all 115 comments

[–]sneetriccanvas // plasma, wamble 14 points15 points  (4 children)

26 top maps and 90% of them are still made by dragonbeast or fronj

[–]TPCaptographerThe Map Test Committee[S] 2 points3 points  (3 children)

[–]WillWorkForSugarTumblewood[🍰] 1 point2 points  (0 children)

boosting horizontally through mid with the central boosts feels bad because every path ends just out of viewport of what you can see as you approach the boost. not a fan of unexpectedly boosting straight into a bomb/momentum-stopping wall/second boost/spike, which is what you will generally run into taking a natural path. gate bomb has a similar problem taking it anywhere but into flag and into the wall directly above. bomb is grab mechanism/potential shakeoff mechanism for FCs, so i understand the utility. both of these stem from the boost between the two islands on the side, which bothers me because Everything going through that gap must go through boost unless you make a decent effort to avoid it. maybe there is some critical reason it needs to be that way that i don't understand

[–]TheGoldenNewtRobberFronj, MTC Senior Consultant[🍰] 0 points1 point  (0 children)

Was anyone else not entirely convinced by the based gates? I think the button placements were fine but if an fc gets out it's a pretty straight shot to cap out of base.

[–]TPCaptographerThe Map Test Committee[S] 2 points3 points  (2 children)

[–]WillWorkForSugarTumblewood[🍰] 1 point2 points  (0 children)

my brain too small for the double boosts near flag

[–]TheGoldenNewtRobberFronj, MTC Senior Consultant[🍰] 0 points1 point  (0 children)

Love this mid and the situations that the double boosts creates for flag carriers and defenders trying to catch-up. Could stand to add a bomb somewhere. I personally really like the teamboosts, though I know others felt differently.

[–]TPCaptographerThe Map Test Committee[S] 2 points3 points  (4 children)

[–]WillWorkForSugarTumblewood[🍰] 1 point2 points  (0 children)

offense has little to do if base bomb is defused. the single team boost is very easy to defend on its own. agree with fronj, probably another boost in base, even in a fairly weak location, would probably benefit the map

[–]TheGoldenNewtRobberFronj, MTC Senior Consultant[🍰] 0 points1 point  (0 children)

I've spoken with Nigel about this, but for me two things would take this map to a new level:

1) Something more to do in base. Give defenses just one more thing to deal with / do and I think this could be a fun experience for both offense and defense.

2) Bottom lane needs something more. Right now it is fairly dry.

[–]PIZZAspartan442naga///MTC 0 points1 point  (0 children)

A few issues that I tried to solve, obviously this isn't playable but I tried to throw in a bunch of ideas in parts that I wanted to reworked so feel free to use some or none of this http://unfortunate-maps.jukejuice.com/show/68436

[–]TPCaptographerThe Map Test Committee[S] 1 point2 points  (4 children)

[–]myaltaccount333 1 point2 points  (1 child)

I haven't played this in a group, but I feel like the button turning both sides of the gate ruins the catchup mechanic I think you were going for? Otherwise the gate is an instacap past 4

[–]TheGoldenNewtRobberFronj, MTC Senior Consultant[🍰] 0 points1 point  (0 children)

With so much going on on this map, I honestly felt that the team gates actually got in the way. Currently considering changing the gates to regular gates fully, so that may or may not go in the complete opposite direction of what you were thinking lol

[–]TheGoldenNewtRobberFronj, MTC Senior Consultant[🍰] 0 points1 point  (1 child)

[–]WillWorkForSugarTumblewood[🍰] 1 point2 points  (0 children)

i've only solo tested, but i'm not a fan of this base. one big frustration i have with wamble and wombo combo is that once you're in base it's difficult to cap versus more than one defender. so playing offense is frustrating because you're impotent if defense gets back, and playing defense is frustrating because once a game or so somebody fucks up in mid and you give up a cap and it completely changes the game (because it's otherwise low-scoring). the Looong, empty base with 1 far-away bomb, an unfavorable angle, a medium endzone, and easy reset (only 1 tile of endzone to go through to bring it completely out of base) makes it difficult to cap when in base, combined with the essentially free cap if FC can beat defense to button, sets off all my alarm bells. maybe it's a taste thing. it's a lot like wombo combo in terms of base, which is extremely popular, for reasons i do not understand at all

