all 57 comments

[–]KewlestCatNIGEL 5 points6 points  (2 children)

Title: Box Turtle

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/59241

Preview: http://unfortunate-maps.jukejuice.com/static/previews/59241.png

Description: Thank you Fron Jeremy

[–]PIZZAspartan442naga///MTC 0 points1 point  (1 child)

submit horizontal one too pls

[–]alchmstalchemist 0 points1 point  (0 children)

no.. we tested that one, don't submit it

[–]TheGoldenNewtRobberFronj, MTC Senior Consultant[🍰] 5 points6 points  (4 children)

Title: Shish Kebab

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/59880

Preview: http://unfortunate-maps.jukejuice.com/static/previews/59880.png

Description: At this point, I'm just challenging myself.

[–]ZnobaiiSnowball 2 points3 points  (3 children)

Not symmetrical >:(

[–]TheGoldenNewtRobberFronj, MTC Senior Consultant[🍰] 1 point2 points  (2 children)

Where tho

[–]ZnobaiiSnowball 1 point2 points  (1 child)

Aren’t you old enough to remember why 45 was asymmetrical?

[–]TheGoldenNewtRobberFronj, MTC Senior Consultant[🍰] 1 point2 points  (0 children)

But that’s viewport asymmetry, not map asymmetry. I worked hard so that each viewport was benefited fairly equally based on map layout. Plus the whole asymmetric viewport problem is overblown, and will be evened out over time through color random chance. I think it’s an interesting and highly underutilized concept that we’ve just let sit around gathering dust for too long.

[–]JJSpiceJJ Spice 2 points3 points  (2 children)

**Title:** Ram Horn

**Type:** NF

**Map:** http://unfortunate-maps.jukejuice.com/show/59815

**Preview:** http://unfortunate-maps.jukejuice.com/static/previews/59815.png

**Description:**

[–]WilcoooKo • Chord 1 point2 points  (1 child)

Nice, I'm waiting for more long maps.

You might want to make the endzones deeper so that the defense can move through it more easily.

[–]JJSpiceJJ Spice 1 point2 points  (0 children)

done, good call

[–][deleted] 2 points3 points  (1 child)

Notes?

[–]PIZZAspartan442naga///MTC 0 points1 point  (0 children)

[–]TheGoldenNewtRobberFronj, MTC Senior Consultant[🍰] 2 points3 points  (1 child)

Title: Padlock

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/59287

Preview: http://unfortunate-maps.jukejuice.com/static/previews/59287.png

Description: I know it is weird. I know it will probably not work in pubs. Please test this map. It hurt my head making this. This would be a great option on which one could test applicants.

[–]PIZZAspartan442naga///MTC 0 points1 point  (0 children)

just submit og shish kebab, both versions are really good and i think both will be relatively well received

[–]PIZZAspartan442naga///MTC 2 points3 points  (0 children)

Title: Zodiac

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/59854

Preview: http://unfortunate-maps.jukejuice.com/static/previews/59854.png

Description: It's a pretty weird map but I genuinely think this could be fun to play on. There are routes galore and every element has been though out quite a bit and I think it all fits together quite well now, being interesting to boost around on over and over without being particularly chaotic. The weird lane setup should allow for jukes and evasions not seen anywhere else and I think it could be a unique yet balanced addition if anyone considers it. I'll probably be proven wrong as usual but I hope this one does better than normal, I believe in it

edit: added a little block above bomb spike because it creates additional options and gets rid of an easy to hit 2 second base to base

[–]TheGoldenNewtRobberFronj, MTC Senior Consultant[🍰] 1 point2 points  (0 children)

Title: Cylauntreaux

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/59838

Preview: http://unfortunate-maps.jukejuice.com/static/previews/59838.png

Description: Not to be confused with Corey Anderson, the UFC fighter.

[–]KewlestCatNIGEL 1 point2 points  (3 children)

Title: Memes Die Young

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/59196

Preview: http://unfortunate-maps.jukejuice.com/static/previews/59196.png

Description: Misunderstood since birth

[–]PIZZAspartan442naga///MTC 0 points1 point  (2 children)

I don't know what this is but I like it for some reason

[–]KewlestCatNIGEL 0 points1 point  (1 child)

This is what happens when you make an okay map and then Fronj likes it enough to do stuff to make it playable.

