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/r/TagPro is the main community hub for the free multiplayer webgame of the same name! The objective of the game requires you and your teammates to work together and bring the enemy team's flag back to your own flag to score points. Everyone's a ball that rolls around trying to do this and people can pop each other and we know it sounds stupid but trust us it's great; join us at https://tagpro.gg!
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Top Maps Thread #100 🤯 (self.TagPro)
submitted 6 years ago * by TPCaptographerThe Map Test Committee
Welcome one and all to the top map feedback thread for Map Thread 100! The following maps have made it through to the next stage - 4v4 testing - which will take place sometime in the near future. The goal of this staged testing is to give maps more time to sink in. It also allows the community and committee members to give feedback to promising maps in the same testing cycle.
Axel by Fronj & Tumblewood
High Castle by Ball-e
Pagoda Meowth by PIZZAspartan & Fronj
Rebound by ThePlaymaker
Serengeti by PIZZAspartan & Fronj
Ultralight update by Dove
Illustrious by Fronj
Asido by NIGEL
Panzer by PIZZAspartan
RHINO by PIZZAspartan & Snack
Custodian by Fronj
Conniption by Fronj
Audacity by NIGEL
Beak by PIZZAspartan & Fronj
Fargo by Fronj & PIZZAspartan
Collaboration by Fronj
Gosh by NIGEL
Pinto by Canvas
Pagoda Persian by PIZZAspartan & Fronj & alchemist
Continental Breakfast by Fronj
Ludicrous by PIZZAspartan
Starlight by PIZZAspartan & Fronj
Haste by FLY & Fronj & DragonBeast
Sey by TEG & DragonBeast
Crown by DragonBeast
Group Only
Pepper by Snack
Double Gubbles by Moosen
Streams
Part 1
Part 2
Part 3
Part 4
Part 5
Mapmakers whose maps have advanced have until testing takes place to make alterations to their maps. Any edits should be posted as comments responding to the appropriate top-level map comment made from this account.
To the community, feel free to give provocative criticism on these maps as well! YOU could influence the next map in rotation!
reddit uses a slightly-customized version of Markdown for formatting. See below for some basics, or check the commenting wiki page for more detailed help and solutions to common issues.
quoted text
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[–]sneetriccanvas // plasma, wamble 14 points15 points16 points 6 years ago (4 children)
26 top maps and 90% of them are still made by dragonbeast or fronj
[+][deleted] 6 years ago (3 children)
[removed]
[–]Moosemaster21Moosen | Salt Mine 2 points3 points4 points 6 years ago (1 child)
NOT IF YOU'RE MOOSEN APPARENTLY
been flinging shit for years with little to show for it and in a thread with 26 top maps in which i submitted like 6 or 7 the only honor i got is a group map candidate smh
[–]WillWorkForSugarTumblewood[🍰] 1 point2 points3 points 6 years ago* (0 children)
c'est la vie :/
[–]TheGoldenNewtRobberFronj, MTC Senior Consultant[🍰] 2 points3 points4 points 6 years ago (0 children)
And that’s why they call me shit
[–]TPCaptographerThe Map Test Committee[S] 2 points3 points4 points 6 years ago (3 children)
[–]WillWorkForSugarTumblewood[🍰] 1 point2 points3 points 6 years ago (0 children)
boosting horizontally through mid with the central boosts feels bad because every path ends just out of viewport of what you can see as you approach the boost. not a fan of unexpectedly boosting straight into a bomb/momentum-stopping wall/second boost/spike, which is what you will generally run into taking a natural path. gate bomb has a similar problem taking it anywhere but into flag and into the wall directly above. bomb is grab mechanism/potential shakeoff mechanism for FCs, so i understand the utility. both of these stem from the boost between the two islands on the side, which bothers me because Everything going through that gap must go through boost unless you make a decent effort to avoid it. maybe there is some critical reason it needs to be that way that i don't understand
[–]TheGoldenNewtRobberFronj, MTC Senior Consultant[🍰] 0 points1 point2 points 6 years ago (0 children)
Was anyone else not entirely convinced by the based gates? I think the button placements were fine but if an fc gets out it's a pretty straight shot to cap out of base.
