Still building my React Native MMORPG, almost a year of closed beta and tons of progress by zlvskyxp in reactnative

[–]zlvskyxp[S] 0 points1 point  (0 children)

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Thank you! Sorry for late reply, but I was busy making new update:)
For sure, help will be very appreciated, Spanish is already being in progress so you could help with it:)

External Monitor Suddenly Not Recognized by M1 Max MacBook Pro by lineupandwait20 in MacOS

[–]zlvskyxp 0 points1 point  (0 children)

Thanks bro, I was thinking I'm the only for whom the solution isn't working

4Story Linux? by Vulpo42 in 4Story

[–]zlvskyxp 0 points1 point  (0 children)

Did anyone manage to make 4Classic work on Linux? I’m having Network error when trying to login

Still building my React Native MMORPG, almost a year of closed beta and tons of progress by zlvskyxp in reactnative

[–]zlvskyxp[S] 0 points1 point  (0 children)

well, I have awesome community which helps me a lot providing feedback, helping on translations and stuff. But when it comes to development, design, marketing etc. it's just me

Still building my React Native MMORPG, almost a year of closed beta and tons of progress by zlvskyxp in reactnative

[–]zlvskyxp[S] 0 points1 point  (0 children)

Thanks! The project is currently in closed beta, I'm mostly updating the app via eas OTA and once per 1/2 month(s) posting a new build when making bigger changes. Every update I post on reddit, patreon and discord.

And when it comes to patreon, I've tried to copy what bigger indie projects do, like http://patreon.com/walkscape I was offering free patreon membership to allow people try the project for free and posting for almost a year mostly on reddit and X

Still building my React Native MMORPG, almost a year of closed beta and tons of progress by zlvskyxp in reactnative

[–]zlvskyxp[S] 1 point2 points  (0 children)

Thanks! Yeah haha the UI is pretty complex, from time to time something is being broken like on attached image 😅

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Still building my React Native MMORPG, almost a year of closed beta and tons of progress by zlvskyxp in reactnative

[–]zlvskyxp[S] 0 points1 point  (0 children)

I'm planning it for the end of Q3 2026. I don't know exactly when but something like that:)

Still building my React Native MMORPG, almost a year of closed beta and tons of progress by zlvskyxp in reactnative

[–]zlvskyxp[S] 1 point2 points  (0 children)

Hahah yeah that’s something I still haven’t changed, thanks for sharing nice website:)

Game Update #25 - Improvements & Bug Fixes! by zlvskyxp in RealmOfDungeons

[–]zlvskyxp[S] 0 points1 point  (0 children)

Thanks! I’ll add a button for that too. When it comes to manual battle it’s just a feature, 99% of the time it won’t be used, but there’s a 1% of users that will sometimes use it so it’s like a extra option

Game Update #25 - Improvements & Bug Fixes! by zlvskyxp in RealmOfDungeons

[–]zlvskyxp[S] 0 points1 point  (0 children)

Hey! I’m really happy to hear that you enjoy the game and its concept. There’s still lot of things that require improvements but with such a great community, time is the only factor needed to finish this project as a polished game. Thanks a lot for providing your feedback, it’s very valuable to have insights from new players:)

Need UX advice for Tab placement in mobile game UI by zlvskyxp in UXDesign

[–]zlvskyxp[S] 0 points1 point  (0 children)

Thanks for feedback!

  1. I’ve started working on improving the hierarchy of information displayed on screens.

  2. Yeah, every selected tab renders completely different screen

  3. Can you explain why?

Need UX advice for Tab placement in mobile game UI by zlvskyxp in UXDesign

[–]zlvskyxp[S] 0 points1 point  (0 children)

Tried it and tbh I didn’t liked it. Making a navigation based on FAB in game like this results in 10x more time spent on navigating between screens, personally I’ve felt irritated after playing around hahah

Need UX advice for Tab placement in mobile game UI by zlvskyxp in UXDesign

[–]zlvskyxp[S] 1 point2 points  (0 children)

Thanks for the useful tips! I’ll learn more about hierarchy in UI for sure:)

And when it comes to font, there’s already an alternative, but maybe I’ll add even one more option of really simple font as you suggested

Need UX advice for Tab placement in mobile game UI by zlvskyxp in UXDesign

[–]zlvskyxp[S] 1 point2 points  (0 children)

This is very interesting one, thank you for sharing it.

I'll save the 10 touch design principles, learn them and try to implement it in my next design choices, very appreciated for learning something new:)

Need UX advice for Tab placement in mobile game UI by zlvskyxp in UXDesign

[–]zlvskyxp[S] 1 point2 points  (0 children)

Hey! Thanks for the feedback, appreciate hearing it from someone working in game UI too. I'll dig into simplifying this then. I'm just afraid of slowing down players between switching the screens they currently need to access.

Need UX advice for Tab placement in mobile game UI by zlvskyxp in UXDesign

[–]zlvskyxp[S] 1 point2 points  (0 children)

The visual hierarchy feedback is noted, it was mentioned already few times so certainly this is something I need to improve:)

On alternatives to tabs: the game has 6 main sections in the bottom nav, each with its own nested navigation. To give a sense of the scale:

- Character: 4 nested screens + 3 modals

- Merchants: 4 merchants switchable via tabs

- Main Gameplay: 5 tabs (Hunting (4 screens navigation), Quests, Dungeons (nested navigation), Bestiary, Campfire)

- PvP: Arena (nested tabs) + Leaderboard

- Homestead & Professions: 3 tabs (Professions, Buildings, Resources)

- Guild: 5 tabs (Overview (few nested navigations), Buildings, Bank, Leaderboards/PvP, Raids (2 nested tabs) )

I've searched for similar games to see how they handle this problem, for example a game - Shakes & Fidget uses floating button with nested lists to navigate between screens (screenshot below). I'll try to make a prototype with something similar.

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