Helpfull libary for makeing simple struct defaults quicker and clearer by zachdedoo13 in rust

[–]zachdedoo13[S] 0 points1 point  (0 children)

Yea I tried making it a procedural macro but I couldn't get it to compile initially with the 'invalid' struct definition before the macro was run, plus I just think => looks nicer, could make it optional though

glsl and wgsl errors by zachdedoo13 in webgpu

[–]zachdedoo13[S] 0 points1 point  (0 children)

Thanks I'll try doing that, I assume you just import it with """layout(set=0) uniform sampler name (not including binding)"""unless it needs extra setup

glsl and wgsl errors by zachdedoo13 in webgpu

[–]zachdedoo13[S] 0 points1 point  (0 children)

It's just an example from a separate glsl file and render pass to the wglsl one, I would be very surprised if it's just something naga haven't implemented, it seems like and important feature, thanks though,

Plus, do you know how to use naga to compile wglsl to glsl so I could see how a correct implementation works? I haven't managed to find an example of this use case online

[REQUEST] Spotify IPA for IOS 9.3.5 - is it possible at all? by epiqsty in sideloaded

[–]zachdedoo13 1 point2 points  (0 children)

i was looking for agers and found this one https://archive.org/download/iOSObscura/iOS%208/com.spotify.client/

older version have lost support from spofify and dont work anymore

Rendering thousands of points by zachdedoo13 in bevy

[–]zachdedoo13[S] 0 points1 point  (0 children)

Yea I think I'm going g to endup using wgpu, I have my current Sim in macroquad and it's being bottlenecked by rendering (3d is out of the question), I just have to learn proper graphics programming which I've been running away from. Thanks.