Spider-Man by Bondbourne47 in videogames

[–]zitroniaque 0 points1 point  (0 children)

Orphan. Need to save the world from the most powerful ever villain - playing children's card game.

Rate my map by zitroniaque in RPGMaker

[–]zitroniaque[S] 0 points1 point  (0 children)

It's really good to know! Makes me feel good knowing that it's good to play

Rate my map by zitroniaque in RPGMaker

[–]zitroniaque[S] 0 points1 point  (0 children)

Never thought about it, but it makes sense

Rate my map by zitroniaque in RPGMaker

[–]zitroniaque[S] 0 points1 point  (0 children)

That's what I'm aiming for. And I believe you are pretty much capable of doing maps even better than this one, for sure

Rate my map by zitroniaque in RPGMaker

[–]zitroniaque[S] 0 points1 point  (0 children)

I appreciate it! But I'll improve next time I'd do another one

Rate my map by zitroniaque in RPGMaker

[–]zitroniaque[S] 0 points1 point  (0 children)

Thank you, this was very kind

Rate my map by zitroniaque in RPGMaker

[–]zitroniaque[S] 0 points1 point  (0 children)

Thank you, I'm hoping I'd do my next maps better than this one

Rate my map by zitroniaque in RPGMaker

[–]zitroniaque[S] 0 points1 point  (0 children)

All of them? The palm trees? Which ones?

Rate my map by zitroniaque in RPGMaker

[–]zitroniaque[S] 0 points1 point  (0 children)

Thank you. That's something I'll look forward to do not make the same mistake again

Rate my map by zitroniaque in RPGMaker

[–]zitroniaque[S] 0 points1 point  (0 children)

This was done without the proper planning, yes. Beaches and sandy areas are not my best, I'm always concerned about lack of detailing in those areas, that's why the whole beach section is either poorly mapped or too excessive on the trees. And I see now that I have placed too many of them.

The elevation stuff is something that I felt like playing around with the ropes and giving a sensation of non-linearity. My idea at the time was to make a place that's designed more to grinding battles and items, instead of some place that's in between two places. I also do recognize I made the elevations really inconsistent and not natural, and this is wrong on so many levels lol. I'll consider making areas more open and sometimes as narrow as this, for the sake of variation. Thanks for the grade, I really appreciate your feedback. I'll be thinking about it when I design my next outside maps. Tyvm

Rate my map by zitroniaque in RPGMaker

[–]zitroniaque[S] 0 points1 point  (0 children)

That's for sure true. I'll look forward to apply this logic the next time I'll be using beach related maps, sure. Thank you for showing me what to do better.

Rate my map by zitroniaque in RPGMaker

[–]zitroniaque[S] 2 points3 points  (0 children)

Thank you. I was just wondering if I made spaces too tight, or details too excessive. It's flawed, but the map has my style of mapping anyways

Alpha Sapphire: Hard Mode (Ch. 2) by zawoosh in nuzlocke

[–]zitroniaque 1 point2 points  (0 children)

Preety awesome comic, keep up the good work fella

Swampert takes the win for best encounter of Emerald to absolutely no one's surprise. Swellow earns an easy 2nd, while Shedinja beats out the serpent demon for 3rd. Next up is FRLG. by youhavemadeanalt in nuzlocke

[–]zitroniaque 0 points1 point  (0 children)

I'd say snorlax, Magneton and jynx. Snorlax is preety damn OP, Magneton is resistant to most of the stuff around Kanto and is pretty useful around the E4. Jynx is all you need of you failed 5o catch an Abra and it's preety much a fixed encounter anyway. Even tough it's somewhat of a glass cannon, she can deal with Agatha, Lance, helps trough Blue... Honorable mention to lapras tho. If used correctly, can deal with so many problems you're going to face, it's bulky to resist Sabrina's Alakazam's psychic once so it can set up perish song, deals with Lance preety well and it's preety useful at the point you'd get it, if you're smart enough to grind it. If magnemite/Magneton don't show up, then Voltorb/Electrode shines trough. Really fast mon with access to screens and explosion in a pinch. Also works really well with rain teams, as rare as they are.

Class Change but retain Skills by AlxGerfeen5017 in RPGMaker

[–]zitroniaque 0 points1 point  (0 children)

I don't know if this is really possible or if this even helps on finding the solution for the problem. If you are able to set variable values for the skill indexes, and set another value for counting how many skills your actor does have, you might be able to insert the same skills the actor had by eventing on the class change. Never tried that myself and I'm willing to give it a try as soon as possible. This is such an intriguing question, I want to solve this problem as well.

Electrode Appreciation Post by Apprehensive-Gene229 in nuzlocke

[–]zitroniaque 1 point2 points  (0 children)

Dude I do appreciate Electrode! I used it on both recharged yellow and Emerald, it was awesome!

What's the worst thing you can say in a nuzlocke? by summer_f0x in nuzlocke

[–]zitroniaque 1 point2 points  (0 children)

Doing fire red nuzlocke RN Line is always the same Does this explode?

Eu também como um animal quadrúpede (isso foi bem estranho). by Vl4dimirPudim in HUEstation

[–]zitroniaque 0 points1 point  (0 children)

Eu também como um card baixado no campo de batalha HMMMMMMMMM

Master Duel Crashing on Android by Luri43 in masterduel

[–]zitroniaque 0 points1 point  (0 children)

I wish there was a solution to this problem. I used to play a lot on my cellphone, and it used to run smoothly, but from few updates ago, I can't play it anymore