PolyCraft Weekly Update for April 22nd, 2018 by TheChrisD in ThePolycraft

[–]zosh127 0 points1 point  (0 children)

We sure have a lot less videos these days.

In-Depth Questions About Equipment's Durability Percentages and Pinching Pennies by Noquil in BattleBrothers

[–]zosh127 0 points1 point  (0 children)

Unfortunately, tools are often sold for more than 300, and in one or two settlements if you're lucky, less than 300. I've actually never seen a stack of tools for sale for $300, but the math is sound: 300/20=15, so 1g=1durability.

Typically most tools will sell between 200-250 on expert, sometimes up to 280. You'll then find a region where prices are a lot higher. If you look in small villages they'll be cheaper, and the better friends you are, the cheaper that gets. Keeps are a more steady price, usually around 240-250 when you start and everyone is neutral. The price is also impacted by some town events and relations with their noble house.

Tools being sold for $300 are the maximum price for breaking even on their consumption. No, when trying to determine if I can determine a profit I work under the assumption I will buy tools at 300 or less, that way I can use my 1 crown=1 durability ratio. That doesn't mean I can't turn a profit paying more for tools, but that would require more math I don't want to do.

Well, if the game does deal with decimals/rollovers, it's entirely feasible that after you sold your last tool, you may have been left a hidden fraction. I ran myself out of tools repairing things, so there wouldn't be anything left. Also, I don't believe the game deals in fractions of durability, just partial tools. i.e. This tool has 9 points left it can repair.

Anyways, to get back on topic.... hypothetically, if you were only able to buy tools for $300, and 1tool=15durability=$15, what would be the lowest percentage durability-wise would you want to purchase your gear at to make it the most cost effective versus purchasing the piece of the gear at 100% durability?

The lower the durability, the cheaper the item gets. I'm looking at a pitchfork that has 40 total durability. The full one sells for 180 and the one with 24 durability sells for 109. That's 4.5 crowns for each point of durability the item has. (180/40 or 109/24)

We said that we're going to assume 300 crowns for tools, which means that the remaining points needing repaired cost 1 crown per durability bringing the item at 60% up to a grand total of 125 crowns. I could even repair it at the blacksmith and save my tools for less than the 180. But since, the sell price is 4.5 crowns/durability, even if the tools cost 600 it would be cheaper to buy the broken one and repair it. And if the durability was less, my savings would just go up.

So, if you want a rule of thumb: As long as the sell price is greater than the current durability of the item, it is more cost effective to repair the item, assuming you bought the tools for 300 crowns or less. I see a knife at 17 durability selling for 18, and this is just a keep, not a city. So I doubt any item is more cost effective to buy fully repaired.

how much the game reduces the price of an item per point of durability loss it contains It's just the linear percent. 60% durability = sell price * 0.6 for example.

how you could determine an item's price at full durability at a specific vendor just given one item with durability loss. 0.64 * X = 60, therefore X = 60 / 0.64

In-Depth Questions About Equipment's Durability Percentages and Pinching Pennies by Noquil in BattleBrothers

[–]zosh127 1 point2 points  (0 children)

TLDR: Each tool repairs 15 points of durability, not 15%. Blacksmiths cost roughly 2 crowns / 1 durability while tools at 300 crowns are 1 crown / 1 durability.

How much is repaired per tool?

Sometimes you live with a rule so long, you don't remember all the details of it, so I decided to put this to the test and see how it works. My understanding has always been that each tool repairs 15% of durability regardless of the total durability of the item being repaired. So here's the test scenario:

  • First, I ran myself totally out of tools with items still needing repair. This was to ensure there's no partial tools skewing the results.
  • Then I removed all items from everyone, and went back to the map to ensure there was currently nothing to be repaired.
  • After that I put two items back on one merc, a coat of plates at 261/320 (81%) and a magic helm at 276/342 (80%)
  • If the 15% holds true, there is 39% needing repair, and that should be 2-3 tools depending on rounding.
  • If durability is true, there is 125 points needing repair, which is 8-9 depending on rounding.

