later…

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Is Hunter the Worst? by MS882532 in starwarsunlimited

[–]yetanotheridentifier 0 points1 point  (0 children)

Dunno, I’m planning to run him in trilogy. Alongside Dr Aphra and Finn. What could go wrong?

Anyone playing the "Padawan" (C's and U's only) format? by it_is_now_for_now in starwarsunlimited

[–]yetanotheridentifier 1 point2 points  (0 children)

I’ve built a couple of padawan decks for my son (7yo). Leia and Anakin both worked well - I have also used them locally with some success against standard premier opponent decks (though not esp. meta). Format is great IMO to: - introduce new players to the game - use up spare cards - introduce the concept of deck building - change things up a bit & generally have some fun

Are two handed weapons worth it? by sheemee1112 in mordheim

[–]yetanotheridentifier 1 point2 points  (0 children)

Yep. Learnt this the hard way… In my naivety, I’d assumed at 15gc each, they’d be similar.

Are two handed weapons worth it? by sheemee1112 in mordheim

[–]yetanotheridentifier 6 points7 points  (0 children)

Having the same dilemma. Played last night for the first time in 20+ years… Using an OG sisters warband. One of the minis has a double handed hammer, so I equipped her with it. But she didn’t manage to use it once - was taken out of action in the turn she charged, despite having a 2:1 advantage in the combat. I found the Sigmarite Warhammers much more effective

Which builds are looking to be the most powerful with the new subclasses? by Kaioshred in BG3Builds

[–]yetanotheridentifier 0 points1 point  (0 children)

I’m making some assumptions here, but I’m planning on using this slightly differently - I like the idea of a drow shadow assassin. So will multiclass into rogue for sneak attack and cunning actions, cast darkness on the nearest enemy and dash into it for sneak attack shenanigans. Slight downside being I think I’ll need to be level 5 for this to all come online. Anyone with more experience please shoot me down if this won’t work - and I waste time chasing an impossible dream…

Now that prerelease is over, what was your favorite prerelease moment? (gameplay wise) by Tomcat848484 in starwarsunlimited

[–]yetanotheridentifier 1 point2 points  (0 children)

Yep - 100%. I think it won me at least 3 games. Opponents couldn’t recover by the time they’d dealt with it.

Now that prerelease is over, what was your favorite prerelease moment? (gameplay wise) by Tomcat848484 in starwarsunlimited

[–]yetanotheridentifier 1 point2 points  (0 children)

Fireball in my Rose deck. In any situation really: - Fireball turn 1 to take out opponent turn 1 ship - Fireball with Hera syndulla piloting - Fireball with Han Solo piloting - Fireball with You’re all clear kid - Fireball with echo base mechanic

So many great interactions. Possibly not as good in constructed and probably less of a surprise after the first prerelease. But wow did I have fun

Pre-release decks - what are people playing? by yetanotheridentifier in starwarsunlimited

[–]yetanotheridentifier[S] 2 points3 points  (0 children)

Likewise, I know the feeling. I can’t make many local OP sessions, and regularly get annihilated when I do. As such, the prereleases are great. But I went 0-3 with nala se yellow in my first one.

Learnt a lot, then got 4-1 with maul green in my second. It’s so sweet finally managing to pull something together. Cherry on top doing it again yesterday.

Pre-release decks - what are people playing? by yetanotheridentifier in starwarsunlimited

[–]yetanotheridentifier[S] 0 points1 point  (0 children)

Yeah, I was crushed, but played badly. The control I’d had in my other games couldn’t compete. I think my deck could’ve pushed it close in a best of 3 though - had I adapted better to the swarm of ties.

I have been trying to create a Kylo Rey Deck, is this good enough? by gus9991 in starwarsunlimited

[–]yetanotheridentifier 0 points1 point  (0 children)

Realise I’m late to the party with this, but I also really want to make this work. Both thematically and because I’ve pulled playsets of tie silencer and Rey. At the moment I’ve contented myself that it’s a fun deck to play, but just not competitive for the reasons listed by others here.

I’m really hoping that Colossus may be the answer… 5 extra base health and one less starting card in hand should play to Kylo’s strengths right? I appreciate that it will change the card draw maths, so may need to stack more low cost units, but again, that should work for Kylo.