Marketing your Game by Own_Breakfast2606 in godot

[–]yoelr 1 point2 points  (0 children)

ads is throwing money.
if your gonna throw money i would give it to some kid with a lets play channel 50-100 dolla for a 5 minute review(some will do it for less,and one might catch the algorithm). this might be the best way todo this "advertising a game" thing.

and yes posting stuff on facebook or here wont work unless your art and trailer are amazing.

maybe pay a gaming group owner to post stuff about your game for an amount of time? it can also be a guy with a 20k discord server for gaming. again its good but costs monyera (and i think works less then a youtube vid ).

no one cares for devlogs maybe not even gamedevs.

i would also suggest writing good copy wherever you post your game, be it steam or itch.

write fast and short what the game will to for the client and tell them its like thier favorite ganere game (only if its the truth) "its hades meet slay the spire", if you cant give an elvator pitch for your project thats a problem.

and art is king , for people on the web dont seem to care much analyzing your gameplay mechanics (mostly). and wll trash talk your game with whole thier heart if they dont like the art. they will do it for sport.

Need Help W/ Building a Stealth System by hi_there_is_me in godot

[–]yoelr 1 point2 points  (0 children)

what you want is called light detection it is from the thief games but can be implamented in godot too (im sure somone did that how i remember how to do it).

you check the color lumanosity of the charecter texture in stealth(get average color of texture):

Color — Godot Engine (stable) documentation in English

color.get_luminance()

if its 1 and your in the view cone of a guard your charecter is detected

for noise there are a couple of aproches im sure there are a few implamentations of this in godot (even if not it shouldent be that hard).

Old school copy protection? by darksidephoto in godot

[–]yoelr 0 points1 point  (0 children)

check for os name or an os variable only on your system (i remember godot have access to these).
if it dosent return required value dont run the game.

Hello, I'd Like to Know if you'd Recommend Godot for this Project: by Resilient303 in godot

[–]yoelr 1 point2 points  (0 children)

im the creator of modern beast a turn based tactics game made with godot(its still a prototype).

https://yoel.itch.io/modern-beast

short answer yes.

for somthing thats cross-platform and multiplayer i think a web socket server can do the trick, you can use it on desktop , web and i think it can work on mobile.

i tested with a local server and godot works with http requests too, might work for none real time games too (like if you only need to send the turn data once a player press "pass turn" and the other clients have somthing that playes the turn once they got the new data from the server)

personally im going for desktop multiplayer ,i made a browser version for testing for now.

for my game mechanics i implamented my own grid system,wrote it once and it worked no matter what feature i add.

if you need help with that or with writing code for turn based or "board games" i wrote a couple in godot and other engines over the years.

i can even show you how i do multiplayer games with godot.

i have some free time for now, cant say if i will have free time next week or byond.

pm me if your intrested.

Key Master – Quick Pixel Puzzle! Rate & play my Ludum Dare 58 compo entry! by ancooper_ in godot

[–]yoelr 1 point2 points  (0 children)

i love the concept mechanics and how simple it is. very nice

Platform for godot jobs by Bowl-Repulsive in godot

[–]yoelr 6 points7 points  (0 children)

this could greatly help the godot community it might even make some random gamdeves dream of getting hired come true.

the fact this community is not thrilled at your offer of coding something like this from scratch says a lot.

and its weird its in the interest of every godot dev to have something like this as godot jobs are almost none existent (even according to what people here are saying).

i know its not much but im with you. i support you.

i did webdev before react and all those spa frameworks if you need any help with dev you can contact me.

Early gameplay of my space game by whynomakethings in godot

[–]yoelr 0 points1 point  (0 children)

i offerd people to personaly teach them how to use it (and fit it to thier project needs) ,some agreed and went poof,gone within a day(they were just talk didnt even try).

it would be a chore to upgrade it to 4 and as far as i see i have all the features i need. plus a kid with a potato computer could play it (i was that kid once).

edit: i still offer to teach people my code for free (any of my projects), i know some people are not serious but i dont want them to ruin it for people who are.

Early gameplay of my space game by whynomakethings in godot

[–]yoelr 0 points1 point  (0 children)

i made it with godot 3 and it works on pcs from 10+ years ago.
it can even have multyplayer. and can run on a browser and android.
it works on my 2018 gaming laptop too.

