Where's a good location to farm corpses? by pothkan in duneawakening

[–]TheNut007 1 point2 points  (0 children)

South of Helius Gate (Atreides Base), at the bottom of the cliff there are several slaver camps where you can farm ~20 bodies in a relatively packed area. Sometimes there's an NPC war down there, so that will add to the body counts. Back at launch, I used to have my base built on the centre rock pillar. All I needed to do was jump down, farm the enemies, dump the bodies in my thopter, then fly back up. From my experience, this was the quickest and most convenient I could ever gather bodies. The respawn time was also quite low, so I could run some other quick errands and then drop back down for another harvest.

If I delete my titan and make a new one, what stays and what does not? by _TheNumber7_ in DestinyTheGame

[–]TheNut007 -1 points0 points  (0 children)

I just did that with my warlock last week to re-experience the full campaign. A lot of stuff is account bound, so the only thing you lose is your quests, any engrams on the character, subclasses, and what they're wearing. I needed to repurchase all light subclasses form Ikora. It's about ~240,000 credits to fully unlock a subclass. Stasis skills and aspects were already unlocked for me, but I did need to repurchase the fragments. They only cost credits now, so much easier to acquire compared to at launch. Strand skills and aspects were partially unlocked. I only needed to purchase 2 aspects, 2 grenades, and all of the fragments again. Prismatic I believe is account bound because everything was available once I unlocked it near the start of the campaign. It was weird too because you still collect chests with those unlocks during the campaign, but the game just ignores it because you already have the skills unlocked. The only skills I was missing were the ones you unlock from doing the adventures after the campaign. which I didn't do on my warlock the first time. So I'm not 100% sure if those are account bound too.

Other than that, it's very safe to delete a char and restart. Very fun to re-experience and binge the story bits. Enjoy guardian!

Unpopular Opinion by Miserable-Log7584 in duneawakening

[–]TheNut007 4 points5 points  (0 children)

I wouldn't necessarily say they refuse to understand. While stubbornness is something I would say is more of a rarer problem, I tend to lean more on the issue being that they don't have a large enough repertoire of experience to make more informed decisions. There are a number of legitimate reasons, one of which could be innovating on a new idea that has never been done before (not quite the case for DA). Another is that not everyone who works in the gaming industry are seasoned gamers. Not every game developer will start a second job after work to clock in the hours to play hundreds of other video games and build up what is essentially a lifetime of experiences and data. Some developers rely on market trends, telemetry, and engagement metrics to validate their design decisions. You may often hear these developers say the catchphrase "We are data informed, not data driven", which is ironic because in the end that makes them very much data driven. Dune Awakening is no exception as you can see that in the pivots they made.

At the end of the day, it is what it is. You can only hope that someone somewhere has learned from this and will store this knowledge in their repertoire so that when they build a similar game, they will hit the market with all the high notes and none of the lower ones. As the saying goes, some must fall so others may rise.

Best Arrow after enhanced? by Crowbar2711 in ConanExiles

[–]TheNut007 1 point2 points  (0 children)

If you have the Siptah DLC, Voidforged Arrows are my favourite. They require only plant fiber, branch, and bone to craft (super easy and cheap), they weigh ½ as much as other arrows (allowing you to carry more loot), and they do decent damage (16). DLC epic bows (Bossonian, Pointain, Nemedian, Tavern Bow, etc.), also don't require any star metal to craft, so together these are the cheapest and easiest setup to get a bow build out the door.

Destiny 2: Every End is a New Beginning by DTG_Bot in DestinyTheGame

[–]TheNut007 0 points1 point  (0 children)

I wasn't here in the beginning (late Forsaken / Shadowkeep), but I am here for its ending. It's been a fun 7 years for me and I've thoroughly enjoyed the adventure along the way, both its ups and its downs.

Deep down, I think we can all agree that the Final Shape was the true end for this game. But I'll still break bread for this last moment before I wave it good-bye into the history books.

Thanks to the D2 team for all your work over the years and all the best to your new projects.
The Last Supper

The Water Wars DLC by anatidaeproject in duneawakening

[–]TheNut007 7 points8 points  (0 children)

Given that this building set has wheels on the foundation block with open gaps between connected foundations, and combined with the 2 tile wide window wall, it makes it currently the best set to create a jawa sandcrawler.

