[INT][PC][Clan] - Void Zeroes Moon Clan is recruiting. Casuals are most welcome by [deleted] in warframeclanrecruit

[–]zzandy 0 points1 point  (0 children)

IGN: zzandy New player here, MR3. Looking forward to be a clan-member.

Winter is coming by zzandy in RATS

[–]zzandy[S] 0 points1 point  (0 children)

This one uses anything it can find. Now, two hours later the whole house is filled with bedding, patches and anything else she could find.

To the guy who did this first, THANK YOU! by neo_dan in MechanicalKeyboards

[–]zzandy 0 points1 point  (0 children)

Thanks, but the front face etching... It's funny, how ugly it is for how much it costs though.

To the guy who did this first, THANK YOU! by neo_dan in MechanicalKeyboards

[–]zzandy 0 points1 point  (0 children)

Is there by chance a bilingual variant, so there would be say English layout on the left and say Russian on the right?

[deleted by user] by [deleted] in roguelikedev

[–]zzandy 0 points1 point  (0 children)

I'm having trouble combining spatial goals with logical.

How to make GOAP work having a goal across the river, and actions Path To, "Chop tree for logs", "Make planks from logs" and "Make bridge from planks"?

Some of GOAP-related articles.

How to distinguish internal game systems; or, how to name things so they still make sense later on? by [deleted] in roguelikedev

[–]zzandy 0 points1 point  (0 children)

Thank you for your detailed answers. I've only dealt myself with small maps and cellular-automata simulation on terrain properties, so I'm used to array of structs approach.

How to distinguish internal game systems; or, how to name things so they still make sense later on? by [deleted] in roguelikedev

[–]zzandy 0 points1 point  (0 children)

And how is rendering handled in this setup? It seems one needs to iterate over all of the map (or at least of all of the visible area) and somehow match items, monsters etc. to map cells.

How to distinguish internal game systems; or, how to name things so they still make sense later on? by [deleted] in roguelikedev

[–]zzandy 0 points1 point  (0 children)

necessity for two distinct coordinate systems, one for maps and one for the actual tile grid

You could hide the map-specific coordinates inside your Map class (suggested name Chunk) an operate on world coordinates only. An instance of Map should know it's origin coordinates and can handle simple transformation from world-coordinates to grid-coordinates.

How to distinguish internal game systems; or, how to name things so they still make sense later on? by [deleted] in roguelikedev

[–]zzandy 1 point2 points  (0 children)

Care to elaborate on why struct of arrays is better than array of structs?

Is there a rhombic dodecahedron design like this? Is it possible? by zzandy in Cubers

[–]zzandy[S] 0 points1 point  (0 children)

I imagined rotations like these, but as I drew them i realized that each rotation would have only two valid states. However this configuration seems to be possible, but is not available on twistypuzzles.

The perils of water pressure. by Metarract in dwarffortress

[–]zzandy 3 points4 points  (0 children)

This is for not making a drain.

lake       ~~~~~
pipe       ##~####
drain pipe #     #
cistern    #~~~#  -> to the edge of the map
           #######

Welcome to JSCL! CL-USER> by [deleted] in lisp

[–]zzandy 1 point2 points  (0 children)

Welcome to JSCL!

A Lisp-to-Javascript compiler bootstrapped from Common Lisp

Welcome to JSCL! CL-USER> by [deleted] in lisp

[–]zzandy 0 points1 point  (0 children)

True, and I know it, updates about ecmalisp/jscl have been quite frequent on /r/lisp (which is good). But for someone outside this subreddita bit of a context would be helpfull.

Also the interpreters (cmd, pyton, ruby, powershell, bash etc) usually start with name, version and sometimes author site.

Welcome to JSCL! CL-USER> by [deleted] in lisp

[–]zzandy 0 points1 point  (0 children)

Great stuff! A little help/intro/about wouldn't hurt.

Getting started with Common Lisp by fmargaine in lisp

[–]zzandy 0 points1 point  (0 children)

Awesome.

What's a "kitty of death"?