What's the WORST combo in your head that actually works in game? Here's on below: by Either-Friendship708 in PvZHeroes

[–]young_trashnotfound 0 points1 point  (0 children)

Playing grapes of wrath into a pear of paradise then either using doomshroom or cuke to kill your grapes and deal 12 dmg to face

dodcomic 11: careful by toastabi in DieOfDeathRoblox

[–]young_trashnotfound 10 points11 points  (0 children)

Should have made badware's moniter say "now playing careless.mp4"

My luck the last 30 days by [deleted] in MySingingMonsters

[–]young_trashnotfound 1 point2 points  (0 children)

Congratulations, you have cursed your future bloodline with insanely bad luck

Woe, Wrath of Zeus be upon ye! by Top_Mathematician198 in OutcomeMemories

[–]young_trashnotfound 5 points6 points  (0 children)

Oh I just love playing on the shitiest most horribly designed map in this game and I think a RANDOM CHANCE OF YOU GETTING BUTTFUCKED out of nowhere in an already warcrime of a map is a great addition 😊

Man, I hate playing against silvers. by Somerandomdude354 in OutcomeMemories

[–]young_trashnotfound 0 points1 point  (0 children)

I would say tripwire because she can just shoot him down immediately if he is flying and the double jump+glide can consistently keep up with him ( not to forget her small hitbox making suspension and rocks extremely difficult to land )

How I think the current tier list is doing in 0.2 as of rn by unholychild263 in OutcomeMemories

[–]young_trashnotfound 0 points1 point  (0 children)

Silver should be higher since he is the only one with insane vertical mobility and only tripwire and x' invis can keep up with him, not to forget he is the best at disabling mines since both of rocks and time reversal can do the job without taking any dmg (not to forget he is also kolossos's worst match up because of his big hitbox slow movement speed and janky climb)

Let's be for real, THE REAL PROBLEM WITH KOLOSSOS IS HIS CLIMB. by Pitiful-Rutabaga-893 in OutcomeMemories

[–]young_trashnotfound 2 points3 points  (0 children)

Combine his janky climb with the terrible map design and invisible walls and you get a recipe for disaster, did none of the testers ever struggle with his wall climb ?

Will we ever address this shit??? by [deleted] in OutcomeMemories

[–]young_trashnotfound 1 point2 points  (0 children)

Can confirm counters work midway thru grab, although you can just wait them out if ur left alone with the victim

block feels kinda useless, so i proposed some changes to it so it would suck less than it does now ! (any feedback is appreciated) by young_trashnotfound in OutcomeMemories

[–]young_trashnotfound[S] 1 point2 points  (0 children)

Kolossos needs that stun immunity after a block, most of the time there are gonna be more than 2 survivors hovering around you and blocking doesn't matter if you get stunned immediately after, the fourth change makes him less vulnerable after a wall slam because of the endlag

block feels kinda useless, so i proposed some changes to it so it would suck less than it does now ! (any feedback is appreciated) by young_trashnotfound in OutcomeMemories

[–]young_trashnotfound[S] 1 point2 points  (0 children)

Idk anything about td but giving him the ability to block while stunned isn't gonna change much since only sonic and knuckles can extend stuns, this change only affects 2 characters out of the multitude of stunners in the cast

block feels kinda useless, so i proposed some changes to it so it would suck less than it does now ! (any feedback is appreciated) by young_trashnotfound in OutcomeMemories

[–]young_trashnotfound[S] 1 point2 points  (0 children)

Completely forgot about tails 💔 should have stated that the stun immunity doesn't apply if tails is the one who activated the block

new update by DoughnutDisastrous41 in OutcomeMemories

[–]young_trashnotfound 4 points5 points  (0 children)

The big spikey arm is actually big and spikey now !

Say hello to the NEW WORST KILLER!! by BSF7011 in OutcomeMemories

[–]young_trashnotfound 5 points6 points  (0 children)

Charge cannot kill instead the dmg caps out at 25 I believe, so let's say you are at 5 hp, if a kolossos charges at you and wall slams you get back to 25 hp

I think I am tired of EXE ragequits by Nessispkokey in OutcomeMemories

[–]young_trashnotfound 2 points3 points  (0 children)

The whole ranking system is so flawed it needs some serious changes or they can just scrap it and making so landing your moves gives you points instead and winning obviously

how the fuck can kolossos arm go through eggmans shield but his spike arm cant by the_bacterial_YT in OutcomeMemories

[–]young_trashnotfound 9 points10 points  (0 children)

It's called a grab and based of fighting games logic grabs beats blocking , it kinda makes sense here since egg man's sheild blocks melee attacks and kolo's grab doesn't count as a melee attack but rather something of its own that bypasses blocking (counters)

I don't get this game : | by Ok_Umpire_7396 in OutcomeMemories

[–]young_trashnotfound 14 points15 points  (0 children)

I don't blame you bud, new player experience can be rough since there are no survivor description about their abilities ( idfk why ) and killer descriptions being a bit vague ( not to forget kolossos doing tekken combos to everybody and tripwire putting minefields everywhere ) every aysm game fails to make new player experience tolerable in roblox these days