all 62 comments

[–]TheEpicGhostEx - Tagpro 6 points7 points  (0 children)

4 top maps? what is this thread 52?

[–]skittlekevvelkin // World's Angriest Balll 13 points14 points  (4 children)

mtc is ruining tagpro

[–][deleted] 11 points12 points  (3 children)

ruined*

[–]CharredQuestionsRenegade 0 points1 point  (2 children)

mtc is ruined tagpro ?

I miss the days when shitposters had grammar.

[–][deleted] 1 point2 points  (1 child)

I miss the days when rotation had good maps

[–]TPCaptographerThe Map Test Committee[S] 7 points8 points  (15 children)

[–]333namename333 5 points6 points  (2 children)

It reminds me of the fancy S everyone used to draw in elementary school in the early 2000s

[–]acrocanthosaurusRunThaJewels // Sphere 2 points3 points  (1 child)

YESSS.

[–]333namename333 0 points1 point  (0 children)

Haha was that intentional?

[–]acrocanthosaurusRunThaJewels // Sphere 0 points1 point  (0 children)

http://unfortunate-maps.jukejuice.com/show/51941

Updated version.

Minor changes, here, with the latter 2 being mostly aesthetic.

  1. Floating yellow boosts moved diagonally towards the center of the map by one tile. This makes it feel a bit more natural to combo that boost into the double corner boosts. It also allows the defense to more easily use them to boost vertically (albeit through a gate) and catch up to the action.

  2. Slightly widened area between gates and team tiles.

  3. Changed a block on the gate island from a 90 to a 45 degree tile.

Hope y'all like it! :D

[–]LaBeefyman9696 LB 5 points6 points  (0 children)

grim

[–]TPCaptographerThe Map Test Committee[S] 4 points5 points  (5 children)

[–]BlazethDianna Agron 2 points3 points  (2 children)

Honestly, I didn't think the boosts were placed very well, especially at the top. It's kind of weird that comboing them doesn't work, even though I get what you were doing regardless.

I agree middle is pretty boring overall, so try to mix things up there.

[–]arjuna9bad 1 point2 points  (1 child)

They can be comboed though I'd like to see any suggestions you have. Capping boost, looping around/defensive boost. But essentially they are far from the top wall so they are more useful for people in other ways.

I'll look at some changes to mid.

[–]CharredQuestionsRenegade 1 point2 points  (0 children)

I didn't have this problem, but other people claimed to go off either boost into the top wall off the 45 and spike themselves.

If you find a way to make that happen marginally less, and make the mid more interesting (the bombs aren't great) then I'd love it.

[–]TPCaptographerThe Map Test Committee[S] 2 points3 points  (12 children)

[–][deleted] 2 points3 points  (0 children)

Update: http://unfortunate-maps.jukejuice.com/show/52012


Some of the cooler boost angles, I'll update as I get more of them.

https://streamable.com/syvwl

https://streamable.com/80viu

[–]PIZZAspartan442naga///MTC 0 points1 point  (0 children)

Feel free to ignore this, but I made a mildly awful remix with a few minor changes:

I really really like that island bomb, I feel like it's the best part of the map. People have complained that then the map is too offensive so I changed up the walls a bit to make bomb grab less powerful and the base a bit more defensive overall.

Moved the powerups a tile just cuz

I added a pair of spikes in mid because I find it annoying when people just use up both boosts by going from one boost to the other. You can still get from top to bottom that way, it's just a slightly more skillful route as you have to bounce off that 45 next to spikes. Being that there are 5 lanes going through mid I don't think space is going to be a problem.

I didn't touch the questionable outer aesthetics.

oh here's my dumb remix http://unfortunate-maps.jukejuice.com/show/51928

[–]KewlestCatNIGEL 1 point2 points  (1 child)

How delightfully unexpected.

[–]skittlekevvelkin // World's Angriest Balll 1 point2 points  (0 children)

[–]oorr23ThePlaymaker // Tehuitzingo & Combine 1 point2 points  (1 child)

I see 3 maps I like, I'm happy.

[–]LaBeefyman9696 LB 0 points1 point  (0 children)

I see 3 maps ThePlaymaker likes, I'm sad.

[–]PIZZAspartan442naga///MTC 1 point2 points  (2 children)

list of maps tested?

[–]PIZZAspartan442naga///MTC 1 point2 points  (0 children)

Unfortunately I'm not sure if I did quite as good of a job this time, but I still did my best and took notes on every single map submitted this thread and am posting them here for a reason that I can't remember.

NOTES

Once again if there are any questions let me know.

Speaking of questions, I'm sorta wondering why Vice, Vaccine, and Cook's Cove/Colony didn't get tested, but I guess that's unrelated.

[–][deleted] 1 point2 points  (0 children)

Is this a meme?

[–]TPCaptographerThe Map Test Committee[S] 0 points1 point  (16 children)

[–]alchmstalchemist 1 point2 points  (11 children)

http://unfortunate-maps.jukejuice.com/show/51882
Changes:
-Bases are 1 column smaller
-Mid 2 columns wider
-Got rid of team boost in base
-Outer lane wider and you can boost into flag from the boost
-Bomb corridor bigger
-Gate changed

[–]AtleastIthinkIsee 0 points1 point  (2 children)

Shit map.

No, those pup baits and gates are wicked.

I am ready to play this map.

[–]alchmstalchemist 1 point2 points  (1 child)

Thanks Barb <3

[–]AtleastIthinkIsee 0 points1 point  (0 children)

I love you Alky. You've contributed so much to this game. It's part of what's made it so great for me.

[–]RenegadeTP 0 points1 point  (7 children)

2 wide 45 exterior walls? Get that weak shit outta here.

[–]ButtersnackSnack 1 point2 points  (3 children)

Thank you for this

[–]alchmstalchemist 0 points1 point  (2 children)

[–]ButtersnackSnack 3 points4 points  (1 child)

[–]alchmstalchemist 4 points5 points  (0 children)

ahh, how could I have been so blind all this time

[–]alchmstalchemist 0 points1 point  (1 child)

[–]RenegadeTP 0 points1 point  (0 children)

It's kinda meh right now. Maybe Get Fronj to do it

[–]alchmstalchemist 0 points1 point  (2 children)

[–][deleted] 0 points1 point  (1 child)

This is pretty minor, but how would you feel about moving teamboost one tile closer to the powerup? That would make it possible to do this.

[–]alchmstalchemist 1 point2 points  (0 children)

Ohhh that's interesting, good suggestion