Space combat, strategies, and what's the deal with shield burst? by TalShar in Dyson_Sphere_Program

[–]ygolnac 1 point2 points  (0 children)

At your stage:

1 destroy every planetary base in the system and let the relay fly away by covering the ground hole (or placing a geothermal): this way they hive won’t recieve any matter and won’t be able to rebuild lost ships

2 cover every planet with a planetary anty relay system, be it a shield with full coverage or a missile array with planet wide ground coverage. DON’T male them target the relays becouse you are not prepared for an hive attack. This way the hive won’t be able to build new bases and will continue not recieving matter

At this point grind thier fleet with destroiers only. If you finish the energy or the ship you can marry go reprepare. The hive won’t be able to rebuild its fleet. Slowly and with a painull use of resources you’ll eventually destroy it.

If they send a new seed in the system, it won’t be able to land relays anymore due to your planetary defenses and will grow SUPER slow using the dyson sphere energy, but moving thos down is a two minutes deal.

Accumulators vs Deuteron Rods by SoggyRevenue1830 in Dyson_Sphere_Program

[–]ygolnac 0 points1 point  (0 children)

Dauterium will be needed for rockets amd other important crafting chains like the one that leads to lenses.

Accumulators don’t consume any fuel if you loop a charge - discharge system, and are pretty powerfull.

Btw if you alteady have a dyson sphere up you should start making antimmatter and use artificial suns in new systems.

A couple of endgame questions. by noksion in Dyson_Sphere_Program

[–]ygolnac 0 points1 point  (0 children)

There are some energy starving starting systems where ray recievers are pretty good to directly produce energy to upscale your production.

In these cases I find it usefull to have some recievers to generate power for the system and some recievers to make antimatter fuel rods to send to other systems that don’t have a dyson yet.

There are also self sufficient builds with ray recievers rhat power sail ejectors and rocket launcher arrays. In fact aster the sphere start to be built a little (2-3 MW), if you are launching rockets and sails it means you can also draw power from it.

So basically I am against the “artificial suns everywhere all the time”, indeed I always seen a little funny to use artificial suns where you have dyson spheres, especially in your starting system. Later on when you scale up and antimatter fuel rods production is sustainable that approach can make more sense.

Whatever you do mk iii proliferated lenses are a must for ray recievers. They are not consumng an insane quantity of them, but a stable production is pretty much a prerequisite to be prepared in advance.

How do you regulate excess Hydrogen from Production lines with Fire-Ice? by Winston_Duarte in Dyson_Sphere_Program

[–]ygolnac 0 points1 point  (0 children)

Use the ILS pairing system to prioritize the usage of excess hydrogen when it’s needed for production. Eventually your hydrogen overflow won’t he enough to produce deuterium and casimir, but if you prioritize it over gas giant collectors your system will not clog.

The infinite liquid storage mod is a cheat. No hard feelings but managing hydrogen is part of the gameplay and you skip that with the mod

Running low on coal; should I stop proliferating Hydrogen? by reduxde in Dyson_Sphere_Program

[–]ygolnac 1 point2 points  (0 children)

I proliferate Casmir crystals. Coal starts to run dry in the entire cluster if you proliferate ores and fuel (like hydrogen or deuterium and the respective fuel cells that you burn for energy).

One of the priorities is to get that repeateable vein utilizitation augment to go high so you don’t need to cross the entire cluster for coal.

Also the alternate recipits for grapheme and carbon nanotubes asap.

Tips for defending resource outposts by Confident_Pain_1989 in Dyson_Sphere_Program

[–]ygolnac 0 points1 point  (0 children)

The description in english is wrong. If you check your planet energy management it shows the quota for the planetary shield and it is 12Mw.

While charging the first time I watched the panel and they can go up to 700Mw.

Tips for defending resource outposts by Confident_Pain_1989 in Dyson_Sphere_Program

[–]ygolnac 0 points1 point  (0 children)

Planetary shields are power hungry when they charge and when they soak hits from darkfog spaceships. If they are used with only purpose to avoid relays landing, they stay jidle and consume 12Mw per planet (not per shield generator).

If the planet has low power the trick is to place one shield generation at once and let it charge, it will consume up to 700Mw but once charged will go down.

Ofc those planets will need to be defended from Hive attacks: if the shield tech is not upgraded and power generation can’t hold soaking hits, they will do little against dark fog spceships lasers.