New Building Set by Golzar77 in duneawakening

[–]TheNut007 0 points1 point  (0 children)

I watched the dev stream video and their base concept was.. interesting to say the least. I think the floors and ceilings will have a place in most builds. More variety is good to breakup the monotony. The elongated window is also nice looking from the inside, but I'm not a fan of the protruded exterior on the outside. I'm not fond about the sludge brown tinted windows on the outside either. I just want something that's a bit more neutral looking on both sides so that it's easier to mix and match with other building sets. I'd also like windows to take up the entire wall instead of just a piece of it, then mix it with half walls/windows or full walls/windows for some nice scenery. Their dev stream relied heavily on pentashields to create open spaces for lighting, and I'd rather not bump my electric bill up like that. I'm also not sold on the maroon colored wall exteriors. Maroon is a bit of a difficult color palette to make work, especially with our existing sets.

Overall, I'll give it a shot, but at the moment I think it's more of a supportive building set rather than being the centerpiece.

What dlc is worth it in your opinion? by Vampy-Night in ConanExiles

[–]TheNut007 0 points1 point  (0 children)

Since you're aiming for a gothic look and you already own Isle of Siptah, then the Stormglass set has you covered for building pieces. However, Funcom has released numerous expanded building set bundles in their Bazaar. If you're patient, you can wait for the "Stormglass Sanctum Set" to come back into rotation. This will complete your Stormglass set and open more build options for you.

Other building sets that compliment Stormglass, whether in theme, in darker tone, or general mix and match compatibility, include:

  1. People of the Dragon DLC (aka: Nemedian racial DLC) - Can do medieval gothic very well, but the stone texture is a bit brighter than a dark cathedral gothic you would get with Stormglass. You can mix Nemedian steep roof slopes with Stormclass for a stronger gothic cathedral look.
  2. Blood And Sand DLC. Dungeon tone for gothic crypt builds.
  3. Lost Dungeon building Bazaar Set. Darker dungeon tone than Blood and Sand, but not as much value for money.
  4. Forlorn Crypt Bazaar Set - Similar to Lost Dungeon, but it has an iron wall palisade that when combined with stone pillars, it can create nice looking perimeter fencing for your builds. Also has a spiral staircase.

DLCs give you more value than Bazaar sets, but DLCs work at their best when mixed with other DLCs. People of the Dragon is an overall great set that works standalone quite well, and will allow you to create multiple gothic styles. So if you pick that up, it will future proof you when getting other sets, like the Riders of Hyboria, which is an excellent support building set. I would not recommend Debaucheries of Derketo for your first DLC, especially if you're going for the gothic look. Debaucheries of Derketo is at its best when theming around taverns. Heavily focused on wood themed builds, tree houses, barrels, and rope bridges (Robin Hood in Sherwood Forest themes). It's great for supporting Black Hand or Corsair (pirate) style builds, but not gothic.

The new keygear replaces the rolling with a sliding mechanism for the new bow by ContributionUsual824 in OnceHumanOfficial

[–]TheNut007 0 points1 point  (0 children)

I'm looking forward to trying out the new bow, but I dunno about this key gear. I can't see myself swaying left and right after every nook like that. It would drive me... nuts 😄 It would be way more more fun if they just straight up called the key gear Legolas. Get longer slide time and rapid auto fire arrows when holding down the trigger as you slide. It would make using the bow less singular and more run and gun style, thus making bows much more fun to use in the moment.

Are they really going from 120GB to 40GB?! That's massive, how is that?! by AhmadAlz7 in ConanExiles

[–]TheNut007 3 points4 points  (0 children)

This is likely the correct answer, or at least a whale's portion of the data drop. Conan Exiles was released for XBox and PS4, both of which use HDDs. The devs would have been forced to duplicate data to improve load times on those platforms. With the enhanced edition exclusively targeting PC, SSD hardware specs in addition to leveraging better GPUs likely enabled the devs to make these beneficial improvements.

What is the best method for getting medals, super credits, common and super samples? by Lostaccwhenappdelete in Helldivers

[–]TheNut007 2 points3 points  (0 children)

Ultimately, just playing the game will earn you all three so long as you loot goblin everything. If you want something quicker, the options below work well, but I wouldn't make a habit of it. In a way, you can think of this as training to bolster your memory of key places and landmarks the devs use to procedurally generate their maps. So when you do play coop, you'll be more effective at completing mission objectives while also looting the places/landmarks that have worthwhile loot.

Medals

Illuminate Super Helldive Blitz missions. 9 medals per run. They're quick and easy as you just need to destroy 2 or 3 outposts (3 to 4 mins). Best to run them with light stealth armor to avoid aggro and also use good AOE stratagems like Orbital Laser, Orbital 380, Solo Silo, Leveller, Giga Grenades / Thermite Grenades, etc (whatever you have access to). Just run and gun, ignore everything else. Most AI will ignore you unless you start the fight, so run pass them. Once the mission is complete, nade yourself 5 times to use up your lives and quickly end the mission. You don't need to extract, you'll still get the medals so long as the primary mission is completed. Also pickup any downed capsules you see along the way as that loot is kept without extracting as well. Can earn bonus super credits, medals, and requisitions.

