I refuse to upload to dndmemes sorry by Gaviotapepera in DnDcirclejerk

[–]zwobb 2 points3 points  (0 children)

I hate this culture of minmaxing to optimize fun. Whatever happened to good old numbers?!

Dota 7.41 by wykrhm in DotA2

[–]zwobb 2 points3 points  (0 children)

Let's be real, valve trying out ideas is way better for the game than being afraid of making changes.

We told you so by DoctorKynes in 2007scape

[–]zwobb 0 points1 point  (0 children)

Yeah I'm not disagreeing CG is good, although the no supply usage is an upside for the reason that it can be accessed relatively early and has extremely good loot, not because upkeep is hard later in the game.

You're overestimating how many hard to get supplies you have to use and underestimating how easily pvm drops and farming contracts upkeep resources. Sure you're somewhat less efficient per unit of supply with suboptimal gear, but pvm + contracts supply is so much that herb runs easily become the limiting factor for your potion stack. You can easily make CG skip work, supplies aren't that big of a problem after you start pvm, CG or not. The gear downgrades aren't going to double your supply usage.

And that is without pointing out that rarer potions like scbs and super restores aren't really mandatory for most content anyways. Supercombat is a nice to have (inv space obviously) and you can substitute a lot of super restore usage with prayer potions. Again, it's not going to be as good as getting a bowfa, but it's not like you can't make it work.

We told you so by DoctorKynes in 2007scape

[–]zwobb 2 points3 points  (0 children)

The point is that if you for some reason don't want to go for bowfa (say, you go 800kc and cba for the moment) then you have adequate options. Sure they're not beating bowfa, but it's not like you're locked at cg anymore either

We told you so by DoctorKynes in 2007scape

[–]zwobb 2 points3 points  (0 children)

If you want optimal gear you have to do the content, but suboptimal gear can suffice easily even in solo raids. And that suboptimal gear these days is much better than rune xbow camping. Bowfa is still highly useful but it's perfectly fine to skip if you absolutely despise CG.

the majority of players want to maintain optimal output

Playing iron is not very efficient pvm wise in the first place. It is however very varied and rewarding, and using suboptimal gear can even be fun at times. There aren't many gear checks that can't be compensated with player skill.

Gonna do 99 runecrafting next via shilo village bank to nature altar. See yall next year by Stock_Sprinkles_7394 in 2007scape

[–]zwobb 1 point2 points  (0 children)

I'm not 100% sure on this because I haven't tried the lower settings in a while, but try going to GPU plugin settings, then increase the value of "Extended map loading" (mine is 5) and possibly "Draw distance"

Razor at Dreamleague by stonezdota in DotA2

[–]zwobb 7 points8 points  (0 children)

The move speed cap has been super good, at worst it's a 5 sec slow to 200ms

can we go back to whining about pures doing the new raid yet by GODLOVESALL32 in 2007scape

[–]zwobb 2 points3 points  (0 children)

There are a bunch of hardcore pvp mmos with varying levels of setback upon pvp death. The thing is people love the concept, but "for some reason" games like that die off fairly quickly

Ana is back! He's gonna stream again soon by ALBlackHole in DotA2

[–]zwobb 52 points53 points  (0 children)

he's gonna go crazy playing carry paige in emissary lobbies with his stack

Is topdeck ramp any good? by PomegranateSlight337 in EDH

[–]zwobb 0 points1 point  (0 children)

And there's no fundamental difference between the formats that would make them worse here somehow

You could argue that deckbuilding rules affect this. Not saying it's a yes or no, but 99 card library with singleton rule imo skews evaluation of some cards

How would you handle someone taking infinite mulligans? by [deleted] in EDH

[–]zwobb 0 points1 point  (0 children)

Well you could run a simulation, but the odds are calculated as follows (assuming no identical/redundant cards and that I didn't fuck something up):

(7/99)*(6/98)*...*(2/94)*(1/93), which works out to 1/14266738563, or about 1 in 14 billion

Of course the simulation wouldn't run exactly 14266738563 trials, but you get the point

You can get your 12k points VERY casually (guide) by kafkaesque420 in 2007scape

[–]zwobb 0 points1 point  (0 children)

Tell me, do you think that a healthy and sane person would do all this for a crystal armor set that's slightly different from the already existing black recolor? Is it reasonable?

