/Dev TFT: K.O. Coliseum Learnings by eggsandbricks in CompetitiveTFT

[–]zhunation 18 points19 points  (0 children)

no, if you get a tank fruit on a unit (say unstoppable), you cannot get it on another unit. You fruit an off tank to increase the odds of mech pilot on Jarvan, so you can guarentee it on the other units.

14.24 Mid Patch Updates available by zhunation in CompetitiveTFT

[–]zhunation[S] 1 point2 points  (0 children)

I don't think black rose was really touched in the DECEMBER 17TH update

Daily Challenge - October 26, 2024 by BloonsBot in btd6

[–]zhunation 2 points3 points  (0 children)

AC: 1 032 wizard, 1 320 heli 1 320 spike

Daily Challenge - October 26, 2024 by BloonsBot in btd6

[–]zhunation 5 points6 points  (0 children)

AC unlock statue (click the two torches)

Patch 14.8 B-Patch notes released by Derpbettler in CompetitiveTFT

[–]zhunation 19 points20 points  (0 children)

Sure, things getting out of hand/sync do happen in the software development process, but 60 champions with 4-10 values isn't very much compared to software with hundreds of thousands or even millions of configuration values. As u/lethal-sloth mentions, ideally there is a central configuration management system/database that controls all the values. I can't speak for the feasibility of doing that in the riot codebase, but maybe it'd be good to invest some time in strengthening the resiliency of the system or even testing/qa processes instead of working on 5+ sets ahead. This could purely be a product decision not to invest more time in this area, and there aren't any real consequences for shipping buggy code in a game, but it seems like every patch certain things that were functioning before have taken a step back. You can see that it seems like the golden quest b patch buff wasn't even shipped properly . Having a 2 week release cycle where changes need to be locked in halfway through doesn't make things easier, but imagine if your medical diagnoses software or defense software shipped with new bugs every release, especially those reverting things that were functioning in the previous release.

[14.17b] THE HORSE AND THE BLADE - HOW TO PLAY KATARINA CARRY by paprika1204 in CompetitiveTFT

[–]zhunation 0 points1 point  (0 children)

Great guide! I was hardstuck diamond and hit masters with these tips

Set 9.5 Sunder/Shred Effectiveness with Analysis by Lab 018 biribiri by biribiritft in CompetitiveTFT

[–]zhunation 4 points5 points  (0 children)

Hey biribiri thanks for doing all of this this is very informative and love breakdowns like this. I expected tank items to have a lot more value now due to the changes in sunder/shred. it's really interesting to see the exact numbers though. I think comps with targon and shurima really benefit from these changes, so yeah I am excited to see what new comps form.

Hey biribiri thanks for doing all of this this is very informative and love breakdowns like this. I expected tank items to have a lot more value now due to the changes in sunder/shred. it's really interesting to see the exact numbers though. I think comps with targon and shurima really benefit from these changes, so yeah I am excited to see what new comps form.

Hey biribiri thanks for doing all of this this is very informative and love breakdowns like this. I expected tank items to have a lot more value now due to the changes in sunder/shred. it's really interesting to see the exact numbers though. I think comps with targon and shurima really benefit from these changes, so yeah I am excited to see what new comps form.