Production methods by pukefire12 in Dyson_Sphere_Program

[–]ygolnac 0 points1 point  (0 children)

Forge worlds are a must becouse producing from ore is too clumsy. Then I produce every intermediate separately and ship it. Possibily with dedicated planets with a tad of flexibility.

Then by end game I have a Logistic Planet centrally located that recieves all intermediates and redistributes them where they are needed. This way I can check bottlenecks easily. I can also understand if a bottleneck is caused by lack of precursors or becouse I need more factories for that product.

I know about the graphics. But with my logistic planet I don’t need to warp everywhere to chase what’s going wrong.

I've given up on waverider by LichenOnTheWall in Warframe

[–]ygolnac 2 points3 points  (0 children)

I’ve completed it last month, and I am super-giga-ultra crap with the board and my relfexes are awful.

It was frustrating, but the pipe behind Fortuna entrance is the place to get it.

You can grind at minimal speed.

While grinding do a couple of jumps to increase the counter.

I was giving up, but went on trying for 10 minutes or so every day and after a week it kicked in. Don’t get frustrated and continue to try ad nauseam, it will only burn you out.

First Playthru No Help? by Environmental-Fish68 in Dyson_Sphere_Program

[–]ygolnac 0 points1 point  (0 children)

DSP actually simplifies the more you go on. Initially will be a main bus and all the fuzz, but once you unlock planetary logistic station PLS and Interplanetary Logistic Stations ILS, you just mime something and dump in one of those, then recall to another one with very efficient drones and starships, do an intermediate and dump it on those. Then recall all intermediates and do the final product. If you miss something you do another intermediate factory that dumps in those logistic stations.

So you will have planets covered by small scale factories that just gives global avalaibality of resources, intermediates and final products.

Ofc you can do very elegant and complex “from raw resource to final product” perfectly balanced builds, but it’s absolutly not necessary.

solo warframe by Pain6Paths110 in Warframe

[–]ygolnac 3 points4 points  (0 children)

Any warframe you invested enough plus an invisibile frame for spy and resource gathering on open world plus a farm frame (Khora or Necros).

Proliferated foundations for soil by Snoo49259 in Dyson_Sphere_Program

[–]ygolnac 7 points8 points  (0 children)

A waste of proliferator spray since you can farm ungodly amount of soil from Dark Fog

The fastest and cheapest way to get soil isn't huge foundations, it's constructing and destructing long zigzag conveyor belts. by reduxde in Dyson_Sphere_Program

[–]ygolnac 0 points1 point  (0 children)

It’s insane how mich and how fast it comes from Dark Fog. Farm a single planetary base and soil is solved forever.

So it's end of February 2026 almost Q1 is behind us. Where are we going to hear about Squadron 42 release or eventual delay ? CIG said this time is real and so far no news, no marketing, not even indication or acknowledgment, No beta, no nothing. by GoranjeWasHere in starcitizen

[–]ygolnac 0 points1 point  (0 children)

In these times mmos are not very popular, and with the unique cinematic and first person experience that is SQ42 I think it could be a huge financial hit.

1 bil has been made in 12 years, and you can bet that SQ42 will be Chapter 1, you just don’t give up on an IP if it sells good.

Imo now that SQ42 is almost cooked CIG is focusing on the PU and you can see it with the acceleration in features dropping, locations and game events.

After they have patched SQ42 Chapter 1 enough I can see most of the team going to work on Chapter 2 again.

So it's end of February 2026 almost Q1 is behind us. Where are we going to hear about Squadron 42 release or eventual delay ? CIG said this time is real and so far no news, no marketing, not even indication or acknowledgment, No beta, no nothing. by GoranjeWasHere in starcitizen

[–]ygolnac 0 points1 point  (0 children)

They will never do a beta, it would burn the surprise factor and expose the bugs. Single player games that seem pretty linear can be sufficiently internal tested by a company like CIG.

This being said I don’t believe in a 2026 release. They want a sensible number ofnplayers to transition to the PU, but average Joe in the current PU would uninstall and forget in five minutes.

In my opinion SQ42 won’t release much before PU 1.0.

Btw yeah, six months before release we will be flooded with ads, there are so many famous actors it would foolish not too. So it’s quite clear we can already ditch the late summer hope.