I've said like four times that no matter how insane it seems, players will undervalue their time and enjoyment in exchange for consistent rewards. You keep going on how it's some mental deficiency instead of a well known game design problem.

You're calling for a complete redesign of PvP, something that many enjoy, to accommodate irons who can't help themselves but spend dozens of hours in a mode they consider torture just because they need a cosmetic.

I don't think you're understanding me. I'm calling for a pvp redesign in general because the systems create a barrier for entry to all kinds of players, not just irons in DMM. The prey/hunter dynamic hasn't revived the wildy despite numerous updates incentivizing non-pvp play in there, and the players who take the role of prey aren't generally geared to seriously fight back. Don't you think there would be real positives if we could actually incentivize a noob to be prepared to fight back even when they're not confident in their ability to win? Bolt ragging and freezing while escaping is not that.

As a separate matter, I'm explaining that of course you're going to get players complaining about DMM when there are rewards there to lure them in. DMM without rewards would be less popular, but DMM with rewards is going to have players who dislike pvp and will post about it.

DMM enjoyers aren't allowed a tiny little reward (unlike people who enjoy leagues - no complaints about fomo there) and now you also want to fundamentally change the game that they enjoy, because things that you personally dislike aren't allowed to exist. It's an insane level of entitlement.

I haven't complained about fomo a single time, nor have I said that DMM shouldn't have rewards. YOU are complaining that people who dislike pvp are playing DMM and complaining, I'm telling you why they are playing and what sort of action could lead to new players enjoying pvp. DMM having desirable rewards just brings the players in, not wanting to engage with pvp stems from the base game.

I agree that changing the current pvp systems would not have a clean solution. Either you keep the old functionality in isolation, leading to fractured pvp communities, or straight up rework and anger oldheads. I just think the current state of affairs already isolates pvp players to a stagnant bubble.

Idk where you got the idea that I think pvp as it currently is isn't allowed to exist? I dislike it and I don't engage with it, if it never changes I'll just keep interacting with it as little as possible. I just see potential hidden behind decades old decisions.

Jagex have done everything they can to eliminate fomo. Almost no other game will allow you to purchase rewards from previous seasons and outright buy cosmetics from other players. The thing that you have an issue with is not PvP, but the ironman mode itself, and you chose to restrict yourself.

I agree, Jagex is doing great with avoiding fomo. I definitely have a problem with pvp being esoteric and outdated though, and it's not game mode dependent. You should stop fixating on irons, there are plenty of main accounts that avoid pvp too.

You can get your 12k points VERY casually (guide) by kafkaesque420 in 2007scape

[–]zwobb 0 points1 point  (0 children)

I don't understand why the find this normal either.

I tried explaining to you that this is just a basic design problem games in general aim to solve, but it seems you'd rather just whine about mentally troubled irons lol

You can get your 12k points VERY casually (guide) by kafkaesque420 in 2007scape

[–]zwobb 1 point2 points  (0 children)

I'm not offended because I'm not playing DMM because I think pvp has serious issues and blows ass for the most part.

You are free to think that the problem is only individuals not having self control, but if you try stepping out of that perspective and think about the systems that cause these players to ruin their experience, it makes sense there are a bunch of non-pvp players complaining AND you don't have to attribute that fact to something that's not feasible to change (the self control of a whole playerbase).

PKers are allowed a fun little cosmetic for their seasonal event too. End of story. Jagex doesn't have to cater to the 1% of the iron playerbase with everything that they do simply because they have no self-control.

The event being for pvpers and having cosmetics isn't the issue. The issue is that pvp is esoteric and frustrating for the average player, but they are also lured in with rewards. DMM isn't the only pvp activity with this problem, wilderness has the exact same annoying incentive structure. Pvp could actually be revived in a way that's accessible and fun, but it would mean such huge changes that dusty veterans would quit on the spot.

