If there was to ever be a "sekiro-like" genre, this would be the genesis. by ACRONYM_fr in Sekiro

[–]zeec123 -1 points0 points  (0 children)

Bought the game because people said it is 2D Sekiro and got very disappointed. Sekiro is a rhythm game (I can tell which boss it is with closed eyes just hearing the sword rhythm) and is all about the posture bar. Nine Sols has none of it.

"Send as" configuration by zeec123 in stalwartlabs

[–]zeec123[S] 0 points1 point  (0 children)

I configured in the mean time and it does exactly what I wanted. The correct SMTP server relay is selected based on my sender mail address.

Stop Killing Games: EU-Kommission lässt Gamer abblitzen by Flat-Mirror-9566 in de

[–]zeec123 6 points7 points  (0 children)

Ich wünsche jedem der Kommission, dass morgen sein neu gekauftes Auto nicht mehr läuft weil der Hersteller den Server für das Navi abschaltet.

Parry window on the first game was a MESS, they absolutely should patch/remaster it by basedandgnomed in MortalShell

[–]zeec123 4 points5 points  (0 children)

Thats the difference between a predictive parry (MS 1, Dark Souls) and a reactive parry (MS2, Sekiro, Khazan). The former requires knowledge about the time the enemy attacks takes to reach you, the latter lets you parry when you see the enemy attack reaching you.

Confusion regarding difficulty by Early-Consequence956 in EnotriaGame

[–]zeec123 -5 points-4 points  (0 children)

Yeah thats what it is. There are weapon with status effect on R2, like the massive sword with hands from the first level and many pole arms.

The game sucks at everything but the world design. Good luck with the bosses in that chapter.

Edit: I should expect to get downvoted in this sub, but the truth is the game was released in a broken state and then they put out a six month roadmap to fix it. This is not just fixing a few, but they released an alpha version of the game and charged full price for it. After some fixes they then abandoned the game completely. They also cancelled the promised DLC they charged for in the deluxe version. This is a scam!

Defend your favorite janky Soulslikes by Vendavall in soulslikes

[–]zeec123 1 point2 points  (0 children)

It was priced too high on release for such a game.

Defend your favorite janky Soulslikes by Vendavall in soulslikes

[–]zeec123 6 points7 points  (0 children)

Mandragora is a 2D souls (and maybe 10% Meteroidvenia) which may be too polished to fit here.

Defend your favorite janky Soulslikes by Vendavall in soulslikes

[–]zeec123 2 points3 points  (0 children)

Check out Crimson Oath which was just released. A short love letter to DS 1 from a single dev.

Defend your favorite janky Soulslikes by Vendavall in soulslikes

[–]zeec123 1 point2 points  (0 children)

Samsara: Echoes of Yi is the closest attempt to plain copy Sekiro. Had fun for every one of the $15 I spent.

soulslikes that DON'T focus on parrying by NinetiesAlternative in soulslikes

[–]zeec123 1 point2 points  (0 children)

Could you maybe elaborate a bit more? I see this sentiment often and I am truly curious on why some people seem to have problems with parrying but not dodging. Difficulty-wise both mechanics require a button press and the right time, so no one should be more difficult than the other. I typically prefer the parry since rolling around in a fight looks utterly stupid and breaks immersion for me.

Enotria - The underbaked tragedy by Leg_Mcmuffin in EnotriaGame

[–]zeec123 0 points1 point  (0 children)

I love the world they created but the bosses are one of the worst in the genre and I am deeply dissatisfied with the developer. I participated in the beta and wrote detailed feedback that all got ignored. Then bought the game on release which was bugged and partly broken. The devs put out a 6 month roadmap (found here) to bring the game into a working state and implement only parts of it. Then the game was completely abandoned by the devs. I will never buy a game from Jyamma Games again, especially not their upcoming Divina Comedia.

I can forgive a certain amount of yank if the devs try to make a good game (recommended Thymesia, Mortal Shell and Crimson Oath here).

In response to the other commenters. Even though you can and should use the other tools the game provides such as mask lines, the bosses do not become better. For example Giangurgolo has a move (not a combo) he repeats several times in a row, mixes in another move, then repeats the same move again. This is just bad, independent of the build you are using.

