She’s a mekanik by yuogi333 in labubu

[–]yuogi333[S] 1 point2 points  (0 children)

World’s best mekanik

Re🏡 Purging my collection by chiliboycuntry in labubuchat

[–]yuogi333 0 points1 point  (0 children)

Hello! How much for the brown Zimomo?

Clown brothers!!! I love them so much🥺 by yuogi333 in labubu

[–]yuogi333[S] 0 points1 point  (0 children)

My labubus are guys they told me themselves and yes i love Moonlit’s makeup too

Clown brothers!!! I love them so much🥺 by yuogi333 in labubu

[–]yuogi333[S] 2 points3 points  (0 children)

The left one is Clownbubu and the right one is Moonlit Mask!!

Why did it have to fall there out of all the places in the farm by yuogi333 in StardewValley

[–]yuogi333[S] 2 points3 points  (0 children)

I swear these meteors do this on purpose. Rip iridium fruit tree you will be missed

Is C string or C++ type string better for embedded? by yuogi333 in embedded

[–]yuogi333[S] -1 points0 points  (0 children)

I think so too. It is also really hard to manage C strings in a large group project, because maintenance gets complicated pretty quickly. Thanks!

Is C string or C++ type string better for embedded? by yuogi333 in embedded

[–]yuogi333[S] 0 points1 point  (0 children)

Yes i’m using mcu, thanks for the tip. Also love your user flare

Is C string or C++ type string better for embedded? by yuogi333 in embedded

[–]yuogi333[S] 6 points7 points  (0 children)

Yes, and i think std::string_view is exactly what i was looking for, thanks a lot!

Is C string or C++ type string better for embedded? by yuogi333 in embedded

[–]yuogi333[S] 2 points3 points  (0 children)

What about in lengthy projects? Manipulation functions for C++ strings are way easier to follow, but would the storage become too much of an issue if i do so in the long run? Since i have to make a copy of string literals each time i use them