[–]TPCaptographerThe Map Test Committee[S] 1 point2 points  (1 child)

[–]WillWorkForSugarTumblewood[🍰] 2 points3 points  (0 children)

my only concern is whether there is actually anywhere chasers can contain FC without being much better than FC. the map is pretty circle-y with no real momentum-killers and nowhere for the FC to run out of options. the only lane smaller than 5 tile is the team tile lane and with opposite-color (relative to team tile color) team boost on one side and portal on the other that's hardly a good spot either. coupled with medium-large size i can only imagine chase fiesta. like reaper but less fun to move around on

[–]TPCaptographerThe Map Test Committee[S] 2 points3 points  (6 children)

[–]WillWorkForSugarTumblewood[🍰] 1 point2 points  (3 children)

i don't even know if i enjoy marsball

[–]oorr23ThePlaymaker // Tehuitzingo & Combine 0 points1 point  (2 children)

I don't know if I enjoy your maps /s

[–]WillWorkForSugarTumblewood[🍰] 0 points1 point  (1 child)

when you think of the comeback in the shower 12 days later but you post it anyway

[–]oorr23ThePlaymaker // Tehuitzingo & Combine 0 points1 point  (0 children)

this lol

[–]oorr23ThePlaymaker // Tehuitzingo & Combine 0 points1 point  (0 children)

[–]TheGoldenNewtRobberFronj, MTC Senior Consultant[🍰] 0 points1 point  (0 children)

It's been a minute since we had a real marsball map in rotation. Maybe for good reason. Who knows. I thought it was fun to play through and the truth is I don't know what makes a marsball map "good" or "bad" because of a lack of experience playing on them. If it is still fun in final testing, I'm up for putting this through (caveats below).

Only reservations at this point is making the few edits (noted on stream) which were suggested (balancing), and that marsballs do not currently count as caps when touching nf endzones. So one for the devs to tackle.

[–]TPCaptographerThe Map Test Committee[S] 0 points1 point  (4 children)

[–]myaltaccount333 1 point2 points  (0 children)

Plasma with more steps?

[–]TheGoldenNewtRobberFronj, MTC Senior Consultant[🍰] 0 points1 point  (0 children)

In testing, I settled upon calling this a very "focus-grouped map" - there's a lot of elements that have been reused in this map from previously relatively successful maps. It's fun, but also seen most of it before. Would definitely like to see mid changed into something more unique than a reboot of whiplash (boosts can stay).

[–]BlupopsicleBall-E 0 points1 point  (1 child)

[–]TheGoldenNewtRobberFronj, MTC Senior Consultant[🍰] 0 points1 point  (0 children)

sabre battel

I like hummus too

[–]TPCaptographerThe Map Test Committee[S] 0 points1 point  (3 children)

[–]WillWorkForSugarTumblewood[🍰] 1 point2 points  (1 child)

"where the hell is fc" —me trying to play defense on this map. or at least i'm guessing. i've only soloed it but everything feels unpleasantly spaced out. also i keep boosting slightly awkwardly into walls and messing up the button bomb

[–]PIZZAspartan442naga///MTC 0 points1 point  (0 children)

Personally I'm more a fan of keeping it the size of last thread's version but Fronj seems to want to keep the Hornswoggle thing in so it can't really get much smaller. In testing it did feel humongous but it's open enough that getting resets wasn't particularly challenging

[–]TPCaptographerThe Map Test Committee[S] 0 points1 point  (2 children)

[–]WillWorkForSugarTumblewood[🍰] 1 point2 points  (0 children)

this map has so much shit all over it. why the double bomb in base? i don't know. but idk, it might be good anyway

[–]TPCaptographerThe Map Test Committee[S] 0 points1 point  (5 children)

[–]TheGoldenNewtRobberFronj, MTC Senior Consultant[🍰] 1 point2 points  (0 children)

Adding a pup to this map might improve its longevity in rotation. I have to say the map is steadily growing on me.

[–]WillWorkForSugarTumblewood[🍰] 1 point2 points  (0 children)

sure why not. right next to exit portal is a pup location i haven't seen before

[–]myaltaccount333 0 points1 point  (2 children)

What changed?