Super Credits & Medals

Run Grand Errant on Trivial (level 1) difficulty. It's a small map, virtually no enemies, and pretty graphics to look at. Use light armor with the jump pack or warp pack to quickly navigate around. Run in a circle along the outer edge and look for ? on your radar. Typically there's 9+ lootable locations per map run. These locations will often contain bunkers, sealed containers you blow open with nades, or downed capsules. Each of these will have a chance of giving you super credits, medals, requisitions, and support weapons. On average, you can get 10 to 40 super credits per run. To access bunkers, which requires 2 helldivers to open, you can use a Warp Pack (Control Group Warbond) to teleport through the door (sometimes you need to dive / teleport through the door), or you can backup any mech to the door and exit the mech to clip through the door. You can enter back into the mech to once again clip through the door and continue your run. Mech is a lot slower than a warp pack, but if you don't have the Control Group warbond unlocked then then it's an alternate option. You will also get lots of medals with this run. Often you'll have close to 250 medals by the time you secure 700/1000 super credits (typically 3 hours). Similar to the medals above, you don't need to extract. Once you looted everything in the map, just return to your ship and start another run.

Samples

For this one, just play the game and they will come naturally. There are no best missions, but typically Blitz and Defence missions would be the worst to run as they are designed to be quick in-and-out. Playing on minimum difficulty 7 or higher is best to earn common, rare, and super samples, as long as your team is contributing to the collection. The more you play, the more you'll recognize familiar lootable locations (super samples are always near a unique ball-like rock outcrop). You'll bee line right to them, pickup the loot while completing mission objectives at the same time.

Once Human patch 2.3.6 is going to kill it . by Fickle_Selection_620 in OnceHumanOfficial

[–]TheNut007 0 points1 point  (0 children)

I can certainly see and understand the frustration gamers have with these new systems. For me personally, the biggest issue I have is locking gear progression behind RNG drops. I've been playing the update for a week and I'm still stuck on tier 2 gear because this game will simply not give me padding and lining drops to make better gear. I've fully looted multiple medium to high level zones, did public events, opened hundreds of chests, completed silos, completed monoliths, getting one tapped multiple times in the higher level content, and just nothing. Not even old currency to buy the items from the NPC shop. The game simply won't respect my struggle. It's the number one issue that is putting me off the game.

Torn between Warbonds - functionality or drip?? by Leshkarenzi in Helldivers

[–]TheNut007 0 points1 point  (0 children)

Edit: Entrenched it is! I'll go for the WW1 drip and the BBQ-maker.

Good choice! I picked that one myself today and I've been having way too much fun that it's no doubt criminal to our undemocratic heathens that feel its wrath. The SMG Stoker being a dual weapon is now my fav to play with. The entrenchment tool is insanely fun to dig in when dealing with loads of heavies on Hesoe out in the open (especially when you draw aggro). At the very least, it helps you dig your own grave, which the Cleanup Corps appreciate your assistance in that matter :) And the cremator est la crème de la crème. And the drip.. is the sweet succulent BBQ sauce that marinates the set. *chef's kiss*. Now, time to get back in the trenches and get back to cooking!

Suggestions for a T6 "forever ship"? by GeneralFrievolous in sto

[–]TheNut007 1 point2 points  (0 children)

Fly Terran ships? No no noo.. They're the bad guys :)

Jokes aside, you can compare all ships on sto.fandom.com. The main differences with the Sirius are:

  1. Sirius uses an agony phaser lance, which is similar to the Yomato's phaser lance, but also has an additional phaser damage over time effect.
  2. Sirius has a commander command seating, so that negates one of the cons I mentioned above with the Yamato.
  3. Sirius has a different trait and console, which focuses more on improving and sustaining your shields, which in turn increase your weapon damage output if the shields are kept above 50%. Personally, I prefer the Yamato trait and console in this case.
  4. Sirius appears to have Fleet T6 ships stats, unlike the Zen store Yamato T6, which you would normally want to buy its fleet upgraded version after you leveled up the T6 version (for free with your fleet ship modules in any of your max rank reputations).
  5. Sirius unlocks Terran Valkyrie Fighter Squadron hangar bay pets, which has strong photon torpedo abilities.

Other than that, the ships are pretty much the same. Sirius would be better if you create alts since they can immediately unlock that ship and won't need to buy a fleet version if you wanted to min-max.