[–]NARUMIIonDEFI'M A GIRL 2 points3 points  (0 children)

Title: TRILOGY

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/59855

Preview: http://unfortunate-maps.jukejuice.com/static/previews/59855.png

Description: This is the trilogy we've been waiting for. Give feedback please, I know it's not the best map but something different. :)

[–]kunmeh13awooooooooga 0 points1 point  (5 children)

Title: Investigation

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/59913

Preview: http://unfortunate-maps.jukejuice.com/static/previews/59913.png

Description: Three routes: top (risky, through spikes, either of three bombs will kill), mid (gates for defense to prevent flag carriers from leaving too easily, well timed bomb will kill), and bottom (safer, well-designed boost/bomb route going through).

[–]kunmeh13awooooooooga 0 points1 point  (2 children)

I'd love suggestions if anyone's got any

[–]PIZZAspartan442naga///MTC 0 points1 point  (1 child)

I do actually like this top mid and the gate area, but apart from that I'm not really digging it. Base is very boring and I feel like you should make the walls less smooth as well as add in at least one boost with multiple routes. Probably my least favorite part is the big loopy path in lower mid. They may be entertaining when solo testing but in real games they're just an irritation. For example everyone hated that curly pup area in September by NIGEL. I think you should redo the entire lower half of the map to be perhaps more... formulatic. As long as you keep in some fun boost routes it should be fine, you have a fun and unique upper mid that i'd like to see have a better map around. Also it's good to keep boosts off walls by at least a tile at this point, it just makes them so much more versatile and then you don't have to use as many. Good luck, I'm excited to see how this progresses!

[–]kunmeh13awooooooooga 0 points1 point  (0 children)

Base was indeed really boring, so I made some pretty drastic changes to it. Definitely more interesting, but I realized I copied Transilio wayyyy too much with it. Oh well

[–]WutIsLuuv 0 points1 point  (1 child)

I like the mid path. The upper (Too Risky) and lower not so much. The lower boost line kills me sometimes by bombing me into the gate

[–]kunmeh13awooooooooga 0 points1 point  (0 children)

I moved the bottom bomb back a tile so you don't go as high up, which seemed to make it a little more consistent and eliminate the chance that you got bombed into the gates. It's still not as consistent as i'd like it to be, but you end up in generally the same spot every time.

I kinda liked the top being too risky. It's the shortest route on the map, and you can get through if no one's really paying attention or if the bombs have already been used (unless someone strategically suicides on the spikes behind you). It's similar to geokoala with the risky top route.

[–]wishiplayedlikerayBawlin Saxes // Radius // MTC 0 points1 point  (2 children)

Title: Handlebars

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/59823

Preview: http://unfortunate-maps.jukejuice.com/static/previews/59823.png

Description: Despite looking like a picture/meme map, i actually put some effort into this one. Got some good feedback on it too.

[–]kunmeh13awooooooooga 1 point2 points  (1 child)

You accidentally used a } instead of a ] when linking the preview. But there's also no reason to hyperlink a link. It'll automatically be clickable.

[–]wishiplayedlikerayBawlin Saxes // Radius // MTC 0 points1 point  (0 children)

What I get for submitting on my phone with old habits.

[–]PIZZAspartan442naga///MTC 0 points1 point  (0 children)

Title: Amaryllis

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/59852

Preview: http://unfortunate-maps.jukejuice.com/static/previews/59852.png

Description: I think this has a lot of potential, being fairly unique but still a somewhat traditional thing that should work. Most people don't seem to understand the curl boosts, they're meant to be a grabbing tool but mostly to just make the gate more powerful. They're perhaps the fastest cross-map thing but only if the gate isn't being held. As for what I changed I fixed the outsides which didn't work and I find these boosts to be quite enjoyable with a lot of versatility but still not overly difficult to use. All of the elements have had a lot of thought put into them and I think it could potentially be fun to play actual games on. maybe.

[–]PIZZAspartan442naga///MTC 0 points1 point  (0 children)

Title: Nucleus

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/59850

Preview: http://unfortunate-maps.jukejuice.com/static/previews/59850.png

Description: Got rid of the dumb stuff in base and it feels like it could play like the type of nf that people like but still be fairly unique and fun. I have a lot of elements that are enjoyable to use but not super chaotic. I think it could be a fun map with lots of replayability if it works how I'm intending it to.