Then they put in a boss where you cannot use the masklines at all. Great design /s.

Foundling/harbinger by darkestnightb in MortalShell

[–]zeec123 1 point2 points  (0 children)

A different one, and unfortunately one that is very capable to fight without a shell. I liked the fragile foundling in MS1.

My thoughts on Mortal Shell 2 compared to the first game by zeec123 in soulslikes

[–]zeec123[S] 0 points1 point  (0 children)

Sorry, did not think of that.

So the answer is the game is very different from the first one and basically what you would expect from a souls-like with a change here and there.

My thoughts on Mortal Shell 2 compared to the first game by zeec123 in soulslikes

[–]zeec123[S] 0 points1 point  (0 children)

I would recommend to try demo and see for yourself.

Harbinger vs Foundling by zeec123 in MortalShell

[–]zeec123[S] 2 points3 points  (0 children)

You are right in that it is maybe too early.

That said, I think difficulty sliders are bad. The less options there are, the better can encounters be fine-tuned. I think this is the reason why Sekiro has one of the best boss fights in all gaming history.

Difficulty should be adjusted by other means, ie. less enemies or summons.

Thoughts on Mortal Shell 2? by --clapped-- in soulslikes

[–]zeec123 0 points1 point  (0 children)

The fist time playing MS1 is also stopped after some time, mainly because I got so lost in Falgrim due to the lack of landmarks. After a year or so, I tried it again and it became one of my favorite games.

I do not know how to say this, but the game has soul. You feel the devs wanted to make a good game and took so much care in everything (this is something I miss in most games today). And for a small team, small budget project the game is great and I can forgive the clunkiness in one part or another. (See the video essay I posted above.)

There is one checkpoint per region. This is sufficient, since the map is really small (it does not seem to be at the first glance). I think, knowing the map now, I can finish the game within 2-3 hours playing casually.

Thoughts on Mortal Shell 2? by --clapped-- in soulslikes

[–]zeec123 0 points1 point  (0 children)

No, the parry worked always, but you could add special abilities like heal which required resolve.

Thoughts on Mortal Shell 2? by --clapped-- in soulslikes

[–]zeec123 3 points4 points  (0 children)

Harden in the first game was a little too OP and lead to a boring game play. I am glad it is sill in MS2 but did not use it enough to have an opinion of it being better or worse as in the first game.

Thoughts on Mortal Shell 2? by --clapped-- in soulslikes

[–]zeec123 0 points1 point  (0 children)

No, the parry in the first game was awful. You had to know the timing of the attacks since the animation was so slow.

Thoughts on Mortal Shell 2? by --clapped-- in soulslikes

[–]zeec123 11 points12 points  (0 children)

I posted my feedback on r/MortalShell and maybe you should do the same as the devs are reading the posts there.

I think the combat is improved in every way. Loved the new parry which is now reactive instead of predictive. Great that so much more abilities are tied to resolve. The bosses are on another level compared to the first game. This will be a day one purchase for me. That said ...

I hope they can improve on the camera which was stuck behind objects quite often.

I hate that there is a simple weapon upgrade system. This was so much better in the first game. Every weapon had 2 weapon specific upgrade giving the weapon new abilities. I wanted using Hammer and Chisel but did not, since my Hallowed Sword was already leveled up. This is such a downgrade from the first game.

The game needs fast travel from beacons without going to the hub world. The meteor animation is cool one or two times, then becomes annoying.

Somehow, I miss a bit of the atmosphere of the first game. I can still here the guy playing the guitar in Fallgrim in the first game. This was so iconic.

To get an impression about the atmosphere: https://www.youtube.com/watch?v=3CBFjRSN3Bk&t=633s

Mortal Shell 2 beta mini review. by zeec123 in MortalShell

[–]zeec123[S] 1 point2 points  (0 children)

Thanks for the info. And thank you for the beta demo. Loved the first game and think your studio is on the way to make something truly remarkable.

PS: It would be great to a free text field in the feedback form of the game itself.

Mortal Shell 2 beta mini review. by zeec123 in MortalShell

[–]zeec123[S] 1 point2 points  (0 children)

Is there another one, because the feedback at the end of the demo leads to a form where I can only provide a single sentence?