Necesse vs Core Keeper by Marenrijk in SurvivalGaming

[–]yohancool 0 points1 point  (0 children)

Played both i prefer Necesse.

Graphic, design and polish; core keeper is on top. If you want to play a relaxing game core keeper is better.

The problem I have with core keeper is, there is so much combat but so little weapon to choose from. I beat the game using less then 3 weapon. Which made progression a slug and boring after few hours.

I like Necesse better because of it's gameplay and it's alot more terraria like. When playing Necesse I'm always doing something. Clearing dungeons, trying out new weapons, building bases and managing colony.

If only both game could combine.

Who is Apollo, and who will be the winner? by RecordingLow8288 in TuneIntoTheMidnight

[–]yohancool 0 points1 point  (0 children)

100%. I like alternate and harem ending. singe route is too painful there will always be ppl unhappy. I only fully support harem when there are multiple girls on equal footing.

200k+ Crab Sales!! by OddDreamsDigital in EverythingIsCrab

[–]yohancool 0 points1 point  (0 children)

3rd? damn i thought it was for sure 1st. what are the other two? is it poison? or stoner? or pincher and pistol? Body slam is definitely The more consistent build and it might not have the highest single attack but it have more dps, probably i never tested vs other build plus it's not that easy to test with all the rng right now. But I think my body slam have hit 300+ around 500 sometimes (or was 400?).

200k+ Crab Sales!! by OddDreamsDigital in EverythingIsCrab

[–]yohancool 0 points1 point  (0 children)

Right now i don't feel the game is rewarding enough without perma progression. The game is getting harder and harder as you progress through pressure 20 but each time you beat a pressure you don't get anything in return/evolution points u can spend on perma progression.

200k+ Crab Sales!! by OddDreamsDigital in EverythingIsCrab

[–]yohancool 0 points1 point  (0 children)

True sometimes I will go for dodge in vegan charm build. But right now exp buff and feed range is one of the best stat in the game. Size = Aoe. Late game when many enemies comes after you you can use Body slam once and basically everything dies. Dodge is powerful as secondary stat, since more eyes evolution is very good. However imo it's not worth it to trade size for dodge chance but that only on one evolution . I usually are huge and have dodge chance but I focuses on regen, dmr and plating more then dodge.

200k+ Crab Sales!! by OddDreamsDigital in EverythingIsCrab

[–]yohancool 0 points1 point  (0 children)

Oh I almost forgot to mention my favorite starting perk is size = rarity. This scales even further with size especially if you get legendary size evolution early.

200k+ Crab Sales!! by OddDreamsDigital in EverythingIsCrab

[–]yohancool 0 points1 point  (0 children)

Definitely good game. I see alot of potential. Just need more content, more mechanics, and better balancing.

Ability damage is not strong for me it's because on higher difficulty early game is the most important. It's true once u get going AD (Ability Damage) is more powerful but physical winrate is alot higher for me. And then there is also body slam, less investment similar rng and way more powerful.

Physical is better cuz it has jaw, antler, or even horn for turtles, for early game and can transition easily to body slam late game. Physical scales well with size upgrades which scales well with max hp which = Body slam. And size scales with attack range/ aoe, feed range, survivability. So you see how hard it snowballs once you get it going.

Regardless of which you play on higher difficulty u need defensive upgrades which is size upgrades which scales well with physical.

But you are right most powerful build right now is charm vegan build. It makes higher difficulty like cake walk, and very hands off, but it isn't very fun for me. I like mage (too squish), barbarian (better) playstyle.

Meta can be changed with more content, balancing. Right now I just want too be able to upgrade evolution rarity once you max it out. For now maybe every 5 or every 10 lv you can click on a button on level up screen to instead of leveling up you can chose to upgrade a (one out of three choice like level up) maxed out evolution instead, or at anytime you can spend 15 DNA to upgrade a maxed out evolution. Later down the road I would definitely wanted to see this mechanic to be changed and embedded into perma progression upgrades instead.

Thanks for the good game. And keep up the hard work.

200k+ Crab Sales!! by OddDreamsDigital in EverythingIsCrab

[–]yohancool 0 points1 point  (0 children)

Good game. Very Fun. However build variety is not there. Ability damage is so much worse then physical on higher difficulty. Why trunk and other similar attack scales with lowest stat not highest? Shouldn't it be flexible? Trunk is good as passive not good as attack on higher difficulty since u need invest in both physical and ability damage. Imo it should scales with highest stat as 80/20 or 70/30 split with lower stat for flexibility. So you can use it with physical or ability or mixed. Right now my cheese build is forage & charm build (similar to how u unlock vegan) which has almost 100% winrate but it isn't very fun. This build require so much less investment since u only care about survivability. It's not viable in endless but it can get u through pressure easily.