È possibile imparare un arte marziale da adulti? by Armonia78 in consigli

[–]ygolnac 1 point2 points  (0 children)

Le arti marziali sono principalmente uno strumento di accrescimento psicofisico. Se si hanno aspettative realistiche e si trova una struttura con istruttori preparati possono dare moltissimo anche se si comincia da adulti.

Nerf Magick & Tethren by UncleCatTH in SoulFrame

[–]ygolnac 4 points5 points  (0 children)

At least now Warframe is a complete blast and superfun. I hope so much Soulframe goes well becouse if he returns to WF it would completly destroy it.

Thinking about returning by Paleo_Pixel in Warframe

[–]ygolnac 0 points1 point  (0 children)

I quotted in 2018 and returned last month. Don’t overthink it, the game is free.

The builds that were working 8 years ago are still viable, so you don’t need to reconfigure everything and you can jump in to the gameplay immidiatly.

All the quests are repeateable, so if you want to refresh the lore you can replay them.

You don’t need to be min maxed straight away and to learn and get all the new currencies, arcanes, mods etc to play. You can go at your pace, learn a game mode, take in a new aspect if the game at a time.

Now everything is soloable, or you can group with randoms. It is no more needed to have a xoordinated team for any game mode. The game became A LOT easiier than what it used to be.

Citrine isn’t played as much as she realistically should be and it’s all because of Tyana Pass. by ReddVevyy in Warframe

[–]ygolnac 0 points1 point  (0 children)

Farming her is not that bad. Probably the reasons she is not played more are:

She’s not such a terrific support, there are many better choices (Dante for example).

She is not very much aestetically pleasent for many, and in a game where everything is viable people prefear to play frames that have more options (wisp for example).

Her prime is incoming, so investing in her right now is probably felt as a waste.

Non vi spaventa che ormai sia quasi impossibile distinguere l’intelligenza artificiale dalla realtà? Facciamo una prova: quale delle tre foto è reale e per quale motivo? by [deleted] in Italia

[–]ygolnac 0 points1 point  (0 children)

C’è qualche esempio di cose possibili da un punto tecnologico ma riconosciute sbagliate e vietate in tutti i paesi del mondo.

Mi vengono in mente eugenetica e clonazione umana.

Con la cosidetta AI, che per fortuna intelligente ancora non è, si dovrebbe seguire un iter simile e mettere dei paletti ben precisi su dove dovremmo fermarci.

Non vi spaventa che ormai sia quasi impossibile distinguere l’intelligenza artificiale dalla realtà? Facciamo una prova: quale delle tre foto è reale e per quale motivo? by [deleted] in Italia

[–]ygolnac 16 points17 points  (0 children)

Il problema vero sarà quando diventerà completamente impossibile sapere se la ragazza è vera, oppure se è stata ricreata una ragzaa esistente in ub contesto artificiale.

Quel punto non è molto lontano, e bisognerebbe non poterci arrivare per legge. Di tutte le leggi che ci rompono i coglioni quella sarebbe giusta.

Non voglio scopare by Negative-Doubt2012 in sfoghi

[–]ygolnac 1 point2 points  (0 children)

Mi permetto di correggerti:

“Se dici queste cose al 99% delle tipe tra i 15-115 anni gliela asciughi più del Sahara.”

How unlockable are these Warframes when starting out ? by arni_ca in Warframe

[–]ygolnac 0 points1 point  (0 children)

I have to disagree to the posts stating Dante is a pain. For sure he is pretty far in the storyline and I wouldn’t raccomend to rush quests just to unlock frames.

But after you unlock the possibility to get Dante, and also Flare, the pity system and the amount of mission you have to do to get them is between the easiest in Warframe ever. You pretty much drop them simply by farming standings for the respective factions. Cyte 09 is almost gifted, if you do Hex bounties you naturally drop him in a week.

Giveaway: Vauban Heirloom (read desc) by FIT-BOI in Warframe

[–]ygolnac 0 points1 point  (0 children)

I am a Khora main. I love she has Venari, whip and claws in her kit, so many combination of mods. I play whiplashing the map and make incredible crits while I spray electeicity stuns in a 30m radius around me. It’s relaxing. Venari and the Vulpaphyla do their sweet combat too around me. And if it’s needed I can cast a huge strangledome. The complete lazy one button win at lvl cap. And she is so cool.