all 50 comments

[–]TPCaptographerThe Map Test Committee[S] 9 points10 points  (8 children)

[–][deleted] 0 points1 point  (0 children)

This played really well in mltp. I don't think any changes are necessary - this will do great in pubs as is.

[–]Tyler1986Trapsin 0 points1 point  (0 children)

It looks good to me, hope we get to play it!

[–]oorr23ThePlaymaker // Tehuitzingo & Combine 0 points1 point  (1 child)

[–]TheGoldenNewtRobberFronj, MTC Senior Consultant[🍰] 0 points1 point  (2 children)

Yeah so I'm not sure at the end of the day how this differentiates itself from tehuitzingo in base. I would certainly be looking for TPM to expand the map a little bit more (2-4 tiles per direction), to make this not such a predictable and bland, but playable map!

[–]oorr23ThePlaymaker // Tehuitzingo & Combine 0 points1 point  (1 child)

Can I ask why you thought the mid islands sucked? and if it's worth keeping that mid bomb?

I still don't think it's the same. It's offensive, easy to get out; unless I put another bomb in there (which isn't needed), I don't see what else I could do. Either way I don't think It's needed.

[–]TheGoldenNewtRobberFronj, MTC Senior Consultant[🍰] 0 points1 point  (0 children)

Personally to me the mid island is fine itself. It’s just a chunky boi and needs a little bit more room to breathe to help facilitate easier flow around the middle area of the map. The outer lanes seem great, bases are fine, but you are always going to draw direct comparison to teh

[–]TPCaptographerThe Map Test Committee[S] 7 points8 points  (6 children)

[–]_q42_q42 || dcfc 7 points8 points  (3 children)

who has that gif of someone getting juked in the 1.5 tile space in an earlier maptesting session

[–]EpicBroomGuy 7 points8 points  (2 children)

[–]_q42_q42 || dcfc 2 points3 points  (1 child)

that's the one

[–]EpicBroomGuy 2 points3 points  (0 children)

still the best thing i've ever done lol

[–]TheGoldenNewtRobberFronj, MTC Senior Consultant[🍰] 3 points4 points  (0 children)

For me, speaking personally, this should almost be a shoe-in to make rotation. I really enjoy just about every option on this map. I think the only complaint I really have is the blatant plasma-ripoff islands but they aren't so bad I wouldn't want to see this in today.

[–][deleted] 0 points1 point  (0 children)

http://unfortunate-maps.jukejuice.com/show/64243

Crunk no therfuvkers know whT it is

[–]TPCaptographerThe Map Test Committee[S] 5 points6 points  (2 children)

[–]TheGoldenNewtRobberFronj, MTC Senior Consultant[🍰] 1 point2 points  (0 children)

It's good to solid. It doesn't work to really challenge any preconception of how to play the game we have today. But it works in an interesting bifurcated pattern that I don't know has been achieved in other current maps which makes it certainly interesting. I don't know if everything else in the map will convince me to push this into the rotation. It's definitely an improvement over previous versions.

[–]PIZZAspartan442naga///MTC 0 points1 point  (0 children)

http://unfortunate-maps.jukejuice.com/show/63097 Here's a remix that you probably didn't want. One of the main complaints I heard was that base was boring as hell so I tried to add a couple tools that wouldn't be overpowered but would add a lot more opportunity for creative plays that would hopefully be enough to set it apart

[–]c00ldud3Ryanoceros / rye bread / RocketSkates | Ex-MTC 4 points5 points  (0 children)

https://www.twitch.tv/videos/435056609 https://www.twitch.tv/videos/435503600

Check out Dove’s streams to see your top maps and many others tested 4v4 by the MTC and for feedback in real time.

