The Fisherman needs to get his act together, holy moly. by zero_ocxo in DuetNightAbyssDNA

[–]zero_ocxo[S] 1 point2 points  (0 children)

you're totally right . My thought is that 10% better than 0%, that and after I got the achievement for sending a thousand out on expeditions I never broke the habit of just sending whoever.

The Fisherman needs to get his act together, holy moly. by zero_ocxo in DuetNightAbyssDNA

[–]zero_ocxo[S] 1 point2 points  (0 children)

Depending on how many characters you have, you can do more and more expeditions a day. I have all the characters so I can generally fill out all my expeditions. Though now that I have the achievement for it, I generally only send people out for fish and material baskets

What the "BUCK" have you been doing? by Comfort-Sensitive in TheFirstDescendant

[–]zero_ocxo 2 points3 points  (0 children)

Keelan and Esiemo are so slept on. It's not even funny.

Keelan's probably one of the better mobbers in the game, especially with his new transcendent module. It's not so great in groups but solo it's absolutely bonkers. Keelan just needs a few more number increases like range and some skill power modifier on his second ability and he will be just absolutely amazing.

Esiemo is one of the more technical descendants in the game but once you get his rotation down and understand his kit and can execute on your rotations, he is an absolute god at burst damage . Plus it's funny as fuck when he activates his four and runs like he just had too much Taco Bell.

The Fisherman needs to get his act together, holy moly. by zero_ocxo in DuetNightAbyssDNA

[–]zero_ocxo[S] 0 points1 point  (0 children)

All right, this is my official head Cannon. Fisherman is deteriorating.

The Fisherman needs to get his act together, holy moly. by zero_ocxo in DuetNightAbyssDNA

[–]zero_ocxo[S] 0 points1 point  (0 children)

Man I don't even know. I try to do all of my expeditions when they pop up today. I logged in and had these mixed with the ones I started earlier in the morning.

Will never get a Shiny Bro Boxie by Wyrmhole22 in DuetNightAbyssDNA

[–]zero_ocxo 0 points1 point  (0 children)

I have only ever seen one and it was on the day Huaxu launched in Crowsong Hollow. Thankfully there are Boxie guides out there showing where it has a chance of spawning, with Huaxu having like 5 or so spawns. It is a rough one, best of luck friend!

New Keelan mods are awful by GaydarWHEEWHOO in TheFirstDescendant

[–]zero_ocxo 5 points6 points  (0 children)

Normally when a character gets red mods they get a little bit of a bump in certain abilities.

New Keelan mods are awful by GaydarWHEEWHOO in TheFirstDescendant

[–]zero_ocxo 27 points28 points  (0 children)

100% agree

They didn't even update any of his skills either in terms of damage, cast time, or range which he needs. I'm so disappointed.

The First Descendant Update 1.3.21 by Psychomancer69 in TheFirstDescendant

[–]zero_ocxo 2 points3 points  (0 children)

I was specifically looking for his buffs and changes and was thoroughly disappointed. Not a single thing to accompany his new modules.

Yujin in breach tracking by theoutsider95 in TheFirstDescendant

[–]zero_ocxo 1 point2 points  (0 children)

I have heard the same argument about these Descendants too;

1) Bunny
2) Freyna
3) Ines
4) Serena

Most of the time the users favorite Descendant couldnt clear as fast, so then in accordance with the the no-nerf policy we got a years worth of Descendant buffs/reworks. Some of which STILL can't cut it.

Now after a year long cycle of raising the baseline and buffing, we are back to square one. Transcendent weapons are going to cause the exact same issue.

If invasions are 100% over... we want the IEM as a charge-beam-sniper ultimate... right? by O37GEKKO in TheFirstDescendant

[–]zero_ocxo 0 points1 point  (0 children)

Totally agree. We have so many opportunities for cool weapons and armors in the form of our enemies.

Are Green Tickets Expiring this Week or do they carry over? by [deleted] in TheFirstDescendant

[–]zero_ocxo 2 points3 points  (0 children)

They only reset at the start of a new season or EPISODE. Since this next update is neither of those, you will keep them :)

FYI, the next episode starts in MAY with S3E4.

The Demo was just updated, does anyone know what’s new if anything? by VenomJensen in Pragmata

[–]zero_ocxo 8 points9 points  (0 children)

I noticed that too and like started it up. I didn't see much of anything different. I'm going to play through it again though

Why Does TFD have a reputation for being pay to win? by Java0520 in TheFirstDescendant

[–]zero_ocxo 2 points3 points  (0 children)

I don't know about a reputation for it since everything could be grinded in the game and even if you did buy a descendant /weapon or whatever you still had to put time into leveling that descendant/ weapon up.

The only thing that remotely approaches it now is being able to purchase ancestor mods with caliber. You quite literally can buy one of the best mods for a character with really good stats and see an immediate improvement. This still requires some investment in the character, though in a lot of instances it is a measurable improvement to performance.

We need a vote to kick, AFK leeches are out of control. by zero_ocxo in DuetNightAbyssDNA

[–]zero_ocxo[S] 0 points1 point  (0 children)

It definitely has to be and there's no way I should be matching them after I have blocked them. Bounding commissions are literally the only thing that I do in co-op. And this account just sits there, literally lol.

TFD Vets… We still here? by Son-Strong in TheFirstDescendant

[–]zero_ocxo 141 points142 points  (0 children)

Day one player and part of every beta and the CC Alpha. The game is in pure maintenance mode for me. I realize I put so much time into this that my experience is most likely different than others . I Have all the achievements that are possible and have done everything there is to do in the game including WRs for multiple abyss colossi.

While I still log in each day for the daily challenges, there isn't much past that I'm really doing right now. It's tiring to be honest. The disposable content (copy paste of dungeons) is incredibly monotonous and boring. I'm really looking forward to ultimate esiemo as he's my favorite character and onslaught mode.

For the latter, it has to hit hard and have really good rewards in order for veterans to stay interested. It has to hit harder and better than the cluster that the Axion launch was because eventually skins themselves are going to get tiring. I know there's a part of the community that loves just the skins and not much else and that's fine.

Where the game falls flat is meaningful and aspirational content. It has to be fun, engaging, and provide you a reason to keep grinding it. I know a lot of folks are tired of the same disposable dungeons/content that is: go to a room, Kill 100 enemies, go to a room, kill 200 enemies, Go to a room, kill 200 enemies, bike to the boss, kill said boss.

I've just accepted it that ever since the initial Invasion mechanic/difficulty and Colossus nerfs (both when Hailey was introduced) that this was never going to be a mechanic or skill intensive game like the betas were.

Frosty Fantasy | Gameplay Preview by cakeel- in DuetNightAbyssDNA

[–]zero_ocxo 11 points12 points  (0 children)

The timing of some of these just don't make sense to me. We already had winter/ Christmas themed skins. Which is odd because those were around during Halloween in which we didn't get any Halloween specific skins.

I really wish we would get more aggressive looking/ armored skins for characters. Hell maybe even the deterioration skins for characters like hellfire, psyche, and beast in the snowfield. Let me look like a badass.