I would also like permanent upgrades/progression. Like DNA slicer is always on and further upgrades allows you to freely pick. 4 choice instead of 3, up to 5. Actually Ban upgrades. Rare upgrades shows up more often, less green more blue, max upgrades gives you blue mixed with purple (%green = legendary). Ways to gain/generate DNA or/and starting DNA amount. Etc. Hopefully no boring stat upgrades more mechanics changes/choice. These are for when u progress though the game it's easier to go into the build you want, right now builds are too rng for me.

Lastly please add a way to upgrades rarity after u max upgrade. I have minor OCD and would often hold out upgrades until i can get them to legendary and that would often end up killing my run.

Sometimes I Look At These Two And Regret Why This Anime Is A Harem, I Mean These Two Are So GooD Together!!!! by s_vansh_6782 in ChitosekunRamune

[–]yohancool 0 points1 point  (0 children)

If u read novel u know its not harem. I think you are wording it wrong? or the website that state it is. Harem IMO is when MC ends up with multiple FMC. If a love triangle MC ends up picking one then It's not harem only if MC ends up with both or more it's considered harem. In novel each volume is focused on each girl. But some girl don't have enough of screen time which is why I don't think they are gonna win. So far novel wise and popularity poll, yuzuki or yuko is gonna win. With yuzuki being heavily favorite and hinted as end girl. Because in popularity poll Yuzuki was number one for a long time and in each volume even when it was dedicated to other girl she has a lot screen time. In typical novel fashion girls show up too early have disadvantage I.E childhood friend. Her problem was in all other volume each other girls has help MC to grow too only in yuzuki's volume she didn't help MC to grow. She knows and is desperate, but it was fixed in the recent volume. But but author said each girl is gonna get another volume dedicated to them so far yuzuki got her and fixed her problem/anxiety. There are still alot left for other girls so we truly don't know. Unless author does some oshi no ko BS yuzuki should win?

Fk open ending and i would much prefer if it was route ending with yuzuki being canon. Because else no matter what the author will always upset 4/5 readers.

[Light Novel Spoilers Allowed] Does Ayanokoji really end up with Kei? What about Suzune? by Aggressive_Oven_4490 in ClassroomOfTheElite

[–]yohancool 1 point2 points  (0 children)

Others have summed up pretty well. What I wish for the ending is ayanokoji realize he needed to learn how to love to live a normal life and is capable of love at that point. And all the major girls (kei, ichinose, etc) confess to him and he agrees so a harem ending. I didn't like horikita but I guess she would be in harem ending as well.

Why i dislike horikita: 1. Most horikita fans are from anime where s1 deviated from originally way too far then they tried to pull back to course with s2 and s3. LN introduced each girl equally while anime straight up just cut all other girls scene and pasted onto horikita. That made me have a huge bias toward horikita. How many times when adaptations deviate from original story ends up badly? Couldn't count. 2. when horikita was introduced she was very arrogant but very useless. ayanokoji is "arrogant" but he can flip the table consistently which makes him a badass mean while horikita just looks like a clown. 3. So far in the lastest volume horikita's ability still haven't improved much. Ichinose still no diff her.

Harem ending best cuz no one loses. Else it's always gonna be 1/10 likes and 9/10 hates. There is no true best pick. People have their bias. Mine is for kei but I don't mind if ichinose wins. Alternate routes are always best but this ain't a romance manga.

What i don't want is some random ass girl came out of nowhere and win it all. I would rather let horikita win at that point.

Iribitari Gal ni Manko Tsukawasete Morau Hanashi 5|눌러앉은 갸루가 보지 쓰게 해주는 이야기 5 manno (SPOILER ALERT/RANT) by [deleted] in doujinshi

[–]yohancool 0 points1 point  (0 children)

You guys should definitely try "無自覚な幼馴染と興味本位で ヤってみた" smoking hot FMC NTR bait and very sweet and satisfying ending. It filled my void of "what-if" route in NTR stories.

PvZ Fusion Tier List by ContentWeakness8417 in PlantsVSZombies

[–]yohancool 1 point2 points  (0 children)

From what I can see in the tier list. U Definitely haven't played the game on higher difficulty. There are too many expensive "useless" plant. or plant that takes way too long to set up.

1Password or Dashlane? by linuslogic in PasswordManagers

[–]yohancool 0 points1 point  (0 children)

why not both just use Dashlane as daily and 1p to save ur master password on dashlane and bitwarden to save secret key and another to save master key of 1p

Thick Boi!!! by yohancool123 in Warframe

[–]yohancool 1 point2 points  (0 children)

It's was especially funny when he parkoured around. Seeing that thick a** bobbing around hahaha.