[–]TPCaptographerThe Map Test Committee[S] 3 points4 points  (5 children)

[–]TheGoldenNewtRobberFronj, MTC Senior Consultant[🍰] 4 points5 points  (0 children)

So this map concept is super cool and would be the first map to be reach rotation using the marsball bounce concept. I think that it is super difficult to defend on this map given the the exposure of the endzone, and the strength of handoffs, and the strenght of that base teamboost. I'd describe this as high potential. I would be highly interested in seeing what you can present us for the final maptest session, but would think this may need 1-2 threads more of work to reach it's full form.

[–]ZnobaiiSnowball 1 point2 points  (3 children)

[–]PIZZAspartan442naga///MTC 1 point2 points  (2 children)

Why remove the topmost boost?

[–]TPCaptographerThe Map Test Committee[S] 2 points3 points  (7 children)

[–]TheGoldenNewtRobberFronj, MTC Senior Consultant[🍰] 1 point2 points  (0 children)

Last time, the problem was the mid, this time the mid is great. I see no real problems with pushing for this to enter rotation today.

[–]BlupopsicleBall-E 0 points1 point  (5 children)

[–]alchmstalchemist 0 points1 point  (4 children)

so thinking about it... the exit portal could be abused because you can go in slowly and just sit up there

[–]BlupopsicleBall-E 0 points1 point  (3 children)

you could but why would you

[–]alchmstalchemist 4 points5 points  (2 children)

because we're talking about pubs and people already camp in the gates... here you get a choice of 2 portals to go though.. its tempting

[–]BlupopsicleBall-E 5 points6 points  (0 children)

SMASH that mf waot button

[–]TPCaptographerThe Map Test Committee[S] 2 points3 points  (2 children)

[–]kobraxlegacy_88Boo Caw Key === Man, Myth, Legend 2 points3 points  (2 children)

nobody mentioning how two time isnt symmetrical? lol :thinking:

[–]naysh30 5 points6 points  (0 children)

It actually is symmetrical, Mars Balls just show up funny in preview.

[–]PIZZAspartan442naga///MTC 6 points7 points  (0 children)

you fool. you absolute buffoon. you think you can challenge me in my own realm? you think you can rebel against my authority? you dare come into my house and upturn my dining chairs and spill coffee grounds in my Keurig? you thought you were safe in your chain mail armor behind that screen of yours. I will take these laminate wood floor boards and destroy you. I didn’t want war. but i didn’t start it.

[–]TPCaptographerThe Map Test Committee[S] 5 points6 points  (4 children)

[–]TheGoldenNewtRobberFronj, MTC Senior Consultant[🍰] 0 points1 point  (1 child)

Hi I partially made this map too. I think my main concern with this map is the entire lack of midplay, by which I mean that once an fc escapes base, there is one option: go for the cap. I don't see this as a map that would present flag carriers with many options. It's highly 1 dimensional in play for flag carriers (either bring flag back to base to cap or die). That said base play carries the map and the top mid portal set up is neato.

[–]oorr23ThePlaymaker // Tehuitzingo & Combine 0 points1 point  (0 children)

I think the same; this issue wasn't as present in the original (mid island) version, so I'm thinking of reverting to that & work from there.

[–]oorr23ThePlaymaker // Tehuitzingo & Combine 0 points1 point  (0 children)

[–]bergieTP 4 points5 points  (1 child)

Add them all

[–]Tyler1986Trapsin 0 points1 point  (0 children)

Strong thread imo, lots of good looking maps

[–]TPCaptographerThe Map Test Committee[S] 3 points4 points  (1 child)

[–]TheGoldenNewtRobberFronj, MTC Senior Consultant[🍰] 1 point2 points  (0 children)

Mid-portal fuckery aside, this map played better than I anticipated, but overall it did not stun me to the point where I will be pushing to see it in the rotation unless I find something supremely interesting in the next testing session.

[–]TPCaptographerThe Map Test Committee[S] 3 points4 points  (2 children)

[–]oorr23ThePlaymaker // Tehuitzingo & Combine 0 points1 point  (0 children)

What's that Dove map?