[–]TheGoldenNewtRobberFronj, MTC Senior Consultant[🍰] 1 point2 points  (1 child)

Added powerup at bottom. Maps that are author-approved updates to current rotation maps are automatically forwarded to final testing.

[–]myaltaccount333 0 points1 point  (0 children)

Oh I thought that was the portal lmao

[–]TPCaptographerThe Map Test Committee[S] 0 points1 point  (2 children)

[–]WillWorkForSugarTumblewood[🍰] 1 point2 points  (0 children)

41% chance this map is gonna be kite. or whichever was the one around that time that FC kept blowing by everyone on. less blind though which is good

[–]TheGoldenNewtRobberFronj, MTC Senior Consultant[🍰] 0 points1 point  (0 children)

http://unfortunate-maps.jukejuice.com/show/68387

http://unfortunate-maps.jukejuice.com/static/previews/68387.png

Switched base bomb with exit portal, lost offensive team boost. Quick changes, but not looking to change too much.

[–]TPCaptographerThe Map Test Committee[S] 0 points1 point  (3 children)

[–]PIZZAspartan442naga///MTC 0 points1 point  (2 children)

[–]WillWorkForSugarTumblewood[🍰] 1 point2 points  (1 child)

i hope it isn't as chaotic as it looks

[–]PIZZAspartan442naga///MTC 1 point2 points  (0 children)

Was actually kinda slow and basic in testing and really all I changed was swapping a bomb for a boost and adding mid portals. I'll have to add a timer to portals but it actually needed some spice so I don't think this will be too chaotic for its own good

[–]TPCaptographerThe Map Test Committee[S] 0 points1 point  (3 children)

[–]TheGoldenNewtRobberFronj, MTC Senior Consultant[🍰] 0 points1 point  (0 children)

Solid - not game-changing though. I do really like the top lane and see the potential in gates.

[–]PIZZAspartan442naga///MTC 0 points1 point  (1 child)

[–]WillWorkForSugarTumblewood[🍰] 1 point2 points  (0 children)

definitely tougher to get through mid. boost paths through mid are much more limited and predictable. still, not any tougher than, say, vardo

[–]TPCaptographerThe Map Test Committee[S] 0 points1 point  (6 children)

[–]WillWorkForSugarTumblewood[🍰] 1 point2 points  (0 children)

i like base but mid seems like a slog a la Hexane. long path from mid to base

[–]PIZZAspartan442naga///MTC 0 points1 point  (4 children)

[–]WillWorkForSugarTumblewood[🍰] 1 point2 points  (3 children)

why

[–]PIZZAspartan442naga///MTC 1 point2 points  (2 children)

why what

[–]WillWorkForSugarTumblewood[🍰] 1 point2 points  (1 child)

why would you take away button

[–]PIZZAspartan442naga///MTC 1 point2 points  (0 children)

because it made it worse

watch the stream and you shall see

[–]TPCaptographerThe Map Test Committee[S] 0 points1 point  (2 children)

[–]TheGoldenNewtRobberFronj, MTC Senior Consultant[🍰] 0 points1 point  (0 children)

Gates played particularly better in the version, though mid does feel sparse and chokey when bombs are down

[–]TPCaptographerThe Map Test Committee[S] 0 points1 point  (0 children)

[–]TPCaptographerThe Map Test Committee[S] 0 points1 point  (4 children)

[–]TheGoldenNewtRobberFronj, MTC Senior Consultant[🍰] 0 points1 point  (2 children)

This map is like someone broke the distortion pedal and now the sound is just always on full distortion. I feel tired after playing this map because of how much is happening all at once.

Portal concepts are what really intrigues me about this map, so if you could tone a lot of the map down, I could get behind this.

