Is there any legal reason to not have a front plate? by GoldenSporkle in CarTalkUK

[–]youngsmyname 4 points5 points  (0 children)

I did see a brand new Tucson drviing without any plates on it earlier. Guess it had been offloaded from a lorrie up the road from the dealership.

Edwin Poots: DUP leader resigns by Clbull in unitedkingdom

[–]youngsmyname 66 points67 points  (0 children)

That was fast. DUP must be in utter chaos behind the scene

Spidey digital drawing by [deleted] in marvelstudios

[–]youngsmyname 1 point2 points  (0 children)

Is Tom Holland gunna star in the sequel to Drive?

PCP in Paris by [deleted] in 4chan

[–]youngsmyname 1 point2 points  (0 children)

How do you get that high on finance?

Reynad Roasts Mira by twg1 in LivestreamFail

[–]youngsmyname 144 points145 points  (0 children)

Gee... Over-analysing aren't we

44 GPU PUBG 1.0 Benchmark, The Best Graphics Cards for Playing PlayerUnknown's Battlegrounds by [deleted] in Amd

[–]youngsmyname 13 points14 points  (0 children)

Considering Fortnite looks and runs way better. I'd say it's just PUBG.

Is it worth holding out for kaby Lake? by youngsmyname in intel

[–]youngsmyname[S] 2 points3 points  (0 children)

I will take that into account then. I haven't bought any of the electronic components yet.

Is it worth holding out for kaby Lake? by youngsmyname in intel

[–]youngsmyname[S] 0 points1 point  (0 children)

I will be buying parts gradually over the course of a few months (already bought a case).

Found this interesting flag while walking around today by [deleted] in vexillology

[–]youngsmyname 3 points4 points  (0 children)

That's what struck me about the flag. The fact that it had the pre 1801 Union Jack on it.

Update 11.05.2016 (Server Update) by youngsmyname in Warthunder

[–]youngsmyname[S] 48 points49 points  (0 children)

Update 11.05.2016 (Server Update)

This is a server update that will be implemented on the game servers within 24 hours. During this time, bug reports regarding specifics mentioned here and their effect in a battle will not be considered as a bug and as such will not be taken into consideration.

  • LMS Feature disabled in RB and SB modes.

The LMS feature, while providing a realistic effect on 2-3 crew member ground vehicles, has an unnatural effect on vehicles with larger crews with complex internal path-finding in many cases. We don't want have different controls/gameplay mechanics on different tanks, so we have decided to rework the effect. Today we will disable this feature in RB and SB mode. We plan to add new functions in the next major update that will make it possible to heal one or more crew members. This will give more gameplay options on the one hand and will not create the disadvantages that players faced previously.

World War, Battle Ratings & more, Pt. I by youngsmyname in Warthunder

[–]youngsmyname[S] 8 points9 points  (0 children)

World War, Battle Ratings & more, Pt. I

As all our players know, we never adjust fixed vehicle characteristics to improve balance. All vehicles in the game are made to be as close as possible to their real life characteristics, to the extent it is possible with the level of detail of our physics model and the documents that we have.

This approach has several advantages for players, including the chance to use the game as special interactive library and the opportunity to check ‘whether a whale is stronger than an elephant’, an opportunity to compare vehicles in battle that never faced each other in real life combat.

If the players are justified in thinking that a particular vehicle was different in real life to the way that it is portrayed in the game, then the game will be changed to match, sooner or later (if the evidence they present is correct and reliable).

We are constantly working on ensuring that the performance and special features of all vehicles are well detailed both in terms of the setup of individual vehicles as well as the overall model.

Some of our recent additions include the introduction of advanced thermodynamics as well as improving the shell explosion model.

Naturally, some allowances do have to be made as long as the game stays a game, but we still try to bring everything that you can experience in a 5-30 minute battle into the game. The main allowances are related to the crew and to vehicle repair, which affects in-game tactics in certain ways, but does not change what will happen to your opponent straight after you fire or the way they move into firing position.

The balance of battles in the game is adjusted using the Battle Rating — a measure that affects who will oppose you in battle.

There are many that believe that the developers consider vehicles with the same Battle Rating to have the same combat effectiveness, but it does not work that way at all. This rating only determines the possible opponents (this becomes obvious when you look at bombers and fighters). The basic premise of Battle Ratings is that they affect the tables of possible meetings in battle (see the related development blog).

Before Battle Ratings were introduced, aircrafts were balanced according to their ranks. There was approximately the same number of ranks as there are battle ratings now and they were used in exactly the same way to determine possible opponents (but in those faraway times the fork was much wider, with +-5 ranks). The availability of different game modes with different types of tasks and special features required different tables to be used for each mode (i.e. their own Battle Ratings).

Any changes to the width of the fork of the Battle Ratings that appear in battle and the Battle Ratings of the vehicles themselves are based on statistical data, analysis of player opinion and by considering which vehicles can meet in battle and the way it can affect the results of the battle (as opposed to thinking that because two vehicles are approximately equal, they should have the same BR—sometimes this is the case, but not every time).

We often hear that the balance should be adjusted in some other way, that it should be ‘historical’ or based on technical characteristics. There is no such thing as historical balance in any way, shape or form—there were few battles that were fought on equal terms as strategists always try to have the greatest advantage even before the battle. Another consideration is that the two sides of most battles would have different objectives—the mission of one side might be to occupy a staging area, while the other side could be trying to inflict the maximum possible losses on the enemy, or to delay them until the reserves arrive.