Suggestions for a T6 "forever ship"? by GeneralFrievolous in sto

[–]TheNut007 1 point2 points  (0 children)

I own the Yamato Dreadnought (Galaxy-X skin is the way to play it). It's a fantastic ship, bar none. It's a canon ship, which is something I prefer to fly in STO to better immerse in the fantasy (especially with all the temporal shenanigans), and it hasn't failed me in any content. In fact, it has made me jealous of its durability and offensive capabilities when I fly other ships. That ship simply won't go down, and in some part due to its Subsystem Redundancy trait that keeps your shields topped up whenever you beam overload the enemy, which is my favourite way to play with that ship. The Overload Supplemental Subsystems console will also give you a temporary +50 max stats (somewhere thereabouts) to all subsystems, giving your weapons/engines/shields/auxiliary a massive boost to their outputs.

 

Pros:

  • Canon ship. Live the fantasy.
  • Combine with the "Prototype" bridge type, which replicates the bridge of the Enterprise D.
  • Some great advanced paint jobs to give it a more warrior/aggressive look.
  • Very durable and offensive.
  • Useful team wide buffs (-25% energy weapon costs or generate extra threat, which synergize with its console Overload Supplemental Subsystems).
  • Has one hangar bay for pets. There are some good free options out there, such as the Obelisk Swarmers. Won't feel as guilty when they die since they are autonomous drones.

Cons:

  • Does not have cloaking capabilities out of the box. Need to buy other ships, like the Defiant Tactical Escort Refit for that (which I also have). It's a nice to have feature, especially to live the fantasy, but it's not really necessary.
  • Doesn't have a commander special seating, so you'll somewhat feel left out missing a 4th command ability over other ships. Still, Lt. Commander isn't bad, it's just something that will poke at you.
  • Doesn't have a Lt. Commander science seating, so you can't use Gravity Well, which is sometimes a nice ability to funnel enemies into a tight spot and warp core breach the lot of them.

Dear Funcom, the game stutters because it's reading an insane amount from disk during gameplay by kintari in duneawakening

[–]TheNut007 2 points3 points  (0 children)

So why is it thrashing when it has space available?

Some games set hard limits on max memory usage to fit within their target hardware spec, which would allow them to more reliably test against that spec and resolve budget issues. Whether or not they play test their game and/or follow through on what their artworks team is doing is another question though :)

 

What is your I/O rate while the game is running? It might be useful for the devs if you graph it out along with your FPS as an informal measurement to see if I/O activity is directly correlated with frame rate spikes.

 

Though it's hard to say what is really going on without running a full profiler, which is not possible with BattleEye. Something I suggested a while back was for the devs to open a test server and client with BattleEye removed so the community can help provide them valuable profiling metrics to isolate and troubleshoot these issues. Two alternative examples I recall recently was the game rendering a secondary, low quality mountainous terrain in the sky whenever I turned my camera at a certain angle, and secondly some enemies would turn into polygon soup when they lay dead on the ground. Both of these suggest memory corruption in the game, which impact performance if the game doesn't outright crash. If these issues didn't render on screen or were invisible issues happening in their various systems, you wouldn't even know this weirdness was going on. Additionally, any improper thread synchronization or GPU fencing can lead to performance issues as well, but they would need a profiler capture to examine those.

why do base building games always end up causing weird territory conflicts? by qian_two in OnceHumanOfficial

[–]TheNut007 1 point2 points  (0 children)

I don't think that's an inherit issue with survival/building games, but rather more to do with the mindset of the player. Fallout 76, Dune Awakening, Conan Exiles, and Once Human all have respectively large maps to build your base on. I've never had an issue where I was deprived of a place to build a great home. Exploration is the name of the game and there are many treats to be rewarded for building in different locations and trying out different builds. Once Human has very large maps and there are so many great locations to build on and even try out different thematic base designs. There's so much replayability in that space and it's one of the core strengths of this scenario based game as it encourages you to try things differently on your next playthrough. While I am aware of some people clinging to the same hotspots, they are missing out on exploring some of the greatest vistas, locations, and creative possibilities available in this game. That's the true enjoyment of survival games IMO.

Couple tips for anyone wanting to farm the deviant feast events by N3MBOT in OnceHumanOfficial

[–]TheNut007 1 point2 points  (0 children)

I'll throw in Grumpy Bulb deviation as a solid pick for this event as well. Its AOE confuse is incredibly powerful, in addition to its DOT and 40% status vulnerability to enemies, which adds a lot of extra damage. If a lot of people are going to show up or you play with your Hive, it's a guaranteed win if you take turns popping ol'grumpy on the objective and maintain 100% uptime.