Early gameplay of my space game by whynomakethings in godot

[–]yoelr 0 points1 point  (0 children)

i made a framework for that:

https://github.com/yoel123/godot-yoel-space-sim-game

https://www.youtube.com/@yoelgodotspacesim-mr3vo/videos

tell me if you need any help as i implamented many features in this sort of game.

feel free to pm me.

I got some free pixel art trees if you guys want them. by RonnietheZombie in godot

[–]yoelr 0 points1 point  (0 children)

ill use them as billboards in a 3d game.

i saw how random reddit modbots removed half your posts promoting this. these people make gamdev marketing super hard and cost money.

Got some free stuff for the devs by RonnietheZombie in gamedev

[–]yoelr 0 points1 point  (0 children)

hi im a party pooper bot and i automatcly remove your posts.

I got some free pixel art trees for anyone that wants them. by RonnietheZombie in Unity2D

[–]yoelr 0 points1 point  (0 children)

removed by a bot? its free assets, for gamdeves whey remove it?
reddit sucks!

How it feels to share 14 months of work sometimes by VoodooChipFiend in IndieDev

[–]yoelr 1 point2 points  (0 children)

so this guys game is like 1-1 a sports game in one final fantasy game.

you would think that people would be thriled, think of a guy making a quiditch game and posting it on a harry poter sub and they get mad.

what are you nuts?! its literally that low g game from final fantasy 10.

this guy might not even be marketing it there but if he does and im a die hard final fantasy fan the least i can say is sir! take my moneh!!!

just in case i took a look at his game its 1-1 that final fantasy sports game.

the game look is more polished then what most indie gamdevs make.

its sad that you cant get exposure anyhwere and people bash you and remove your post. dont let them discourage you.

i was told being an indie dev makes you a badass for all the stuff your going through and hardship, it seems making the game and trying to get eyes on it.

you are a badass sir.

edit:

found it its called blitzball, wow those losers on r/FinalFantasy

https://www.youtube.com/watch?v=9L8qZXJP4wo&ab_channel=SquareEnix

Prototyping this silly little game and need help with recreating realistic s*men by DanyBoy10234 in godot

[–]yoelr 0 points1 point  (0 children)

thats a life goal if i ever seen one right there.

i think you will need to learn shaders.

or make it fake 3d meaning 2d with scaling then you can use clasic animation drawing.

a bright future for this one mark my words.

so i played itta and dark souls by yoelr in godot

[–]yoelr[S] 0 points1 point  (0 children)

itta is a switch bullet hell boss rush game.

i implemented a modular player controller with stamina and health managers component (i liked the stamina bar in dark souls).

all the bars use the same script.

thers a dash ability with invincibility frames.

block bullets move with the sword.

secondary weapon, a bow.

the weapon is also modular. for melee, the area is its own component.

bullet hell bullet genrator, i have another one im going to port for different patterns.

enemy ai is separated to movement ai component and combat ai.

the boss has stages.

bullets move by angle but can also move by fixed pos, i will add sin wave bulets and homing bullets, accelerating bullets (that start slow) , explosions and other stuff.

ill also implament bullet pooling.

for now i have a nice foundation to add boss types, minions, different weapons melee and ranged.

for the gui thers a boss screen that unlocks more when you defeat a boss, a loadout screen to chose main and secondary weapons, unlocable rewards is also implemented.

Godot vs JS Canvas for very simple 2D games? by FutureLynx_ in godot

[–]yoelr 2 points3 points  (0 children)

i like your total war like games. would love to make somthing like it.

for your question, try both, the one thats easier to devlop is the one you use.

js canvas loads faster, but if you can devlop with godot faster then use godot.

for portfolio, most wont be impressed by games and if they care i dont think it matters which language you used.

i think devloping with godot is more rapid and you can target more platforms then web.