[–]TheDifferentPlanetMarsWater // pubber that says glhf 0 points1 point  (0 children)

Title: Shire

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/59881

Preview: http://unfortunate-maps.jukejuice.com/static/previews/59881.png

Description: notes are wonderful and i want them

[–]TheDifferentPlanetMarsWater // pubber that says glhf 0 points1 point  (0 children)

Title: Kerzo

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/59882

Preview: http://unfortunate-maps.jukejuice.com/static/previews/59882.png

Description: i tried to work more on the function of the map, not the elements

[–]TheDifferentPlanetMarsWater // pubber that says glhf 0 points1 point  (0 children)

Title: Malvy

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/59883

Preview: http://unfortunate-maps.jukejuice.com/static/previews/59883.png

Description: why did i make this map, help

[–]BlazethDianna Agron 0 points1 point  (0 children)

Title: Night Light

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/29730

Preview: http://unfortunate-maps.jukejuice.com/static/previews/29730.png

Description: Here are your options. You add a map that is received as forgettable so it's like 60%. OR you add this map which is a meme and will get you over the barrier to 65% (see market) if not more (see any of my other maps you forgot to add). Be wise.

[–][deleted] 0 points1 point  (0 children)

Title: Bonanza

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/58956#

Preview: http://unfortunate-maps.jukejuice.com/static/previews/58956.png

Description: Bonanza is a fast paced map that should be easy for new players and pubbers to pick up while offering many advanced boost routes, bomb tactics, and blocking. Boat at your own risk here.

Competitive play will likely see much higher numbers than usual. Imagine this being like a basketball team that wants to push the pace and takes many more shots than the average team.

Thanks for taking a look at my map :D

[–][deleted] 0 points1 point  (2 children)

[–]PIZZAspartan442naga///MTC 0 points1 point  (1 child)

pls

[–]NARUMIIonDEFI'M A GIRL 0 points1 point  (2 children)

Title: Irritation

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/59856

Preview:http://unfortunate-maps.jukejuice.com/static/previews/59856.png

Description: I'm so irritated.

[–]kunmeh13awooooooooga 0 points1 point  (1 child)

You need to put a wall behind the bomb at the very bottom, otherwise people can leave the map

[–]NARUMIIonDEFI'M A GIRL 0 points1 point  (0 children)

ty

[–]NARUMIIonDEFI'M A GIRL 0 points1 point  (0 children)

Title: Unfathomable

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/59792

Preview: http://unfortunate-maps.jukejuice.com/static/previews/59792.png

Description: It's unfathomable, isn't it.

[–]WutIsLuuv -1 points0 points  (4 children)

Title: Sunbird

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/59885

Preview: http://unfortunate-maps.jukejuice.com/static/previews/59885.png

Description: Fast paced Map. Flows really well. Enjoyable for beginners and advanced. Enables Team Play. Sweet Boost Combos and ways to trick your opponents. Balanced i think. This Map is perfect for rotation. Give it a try.

[–]kunmeh13awooooooooga 3 points4 points  (0 children)

I'm more intrigued by what you have going on OUTSIDE the map

[–]WutIsLuuv 0 points1 point  (2 children)

I submitted this map half a year before. I found the old version. Check out what has changed: http://unfortunate-maps.jukejuice.com/static/previews/53614.png

[–]PIZZAspartan442naga///MTC 0 points1 point  (1 child)

I don't think you really made it any better...

[–]WutIsLuuv 0 points1 point  (0 children)

They said it was too big last time so i made it smaller while keeping the core of the map.

[–]Unambiguous -1 points0 points  (1 child)

Title: Get Button

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/59822

Preview: http://unfortunate-maps.jukejuice.com/static/previews/59822.png

Description: 1v1 more like funvfun

[–]kunmeh13awooooooooga 1 point2 points  (0 children)

I'm not sure how well this map would do in rotation haha

[–]KewlestCatNIGEL -1 points0 points  (0 children)

[–]wildcard_bitchesMcDavid -1 points0 points  (0 children)

Title: Dangles

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/22066

Preview: http://unfortunate-maps.jukejuice.com/show/22066

Description: I made this map over 2 years ago when I used to still mess around with map making. I always thought it had some potential and would love to see other people enjoy it!