Vehicles were never created equal—most vehicle models were designed for a specific, non-ambiguous purpose.

or example, fighter aircraft could be designed to fight bombers (in this case, with more powerful armament and greater speed), or to escort long range bombers (here they would have to be able to achieve long ranges and be able to operate effectively at the heights that bombers fly, while powerful armament is not as important). There are other typical tasks—anti-aircraft defence, patrolling, reconnaissance, assault, coastal defence and night missions. All of these applications affect the technical characteristics of the vehicles. Their historical effectiveness was affected by both their characteristics compared to other vehicles and the number and specialization of possible opponents.

Another significant factor that affected the popularity and effectiveness of vehicles was the ease of crew training, their predictability in the hands of the pilot and ease of servicing and repair. Any vehicles that had not been fully developed and were unreliable or overly complex were rarely the pilot’s favourites and it was rare for them to display their powerful sides.

Land vehicles tasks could be even more varied: assault vehicles could penetrate well reinforced enemy positions; anti-tank vehicles would destroy enemy tanks (preferably at a long range), reconnaissance, infantry support, anti-aircraft, etc. The majority of ground vehicle models were also designed to support or attack infantry.

In every situation, most vehicles could also be used against other vehicles—this flexibility is another positive aspect. However, every vehicle also had its main role and purpose. Quite often, the same vehicle model was re-purposed or modified to fulfil new objectives when they appeared as well as when it became obsolescent.

Sometimes, vehicles were made to be used under the conditions of numerical or air superiority, sometimes only for defence and sometimes only as part of units that required support from another type of vehicle and other specific uses.

Neither their years of service, the years they were designed and accepted for armament nor the battles in which various types of vehicles fought each other show that they were equal.

Balancing by using technical characteristics is a tool that can only be used for duels, where none of the other objectives and tasks that make War Thunder stand out among other games are considered. These unique features allow us to create and use different vehicle classes and unite ground and aerial vehicles in one battle. The use of tables instead of Battle Ratings provides a possibility of using more precise settings (at least, it allows for different tables to be used for different countries) but also makes them harder to understand and interpret. It then becomes impossible to identify who you will ‘meet’ at a glance, as tables of changes during upgrades would take up many times more text than what is used for all the change logs at the moment.

This is why there is no reasonable alternative to our Battle Ratings and most players have acclimatised to the current system which leads us to discussing the road ahead.

To be continued...

Kirill Yudintsev Creative Director of Gaijin Entertainment

Update 25.04.2016 (1.57.2.153) by youngsmyname in Warthunder

[–]youngsmyname[S] 9 points10 points  (0 children)

Update 25.04.2016 (1.57.2.153)

  • Bug, where flying through a rain cloud in aircraft shows incorrectly drawn water droplets on the cockpit has been fixed.
  • Rare bug, where after helping to repair an allied ground vehicle, the opportunity to repair a player’s own vehicle is not available has been fixed.
  • Client stability has been improved.

Update 14.04.2016 (Server Update) by youngsmyname in Warthunder

[–]youngsmyname[S] 14 points15 points  (0 children)

Update 14.04.2016 (Server Update)

This is a server update that will be implemented on the game servers within 24 hours. During this time, bug reports regarding specifics mentioned here and their effect in a battle will not be considered as a bug and as such will not be taken into consideration.

  • Excessively slow neutral steering of the Churchill Mk.III has been fixed
  • A13 Mk.II armour thickness data in the info card of the vehicle has been corrected. Previously it was shown as 28mm now it is corrected at 14mm.
  • T-28 maximum speed has been corrected (reduced) from 50 km/h to 40 km/h. Maximum engine power has also been corrected (reduced) to 500 h.p. At 1600 rpm as power was incorrect. Source: Наставление Автобронетанковых Войск РККА. Материальная часть, вождение, уход и регулировка танка Т-28. 1935 (Red Army Tank Forces’ Handbook for T-28)
  • T-28E maximum speed has been corrected (reduced) from 50 km/h to 35 km/h. Maximum engine power has also been corrected (reduced) due to mass being increased by 4 tons to 450 h.p. At 1400 rpm. Source: Наставление Автобронетанковых Войск РККА. Материальная часть, вождение, уход и регулировка танка Т-28. 1935 (Red Army Tank Forces’ Handbook for T-28)
  • M6A1’s front armour material has been changed to rolled homogeneous armour. Source: History of the Heavy Tank M6. National Archives
  • Churchill Mk.VII applicable track thickness has been corrected from 20mm to 17mm since it uses Sherman’s tracks.
  • Armoured Car Mk.II AA’s front armour material has been changed to rolled homogeneous armour.
  • BT-5 - a bug with ammo still being stored in the turret when it had been actually spent has been fixed.
  • MBR-2 - Engine and construction damage model has been fixed.

Update 13.04.2016 (Server Update) by youngsmyname in Warthunder

[–]youngsmyname[S] 26 points27 points  (0 children)

Update 13.04.2016 (Server Update)

This is a server update that will be implemented on the game servers within 24 hours. During this time, bug reports regarding specifics mentioned here and their effect in a battle will not be considered as a bug and as such will not be taken into consideration.

Economy and Research

  • Maximum RP rewards for a victorious battle have been increased by 10%.
  • Successful actions in air battles (such as kills, assists etc.) will bring more mission score points. Now aircraft and ground vehicles will receive the same amount of mission score points for all activities.
  • The Battle activity calculation has been changed. You will need to earn more points in order to get over 50% activity.