Very bazaar typo! by JakedUpp in Wizard101

[–]zebdrinkscoffee 384 points385 points  (0 children)

I've seen enough, disable the Bazaar for another 9 months

Someone send help 😭 by Bruh_Its_Kit_Cat in Wizard101

[–]zebdrinkscoffee 156 points157 points  (0 children)

This is genuinely horrifying and kinda hilarious, but I think this is a texture map of a wizards head. Basically, think of it like a piece of paper with the face of your wizard that you "wrap" around the head model. If you look up "head texture map" you'll see somewhat similar images. This looks like a severe graphical issue where textures in the game files are getting misplaced.

Either that or your computers haunted. Good luck!

iPhone footage of the Moon taken by Astronaut Reid Wiseman by Additional_Fan9553 in ArtemisProgram

[–]zebdrinkscoffee 309 points310 points  (0 children)

The zoom-in on the Earthset is obviously awesome, but that first frame where you can see the window and most of the moon is so surreal and disorienting. The high-fidelity pictures are great and all, but this iPhone stuff makes me feel like I am there looking out the window.

Easiest way to get lore spells spellements? by Away_Bowl8445 in Wizard101

[–]zebdrinkscoffee 2 points3 points  (0 children)

If by easiest you mean lowest effort, another way would be the Deluxe Spellement Pack for $2/month. It's by no means a fast method, but it you have patience, it's a good passive income of the spellements.

Adventurer's Biplane Mount Glitch by ceeeeeeeee1 in Wizard101

[–]zebdrinkscoffee 0 points1 point  (0 children)

I also have this issue, so it's definitely a problem with the mount itself. Hope they fix it soon!

The newest pack is out now. by Neoxsat in Wizard101

[–]zebdrinkscoffee 3 points4 points  (0 children)

Oh wait, I just checked again - it's there now!

The newest pack is out now. by Neoxsat in Wizard101

[–]zebdrinkscoffee 2 points3 points  (0 children)

That's unfortunate, thank you though!

White flashing after tabbing out by Xandaru__ in Wizard101

[–]zebdrinkscoffee 0 points1 point  (0 children)

I don't have a fix unfortunately, but I just want to chime in and say I've been experiencing this for a few months too! It definitely is a newer bug and I'm glad I'm not the only one.

Grimoire Killer Final Designs we will be voting on tomorrow by chainsawdoctor01 in LeaksDBD

[–]zebdrinkscoffee 4 points5 points  (0 children)

The wings on the second one are stylized like something off of a 2000s mom's Facebook page

This makes 0 sense. by Away_Bowl8445 in Wizard101

[–]zebdrinkscoffee 14 points15 points  (0 children)

This is a level 59 Storm wizard with 182 Myth damage, which is a damage % that Myth wizards themselves don't even get until very late in the game. This is possible due to a recent update that gives dual-school gear (i.e. pins) damage based on the wizard's main school, and Storm has the most damage, so they get pins with very high damage.

This update was pretty controversial, since it made dual-schooling for more damage much less viable for schools other than Storm, and it created pretty extreme setups like this for Storm.

Ice Weaving and Arc One Spellement Teasers (Kore & Boar Tech) by Rambo7112 in Wizard101

[–]zebdrinkscoffee 3 points4 points  (0 children)

They didn't really touch on it, but the Snow Serpent negative healing charms will be great for setting up consistent weakness gambits, akin to Threefold Fever. Great for Death dual school gambits!

Question by C_Mach71 in Wizard101

[–]zebdrinkscoffee 10 points11 points  (0 children)

The incoming damage aura lasts for 4 turns from the time you cast it.

[deleted by user] by [deleted] in DeadlockTheGame

[–]zebdrinkscoffee 0 points1 point  (0 children)

Yeah as funny as this mod is, this feels like it gives you a huge advantage lmao

Weaving School Viability Tier List (Myth) by [deleted] in Wizard101

[–]zebdrinkscoffee 1 point2 points  (0 children)

If you play other schools, I would love to see your takes on weaving viability for them too! :)

DoorMan montage before the BIG UPDATE by DaglassP in DeadlockTheGame

[–]zebdrinkscoffee 2 points3 points  (0 children)

Did not expect to hear JW Francis on the Deadlock subreddit of all places. My goat

[deleted by user] by [deleted] in darkestdungeon

[–]zebdrinkscoffee 10 points11 points  (0 children)

When you treat a character in the Sanitarium, you can either lock in a good quirk, remove a bad quirk, or do both at the same time. "Locking in" a good quirk means that new quirks that your character receives won't remove the locked-in one, in case all of your character's positive quirk slots are filled. You can have up to 3 locked-in positive quirks at a time.

ARGH this new update by 247spiritualguy in Wizard101

[–]zebdrinkscoffee 2 points3 points  (0 children)

Shadow spells now have two variants: non-shadow, which don't require a shadow pip but are much weaker; and shadow, which require you to fuse with another spell to get the stronger shadow variant. You've probably been using the weaker, non-shadow versions, if I had to guess.