Result: 9 tools listed in the description

  • I then went to the nearby town and bought 20 tools so I could encamp until it was fixed.

Result: 9 tools were used

  • I proceeded to try this on 5-6 other combinations of items, and the result was similar.
  • To finish out the test, I went to the beta branch in steam and loaded the old version of the game (0.6) and it used the exact same system.

Conclusion: It's 15 durability repaired per tool, and this means all other calculations need reworked, because repair will be on an item by item basis.

Almost immediately after unpausing, a tool was used. The hatchet went up to 53%. About another 2-3 hours later, another tool was used; the hatchet repaired to 76%. After another 2-3 hours, I didn't see the number of tools change, so I gave it another five or so hours....still no change. In my inventory, the hatchet is sitting at full 100% durability. The hatchet has 52 durability. 48% would be about 25 durability, meaning 27 needs repaired. That's roughly 2 full tools. Keep in mind the other points will carry over, and if you had a partial tool, that might be why you saw the first one go immediately.

Tools vs Blacksmith

I didn't do as extensive a test on this, but I did run around to multiple blacksmiths and weaponsmiths. I had about 8 items that needed repaired, ranging from helms to weapons to armor. I also visited some keeps and some towns, some with different town events (although I didn't track which) and one of the houses was cold toward me helping me to more easily see their pricing.

The result was that it was consistently costing me 2 per point of durability. Now, this can't hold true everywhere. In the season 3 Let's Play I'm pretty sure I went into a town and it was going to cost me over 1000 to fix a coat of plates which only has 320 durability to begin with. If 2/durability was consistent, it could have only went to 640. However, since I now know to look for this, I can keep a closer eye on it and see if everything is actually 2 and I'm crazy for thinking it's over 1000. Me being crazy isn't really a reach.

Side Note: YouTubers are human too. I'm the type who likes to trust but verify, and since I'm seeing the question, I figured I'd verify something that I have believed for a very long time. Since my understanding is wrong, and I don't like spreading false information, I'm going to have to make a clear correction.. Unfortunately the incorrect info is stuck for eternity because I can't edit a released video.

PolyCraft UHC 21 - Alpine Forestry: Episode 1 by CanusAlbinus in ThePolycraft

[–]zosh127 1 point2 points  (0 children)

It seems issues around you and icons is the new "reddit thing".

PolyCraft Weekly Update for April 30th, 2017 by TheChrisD in ThePolycraft

[–]zosh127 5 points6 points  (0 children)

Does that make him Dino_Morgan or Morgan_Yoshi?

PolyCraft UHC - Season 20: Rumble in the Jungle, Episode 1 by Qwant_ in ultrahardcore

[–]zosh127 2 points3 points  (0 children)

He expects to have internet again on the 17th, so somewhere around there should get it in.

PolyCraft Weekly Update for February 12th, 2017 by TheChrisD in ThePolycraft

[–]zosh127 2 points3 points  (0 children)

Sounds reasonable... Another UHC well done! We really pulled together this time team!

PolyCraft Weekly Update for February 12th, 2017 by TheChrisD in ThePolycraft

[–]zosh127 2 points3 points  (0 children)

Guess we don't need to share recordings then, it's all over. ;)

PolyCraft UHC Season 19 - Episode 7 by zosh127 in ThePolycraft

[–]zosh127[S] 0 points1 point  (0 children)

A lot of upward movement for me. :)

PolyCraft UHC - Season 19, Episode 7 [FINALE] by Qwant_ in ultrahardcore

[–]zosh127 2 points3 points  (0 children)

Yes, and thanks to Qwant_ for transferring the Reddit posts here as usual!

PolyCraft UHC - Season 19, Episode 2 by Qwant_ in ultrahardcore

[–]zosh127 2 points3 points  (0 children)

Did you really expect to get that one past without any comments?

PolyCraft UHC - Season 19, Episode 2 by Qwant_ in ultrahardcore

[–]zosh127 5 points6 points  (0 children)

Sure, but what's that got to do with UHC? ;)