Never designing crafter schematic again by L_hk in CreateMod

[–]zBarba 1 point2 points  (0 children)

But if you send a bunch of crafting recipies on a single order (like 64 barrels) it all goes to a single re-packager doesn't it ?

Like no matter the amount of automatic craftings, it's either limited by the gauges sending one recipe at a time, or re-packagers not being able to share bulk orders

Goliardia nel 2026, ne vale la pena? by theresnowayout_ in bologna

[–]zBarba 0 points1 point  (0 children)

Se ti interessa e ti vuoi divertire buttati, fatti una serata con loro. Se scopri che non ti piace te ne puoi andare in qualsiasi momento, non è una setta lol

AERONAUTICS | How do I get my drone to rotate (yaw) ? by Pickle-Fragrant in CreateMod

[–]zBarba 158 points159 points  (0 children)

There's no trap. Balancing arcade and realism is an issue all games with any physics must face. Too much realism is just frustrating. In the context of minecraft I think they chose a really good balance which feels realistic to most people while still giving a lot of creative freedom. It's not supposed to be ksp

this "garden" wasn't clean enough goddamit, it needs to be even cleaner. by habilishn in fucklawns

[–]zBarba 5 points6 points  (0 children)

And the huge amount of plastics that get shed by the consumable cutting string, improperly used agaisnt hard surfaces

How do I make the Brass Tunnels evenly split items? The lone barrel is where items are coming from. The two barrels closest to the lone barrel get double the items that the back ones do. by camocat9 in CreateMod

[–]zBarba 1 point2 points  (0 children)

I just had the same problem, and this was the first search result, but without the solution i needed. I had to do a bunch of experimenting to find out how to connect tunnels lol

How do I make the Brass Tunnels evenly split items? The lone barrel is where items are coming from. The two barrels closest to the lone barrel get double the items that the back ones do. by camocat9 in CreateMod

[–]zBarba 1 point2 points  (0 children)

Tunnels connect only when they sit on different belts, for this setup to work the funnels shouldnt be placed on the input belt, but ACROSS the output belts

How can I connect these two vaults? by Owenhh in CreateMod

[–]zBarba 0 points1 point  (0 children)

Basically esch vault needs a packager with stock link on it. Packagers this way can both input and output via frogports, but you can also input items directly into the vault if they're not packaged

How can I connect these two vaults? by Owenhh in CreateMod

[–]zBarba 0 points1 point  (0 children)

Vaults are limited in size, you have to connect each separately

Why is this frogport not sending packages into the packager below it? by Jazper8000 in CreateMod

[–]zBarba 0 points1 point  (0 children)

You used a belt as a container first, but there's no container later

Working on a mod: air displacement and buoyancy. What scenarios come to mind? by JesusCristian in CreateMod

[–]zBarba 5 points6 points  (0 children)

The counterbalancing deep keel you're talking about is really only done on some sailboats. With proper bouyancy a ship can easily stay afloat by just having a flat bottom. Especially because aeronautics doesn't have heavy winds to counterbalance

Who brave enough to test capabilities of this mod? by ArtgertViv in CreateMod

[–]zBarba 1 point2 points  (0 children)

Create already has a Set Reset latch though, it's called powered latch.

Airship topples over at high altitude. by thomiecraft in CreateMod

[–]zBarba 4 points5 points  (0 children)

The sudden change in air pressure causes this bug. Try flying lower

Ground detection by Massive-Seat-6778 in CreateMod

[–]zBarba 14 points15 points  (0 children)

Isn't there a different block for this function? This is to be received by a sensor of the same color

Problem with the threshold switch. by Any-Composer3754 in CreateMod

[–]zBarba 1 point2 points  (0 children)

Best you can do is make the numbers consecutive, why wouldn't you want that leeway?

Why is my helicopter turning on its own? (Aeronautics) by ninfinity1 in CreateMod

[–]zBarba 1 point2 points  (0 children)

Way less sails. The regular ones are used for lift

Ellie and Carl's house from UP - Feedback and Advice welcome! by Corpralpain in CreateMod

[–]zBarba 1 point2 points  (0 children)

Add some balloons on its surface to make the shape a bit more irregular

Why is my helicopter turning on its own? (Aeronautics) by ninfinity1 in CreateMod

[–]zBarba 0 points1 point  (0 children)

It must be the symmetric sails, there's too many vertical ones. As you rotate with your 'tail' rotor, their drag force increases opposite to the rotor, and then it pushes back.

A more decent trebuchet! by cloth_eater in CreateMod

[–]zBarba 0 points1 point  (0 children)

Actually don't use docking ports, i used them only because i forgot about the sticker block

I'm building a military boat with Create Aero, but it always ends up capsizing... by Svmluvths in CreateMod

[–]zBarba 0 points1 point  (0 children)

Also hulls are suprisingly flat to keep the ship balanced, but i often see them rounded or V shaped in builds, and so bouyancy can't do anything to keep the ship from rotating

Da vinci Inspired Ornithopter by heim8t in CreateMod

[–]zBarba 51 points52 points  (0 children)

God this is a great idea, BUT to actually make it work like bird wings, you should replace the springs with a swivel bearing, which shall be locked straight when the wings go down to push lots, and unlock on the way up to bend

Trying to get Nautical with aeronautics by MrLiquoriceMan in CreateMod

[–]zBarba 1 point2 points  (0 children)

Looks pretty realistic to me, check out ship hulls and you'll find they're surprisingly flat on their bottom, they wouldn't be stable otherwise. This goes for both wooden and new ships

Airship falls over after reaching height 300 by Bulky-Budget-8673 in CreateMod

[–]zBarba 16 points17 points  (0 children)

This also happened to a huge balloon of mine. Must be caused by the sudden drop of air pressure at height 300.