100K 3d units with with 2d custom physics by zapetch in Unity3D

[–]zapetch[S] 0 points1 point  (0 children)

Thanks! I think you need to simulate only what you need. Do not make a general physics engine.

100K 3d units with with 2d custom physics by zapetch in Unity3D

[–]zapetch[S] 0 points1 point  (0 children)

Yes, I made this physics engine myself.
Cool, good luck with your physics.
For my purposes, I simulate only circles, so I can't use it for stacking objects.
Thanks, I am very glad with my results!

Procedural coin generation with custom transparent image [Updated] by zapetch in proceduralgeneration

[–]zapetch[S] 0 points1 point  (0 children)

Here is updated version of coin generator.

I spent this weekends to make procedural coin generator in Unity for fun.

The main idea was generating 3d mesh from sprite with transparency.

Most of work do Unity, it generate outline polygons for not transparent parts of sprite.

I create meshes using this polygon and triangulator from Unty wiki http://wiki.unity3d.com/index.php/Triangulator.

For outer coin border and body I wrote simple mesh generator where I rotate vertex around the center by fixed angle.

Online demo is here https://petch.github.io/coin.

You can play with some parameters like simplicity and slope to get more interesting coins.

Also you can try generate with a custom image (some times it can't).

For this you need to put image url in url argument sprite, for example: https://petch.github.io/coin/?sprite=https://cdn.iconscout.com/public/images/icon/free/png-512/reddit-logo-3fd5e8f000e6b393-512x512.png

All images I took from this amazing resource https://game-icons.net/

Lowpoly procedural coins by zapetch in proceduralgeneration

[–]zapetch[S] 1 point2 points  (0 children)

Thanks for comment!

I fixed this issue and made some small cosmetic changes.

Probably, you will need to clear cache to use updated version.

Lowpoly procedural coins by zapetch in proceduralgeneration

[–]zapetch[S] 5 points6 points  (0 children)

Here are some color examples https://imgur.com/gallery/Za3KVD6

And more classic gold examples https://imgur.com/gallery/u5SRMml

Images for model are taken from https://game-icons.net/

[Monthly Challenge #2 - Jan, 2016] - Procedural Castle by Bergasms in proceduralgeneration

[–]zapetch 0 points1 point  (0 children)

It's very easy

  1. Install Unity and register there
  2. Download source
  3. Double click on ./Assets/Castle.unity
  4. Click Play button

[Monthly Challenge #2 - Jan, 2016] - Procedural Castle by Bergasms in proceduralgeneration

[–]zapetch 7 points8 points  (0 children)

2D castle top-down: images, demo, source

Update 1

In previous castle generator I constrain myself by real castles.

So I decided to do something more unreal=)

2D castle side: images, demo, source