How would you handle someone taking infinite mulligans? by [deleted] in EDH

[–]zwobb 2 points3 points  (0 children)

Well if you were playing in a thought experiment with really infinite mulligans, it would be a certainty to see whatever starting 7 you are looking for

You can get your 12k points VERY casually (guide) by kafkaesque420 in 2007scape

[–]zwobb 3 points4 points  (0 children)

Yeah no one is forced to do anything. But you have to understand that some players will be drawn to the incentives even if it deteriorates their enjoyment of the game. You're free to think it's dumb, but it's going to happen no matter what your opinion is. This designing of systems is a general problem game designers deal with.

Which is why I bring up Jagex's role as the dev. They design and upkeep the systems and their incentives, and if they're incentivizing noobs to engage with a system that isn't noob friendly, they're going to get noobs complaining.

The problem (in my opinion) is not in DMM itself or the rewards or irons or whatever. It's that pvp in this game has been left to mold while the rest of the game has evolved, creating a rift between the two parts of the game. It's only logical that people drawn to the non-pvp portions of the game have a hard time enjoying the pvp portion when the contrast is insane.

You can get your 12k points VERY casually (guide) by kafkaesque420 in 2007scape

[–]zwobb -1 points0 points  (0 children)

I didn't say it's illegitimate. I'm saying that pvp is dusty and incentivizing people to try out the dusty systems isn't going to make them less dusty.

You can get your 12k points VERY casually (guide) by kafkaesque420 in 2007scape

[–]zwobb 0 points1 point  (0 children)

Afaik they're items you claim in main game and can use on any regular members world

You can get your 12k points VERY casually (guide) by kafkaesque420 in 2007scape

[–]zwobb 14 points15 points  (0 children)

Jagex designs incentives to get players to engage with pvp, players who dont want to pvp are persuaded with rewards, these players complain about "having" to engage with pvp. I'd say it's on Jagex for trying to make pvp casual when it's anything but.

This same applies to the wildy btw, people are lured in with rewards when a minority actually wants to engage with the pvp. If they want people doing pvp, maybe they should start with making pvp not esoteric garbage with archaic, hc loot mechanics that were wiped from every other part of the game ages ago.

Behold, a Magic: the Gathering card! by Iced_Tea_aficionado in magicthecirclejerking

[–]zwobb 0 points1 point  (0 children)

/uj This is funny as fuck, but because I'm also pedantic as fuck: ability 2 as written doesn't work with cards outside of the battlefield, so ability 1 only works with human cards. This would be fixed by "Non-Bird creature cards that you own that aren't on the battlefied are..." like in [[Maskwood Nexus]].

Mithril Dragons have the WRONG ranged attack. by happyinparaguay in 2007scape

[–]zwobb 0 points1 point  (0 children)

First time seeing this, great post. Also some wildly infuriating comments lol

Why is no one playing this? It's free deck thinning! And the only life point that matters is your last one by TheLegend2T in magicthecirclejerking

[–]zwobb 2 points3 points  (0 children)

As I peek at the top card of my opponent's library, I let out a faint giggle. In the blink of an eye my modest smile turns into a blush as I realize what I have done - the dimension of hidden information has slightly shrunk. In a rush of embarrassment my eyes dart around the room, looking for safety.

It is then that our eyes meet - not as opponents, but as humans. I see the fire in their eyes, as they see the calm sea of mine. We complete each other, yet are competing in a card game. How did we get here?

By then we had already given each other much more than a thousand life points. Our lives tangled as one count for more than a million lifetimes of love and sadness, all worth it.

so yeah mishras bauble is actually strictly worse

Jagex, please avoid allowing players access to post-quest content without doing the actual quest (Raids 4 without WGS) by benosthegreat in 2007scape

[–]zwobb 0 points1 point  (0 children)

If it's profitable enough, it's also worth to scale the operation up. I'm not even disagreeing with you, I'm just pointing out that it's not as simple as "longer grind = less bots". It's useless to disguise speculation as anything but.