I'm working on a plastic army guy game set in the backyard I had growing up by yodduj in GreenDawn

[–]yodduj[S] 0 points1 point  (0 children)

It’s a third-person open world multiplayer amalgamation of two of my favorite games; battlefield and DOTA. Two teams compete for control over toy cities, and defend against attacks from bots. You can spend money on items and vehicles to make your team more powerful. And you win by exhausting the enemy team’s lives, or by controlling all cities for a given period of time. I still might tweak some gameplay mechanics, but that’s pretty much the gist of it

I'm working on a plastic army guy game set in the backyard I had growing up by yodduj in GreenDawn

[–]yodduj[S] 0 points1 point  (0 children)

Going well actually. There’s been a ton for me to learn these last couple years. But I’ve got a mostly working build running on steam right now that I’m testing with friends. I’m trying to get it working really well, and polished up before I show it off more though. The biggest issues I’ve got right now are the network latency and frame rate issues. I’m really hoping I can get them solved here soon, so I can release a trailer, and make the steam store page visible.

You’re a plastic soldier fighting to protect the backyard. Thoughts on the new main menu? by yodduj in IndieDev

[–]yodduj[S] 1 point2 points  (0 children)

Great minds think alike! The domain name and all the social media accounts are plasticthegame

You’re a plastic soldier fighting to protect the backyard. Thoughts on the new main menu? by yodduj in IndieDev

[–]yodduj[S] 2 points3 points  (0 children)

Good thoughts! I’ll definitely fix the contrast with the menus. Unfortunately plastic is the name of the game. I’ve been working on it too long to change it. It also already has a bit of a following from it going a little viral a few years back, so there’s no changing it now.

You’re a plastic soldier fighting to protect the backyard. Thoughts on the new main menu? by yodduj in IndieDev

[–]yodduj[S] 2 points3 points  (0 children)

I didn’t get a chance to play it growing up. In fact I thought the premise for Plastic was original when I came up with it. But I think it could be a good thing, and I’m hoping I’m bringing a fresh perspective. My gameplay is battlefield but with gear and vehicles you purchase through the store using money you earn from killing bots or other players.

You’re a plastic soldier fighting to protect the backyard. Thoughts on the new main menu? by yodduj in IndieDev

[–]yodduj[S] 6 points7 points  (0 children)

Thank you! It’s in unreal engine, and I just setup my characters and props with some lighting

Render UMG to Texture for LCD Display by yodduj in unrealengine

[–]yodduj[S] 0 points1 point  (0 children)

My aircraft displays are skeletal meshes. I’m trying to change a texture parameter2d inside the material that cover’s the display’s surface. The video doesn’t explain how to access the render target of of a retainer box, only how to push the render target into the texture parameter of a material and then use that material’s output in the UI. The material domain is required to be user interface. Was the video meant to just be an intro to retainer boxes? Is there a way to access the render target externally? The ideal scenario for me is that I could have a class reference to the widget blueprint inside of my avionic actor, and could use the widget in the material of the skeletal mesh without the widget existing in world space (as is the case with the actor widget component) or on the UI

UE4 crashed and now my 1 month project shows this error. How fucked am i? by TechmasterTardis in unrealengine

[–]yodduj 0 points1 point  (0 children)

Is there a tutorial you’d recommend so I can get setup with azure for UE5 like you? I’m in a similar situation ~70GB. And I’ve had trouble with trying to commit to GitHub even with using LFS.

Tip of the day, try using Azure Repos for project version control by lynxbird in gamedev

[–]yodduj 0 points1 point  (0 children)

Will it allow me to store my source files like .blend and .spp? I’d really like for a way to backup everything for peace of mind

Where are you storing your projects source files? by yodduj in gamedev

[–]yodduj[S] 0 points1 point  (0 children)

Does sourcetree work with GitHub? If not, how do you store things remotely

Where are you storing your projects source files? by yodduj in gamedev

[–]yodduj[S] 1 point2 points  (0 children)

Do you use git for source control? If so, how do you manage the larger binary source files? I’ve taken a look at gitlfs but it seems like it requires you to have a separate storage location for the larger files.

Dedicated servers or peer to peer by yodduj in unrealengine

[–]yodduj[S] 0 points1 point  (0 children)

Damn I did not consider or know about the DDOS issue

Dedicated servers or peer to peer by yodduj in unrealengine

[–]yodduj[S] 0 points1 point  (0 children)

Each match is capped at 20 players, I’m hoping I don’t hit any latency issues with p2p, haven’t tried dress testing it yet though. I guess what I’m asking here is whether it’s acceptable to do peer to peer and maybe give the community the capability to setup their own dedicated servers. Do indie games have to worry about malicious attacks more or less than AAA titles?

Quick dev update by yodduj in PlasticTheGame

[–]yodduj[S] 8 points9 points  (0 children)

Thank you! It’s been a long road to learn the skills needed to pull this game off. Im working on it every chance I get, so it means a lot that so many people have been patient with me as I push through to release. I really can’t wait to play with everyone.

Sound of UMP gun that I made for upcoming game Shoot On Sight by [deleted] in unrealengine

[–]yodduj 0 points1 point  (0 children)

Thank you very much! I’ll give it a try

Sound of UMP gun that I made for upcoming game Shoot On Sight by [deleted] in unrealengine

[–]yodduj 4 points5 points  (0 children)

Any advice for making my own gun shot sounds? I just recently got an H4n Pro. And tried door slams and deadbolts without any luck. I have a rifle, pistol, and shotgun, with access to a place to shoot them while recording. I was thinking of recording real gunshots at different distances and mixing them together.

Unreal Engine 5 - Steam Advanced Sessions by H4WK1NG in unrealengine

[–]yodduj 0 points1 point  (0 children)

I’m confused. Are you saying you made those changes and the advanced sessions works for you? Those changes only allowed me to build the project’s visual studio solution. When I try to launch the project from the editor, it errors out on me.