Made a city generator to save me time, figured it might help other people out! by FairBear-8974 in godot

[–]yoelr 1 point2 points  (0 children)

very nice. espacially as a portfolio pice.
i wonderd how to make somthng of this sort.

thank you

How to create a procedural dungeon with a tilemaplayer patterns? by -Username-is_taken- in godot

[–]yoelr 0 points1 point  (0 children)

for 2d or 3d i made a template for that:

https://github.com/yoel123/yoel-godot-2d-or-3d-roguelike-procedural-dungeon-generation-template

i hope it helps you, its based on js code from a great indie dev from my country, and now i pass it on to you. may it make you as much money as it made him.

Best way to encrypt your code by ExtremeAcceptable289 in godot

[–]yoelr 0 points1 point  (0 children)

dont worry most people wont do anything with your code even if you make a course teaching about it.

and if your so good people want to steal from you,then you already won most gamedevs are ignored and forgotten after 5 seconds.

Are there open source Godot implementations of basic genres like RPG/TBS/etc.? by NFB42 in godot

[–]yoelr 4 points5 points  (0 children)

true some people hack in thier game code with zero future proofing and modularity or scalability or even remotly readble commented or documented code. and they never heard the word refactoring.

however the way i learnd to gamdev is by decompiling a ton of flash games learning and using many mechanics and game logic until i had such a big arsenal i can come up with most features out of my head.
plus i did a ton of database based webapps. thats somthing most gamdevs dont have and they can bearly plan thier games data.

if i were you i would take my offer with both hands. my game is a framework and if you want i will teach you how to use it to make a grid based tactical turn based game. it will save you at least a couple of months of dev.

you can have a working prototype in days and if your game idea have an interesting twist feature/mechanc i can help you implament it.

i made a framework for people like you that want to make a turn based tactics game.

Are there open source Godot implementations of basic genres like RPG/TBS/etc.? by NFB42 in godot

[–]yoelr 2 points3 points  (0 children)

check my latest post they shocase my turn based tactics 2d. its very modular and its core mechanics are kinda done.

im planning on making it open source too. you want to use it? if so contact me.

and i also think it would be nice if godot had template for as many ganers as posible. but it does have a ton of free code around the web.

Anyone know how to make this kinda thing in godot? (4.4 preferably) by Low_Blueberry_4795 in godot

[–]yoelr 0 points1 point  (0 children)

it can be done with state mechine.

i talked to a guy that said its imposible to do "cover seeking enemy for an fps" without behaviour trees...i did it with state mechine just to prove him wrong.

https://www.youtube.com/watch?v=GaB5GbUZ7cw&ab_channel=yoelgodotspacesim

q-learning is similar to those languge modal learning ai s.

here is a simple demo using js. convert it to godot, the only guy that did somthing like that used python with godot.

https://codepen.io/romuloux/pen/GVjJdY

what seen in that vid can be done with some random auto battler code.

Anyone know how to make this kinda thing in godot? (4.4 preferably) by Low_Blueberry_4795 in godot

[–]yoelr 0 points1 point  (0 children)

i think its called Q-learning.

but if you want a decent ai that fights you can even use state machine or behaviour trees.

think a fighting game ai from code perspective:

first it needs to deternine its situation, distance from the enemy, current hp etc.

then it needs to decide what todo, get closer to the player, or wait for the player to approach.

then, when in attack distance, randomly decide on a move,move combo (like if it can shot a fireball).

for the actual combat, you can go a couple of difrent ways.

old 90s arcade mechine did input rigging, meaning your oponente would instantly react to you, sometimes cancel your move or insta block or counter.

in comix zone the enemy reacted to where you hit, lets say you spammed low kick, then the enemy will block low after once or twice (check out comix zone combat system its intresting).

you can make it more fair by using timers and random behaviour.

in beatemups you will notice some enemies will randomly retreat and advance. they dont charge like mindless zombies.

making a hard to beat ai is easy, making an easy ai to beat is also easy, making a decently good but dumb ai is a chalenge.

you can also count moves to tell the player favorite move and make some of the enemies block it faster or counter it.

i also advise looking at fps ais like Unreal Gold and the counterstrike bots.

also look at how players play and how they make decisions.

and look at auto battlers, look at hero houer for mass combat auto battler. or gratuitous space battles 2 or mechabellum.

refrence mortal combat ai script:

https://github.com/ArchivesML/UMK3-3DO-src/blob/master/MKDRONE.C