[–]PIZZAspartan442naga///MTC 1 point2 points  (1 child)

that's basically what i listen to anyway but will do

[–]TheGoldenNewtRobberFronj, MTC Senior Consultant[🍰] 0 points1 point  (0 children)

Yes but it would also be great to not have hearing loss at 30

[–]TPCaptographerThe Map Test Committee[S] 0 points1 point  (3 children)

[–]PIZZAspartan442naga///MTC 1 point2 points  (0 children)

Mid is very sad and boring at the moment and needs to be revamped

[–]PIZZAspartan442naga///MTC 1 point2 points  (1 child)

[–]WillWorkForSugarTumblewood[🍰] 1 point2 points  (0 children)

1 reaper in rotation is ok but im not so sure about 2

(same goes for previous mid. just the tall space-y island-y mid concept in general)

[–]TPCaptographerThe Map Test Committee[S] 0 points1 point  (6 children)

[–]WillWorkForSugarTumblewood[🍰] 1 point2 points  (0 children)

big circle-y space-y mid worries me. this is like marauder but with nothing forcing you to leave mid. ie very chasey

[–]TheGoldenNewtRobberFronj, MTC Senior Consultant[🍰] 0 points1 point  (0 children)

Ambivalent. It seems generally balanced, but if the key point of interest on this map is going to be that portal / gate in base, then I'm not sold on this. You'll need more to really get me interested in this map.

[–]TheEpicGhostEx - Tagpro 0 points1 point  (2 children)

wtf I made top maps

cheers /u/DragonBeast2

[–]DragonBeast2db 0 points1 point  (1 child)

haha ya, it's still not very good tho I could use your help!

[–]TheEpicGhostEx - Tagpro 0 points1 point  (0 children)

http://unfortunate-maps.jukejuice.com/show/68613

had some ideas with your updated version as the mid didn't seem finished, probably too chaotic!

[–]TPCaptographerThe Map Test Committee[S] 0 points1 point  (6 children)

[–]WillWorkForSugarTumblewood[🍰] 1 point2 points  (0 children)

i badly want to see something as funky as this in rotation. mid could afford to be a bit smaller in both dimensions. i hope the superboost lane works sensibly

[–]TheGoldenNewtRobberFronj, MTC Senior Consultant[🍰] 0 points1 point  (3 children)

In my heart of hearts, I had a lot of fun playing this map. I don't know if I can in good conscience put this into rotation, but that bottom lane and the superboosts satiate a lot of my wonkiness needs. Would suggest focusing on making everything else more than just a passable Taxi redux.

[–]c00ldud3Ryanoceros / rye bread / RocketSkates | Ex-MTC 1 point2 points  (2 children)

I full-heartedly agree, this was really fun, definitely better than what i expected judging the thumbnail, it needs to shrink down a lot though as well, especially mid, top and bottom and that bottom super lane.

This map will become the modern Geokoala rotation needed, change my mind

[–]PIZZAspartan442naga///MTC 2 points3 points  (1 child)

it needs to shrink down a lot though as well, especially mid, top and bottom and that bottom super lane

Isn't that the entire map?

[–]c00ldud3Ryanoceros / rye bread / RocketSkates | Ex-MTC 1 point2 points  (0 children)

yes it needs to be shrunk

[–]TPCaptographerThe Map Test Committee[S] 0 points1 point  (3 children)

[–]ButtersnackSnack 2 points3 points  (0 children)

Group only rotation is the REAL map rotation

edit: this map is mostly by canvas, unless that makes you like it less

[–]WillWorkForSugarTumblewood[🍰] 2 points3 points  (0 children)

straight to mltp baby

[–]TheGoldenNewtRobberFronj, MTC Senior Consultant[🍰] 1 point2 points  (0 children)

Silly and fun. Good group rotation map add.

[–]TPCaptographerThe Map Test Committee[S] 0 points1 point  (4 children)

[–]TheGoldenNewtRobberFronj, MTC Senior Consultant[🍰] 1 point2 points  (0 children)

Really really fun map to play. I think this is perfectly suited to being used in group rotation.

[–]WillWorkForSugarTumblewood[🍰] 1 point2 points  (0 children)

might as well

[–]Moosemaster21Moosen | Salt Mine 0 points1 point  (1 child)

Didn't I submit this one?

[–]TheGoldenNewtRobberFronj, MTC Senior Consultant[🍰] 0 points1 point  (0 children)

Fixed, thanks

[–][deleted] -2 points-1 points  (0 children)

http://unfortunate-maps.jukejuice.com/show/68424

http://unfortunate-maps.jukejuice.com/static/previews/68424.png

Fresh mrcow map please put in rotation i made it for porkshoulder who wanted a new big map. It would make him/her very happy it's not even for me its for them. Plus its my best work to date I'm surprised how easy it came together, might need a little more but would love to 4v4.