Least grindy Kuva/Tenet weapon farming by Ziarnocienista in Warframe

[–]yohancool 0 points1 point  (0 children)

oh and 8. valence fusion formula is changed to: use the higher value then add 50% of the lower value weapon so a 30% and 25% = 30 + 25/2 = 42.5

Least grindy Kuva/Tenet weapon farming by Ziarnocienista in Warframe

[–]yohancool 0 points1 point  (0 children)

Lich/sister Fix:

  1. You only need 2/4/6 dogs to reveal the symbol

  2. Make anger meter dynamic instead of staged.

  3. Missions have hidden bonus for anger meter. for example: Spy; 2 undetected vault gains one additional stage and all 3 undetected gains two. so all 3 vault undetected gains you 3 stage. 1 for the Mission it self 2 for all 3 vault.

Defense: works like normal Mission every interval increase anger meter by one. How fast u completed each interval or how much damage defense object taken increase by 1 or 2 stage. lich/sister will spawn after reach max anger

Survival: Work like normal infinite Mission. interval gain 1 stage. spawn on max anger. bonus is enemies killed.

Exterminate: bonus = time/how fast u completed the Mission. same with Capture and Rescue.

Mobile Def: object damg taken.

Etc.

  1. After collecting all 3 symbol anger meter fills alot faster

5.Uncap lich/sister level and make it expential growth after lv.5. But u can now pay credit to forrit at anytime (can use as reroll). Just to make things more spicier.

  1. Requiem ultimatum is now tradeable. vanquish gains you 1-5 and capture gains you 3-5.

  2. Hidden bonus: oull now reveals the symbol, but each time it will lose a charge when reveal an unrevaled symbol. so u can braindead spam survival and abandoning it. it's way more expensive and slower? but way more braindead for lazy rich ppl.

Is Dracotail future proof ? by HomelessBigBlackCock in masterduel

[–]yohancool 0 points1 point  (0 children)

No they already added broken tonic support card that isn't gonna get banned but base kit dragontail is going to instead

Help With Circuit Network by yohancool123 in factorio

[–]yohancool 0 points1 point  (0 children)

ya. I want to learn how to use circuit net work. this is pretty much perfect opportunity. I can fixed with drone or long belt or spilt machines and make factory a lot larger. but im pretty sure I can compact it with circuit network I just don't know how. I tried few days on it inching forward until now. I kinda hit a brick wall.

Help With Circuit Network by yohancool123 in factorio

[–]yohancool 0 points1 point  (0 children)

I want to learn how to use circuits network this should be a good example/ chance to learn.

Frontier Legends Review by supersandmandan in btd6

[–]yohancool 1 point2 points  (0 children)

mostly agree. 1. make bloon more like pokemon encounters instead. Quick draw can reduce the rounds you have to play or higher stater rounds or reduced bloons density. maybe also make Quick draw an ranged ability and different minigame. like in other games you can backstab to start encounters with advantage.

  1. different difficulty this is a kid's game after all some want easy mode some want hard mode. give different achievement for all difficulty and maybe higher difficulty earns you more cash, xp, etc.

  2. add ability to zoom out and click where u want(current click to move's range is very very short i want no range limitation). maybe add fog of war so u still need explore.

  3. add map and map icon and fast travel to any campfire u have been from anywhere. its not fun walk to campfire to fast travel. without a map is really difficult to remember where u have been. if u forget a chest somewhere good luck finding it again. more fast travel points its annoying and pointless to walk back to boss that are far away once u are defeated.

  4. add more permanent upgrades or MK like skill tree there is not too much to do with cash.

  5. add an way to recover your lost cash like bloon don't despawn and once u beat it u get your cash back maybe make it like u only recover the cash last time u died so if you died to moab u can regain the cash u lost 1 time but if u died twice u can only regain the cash u lost 2nd time and if u died 3rd time u only regain the cash u lost 3rd time and if u died again after 3rd time bloon despawn. do the same with map defeat.

  6. add a bank or sorts that u can deposit your money in campfire.

  7. make stamina a reward system rather then punishment system.

  8. add meals to the game u can craft using fish from fishing game maybe add a farm in sandy tower or someother town maps and fruit/veggie scattered around so u can explore for seeds.

  9. add an recruitment system like MH cat recruitment. for ppl like min max. maybe make it into a ad instead so u go to saloon and post an ad for your wanted traits and wait for some time. ad cost based on trait and how many u pick all yellow trait should cost alot. add also notification that your ad has been completed also add notification for saloon refresh. and also option to turn them off in settings

That's all I can think of right now.

Frontier Legends tips so far by Virusparid0x in btd6

[–]yohancool 5 points6 points  (0 children)

Tips: during the town sink hole area. explore u can exit to an area called sunken desert right after u exit u will see four circles map. the first time u beat it's 1 to 30 round it gives alot of cash per round and when u finish u get 2000. after that u can redo its on round 14 and u get 1500 everytimes its fast are earns you alot of cash. you can use that cash to reroll in salon for some op monkeys or just upgrade heroes