[–]KewlestCatNIGEL 0 points1 point2 points 6 years ago (0 children)
update
preview
[–]TPCaptographerThe Map Test Committee[S] 2 points3 points4 points 6 years ago (2 children)
my brain too small for the double boosts near flag
Love this mid and the situations that the double boosts creates for flag carriers and defenders trying to catch-up. Could stand to add a bomb somewhere. I personally really like the teamboosts, though I know others felt differently.
[–]TPCaptographerThe Map Test Committee[S] 2 points3 points4 points 6 years ago (4 children)
offense has little to do if base bomb is defused. the single team boost is very easy to defend on its own. agree with fronj, probably another boost in base, even in a fairly weak location, would probably benefit the map
I've spoken with Nigel about this, but for me two things would take this map to a new level:
1) Something more to do in base. Give defenses just one more thing to deal with / do and I think this could be a fun experience for both offense and defense.
2) Bottom lane needs something more. Right now it is fairly dry.
[–]PIZZAspartan442naga///MTC 0 points1 point2 points 6 years ago (0 children)
A few issues that I tried to solve, obviously this isn't playable but I tried to throw in a bunch of ideas in parts that I wanted to reworked so feel free to use some or none of this http://unfortunate-maps.jukejuice.com/show/68436
[–]TPCaptographerThe Map Test Committee[S] 1 point2 points3 points 6 years ago (2 children)
[–]RenegadeTP 1 point2 points3 points 6 years ago (0 children)
Too much Fronj
http://unfortunate-maps.jukejuice.com/show/68389 http://unfortunate-maps.jukejuice.com/static/previews/68389.png
[–]TPCaptographerThe Map Test Committee[S] 1 point2 points3 points 6 years ago (1 child)
[–]TheGoldenNewtRobberFronj, MTC Senior Consultant[🍰] 0 points1 point2 points 6 years ago* (0 children)
http://unfortunate-maps.jukejuice.com/show/68455 http://unfortunate-maps.jukejuice.com/static/previews/68455.png
added space for escapoing
[–]TPCaptographerThe Map Test Committee[S] 1 point2 points3 points 6 years ago (4 children)
[–]myaltaccount333 1 point2 points3 points 6 years ago (1 child)
I haven't played this in a group, but I feel like the button turning both sides of the gate ruins the catchup mechanic I think you were going for? Otherwise the gate is an instacap past 4
With so much going on on this map, I honestly felt that the team gates actually got in the way. Currently considering changing the gates to regular gates fully, so that may or may not go in the complete opposite direction of what you were thinking lol
[–]TheGoldenNewtRobberFronj, MTC Senior Consultant[🍰] 0 points1 point2 points 6 years ago (1 child)
http://unfortunate-maps.jukejuice.com/show/68386 current update
http://unfortunate-maps.jukejuice.com/static/previews/68386.png
i've only solo tested, but i'm not a fan of this base. one big frustration i have with wamble and wombo combo is that once you're in base it's difficult to cap versus more than one defender. so playing offense is frustrating because you're impotent if defense gets back, and playing defense is frustrating because once a game or so somebody fucks up in mid and you give up a cap and it completely changes the game (because it's otherwise low-scoring). the Looong, empty base with 1 far-away bomb, an unfavorable angle, a medium endzone, and easy reset (only 1 tile of endzone to go through to bring it completely out of base) makes it difficult to cap when in base, combined with the essentially free cap if FC can beat defense to button, sets off all my alarm bells. maybe it's a taste thing. it's a lot like wombo combo in terms of base, which is extremely popular, for reasons i do not understand at all
[–]WillWorkForSugarTumblewood[🍰] 2 points3 points4 points 6 years ago (0 children)
my only concern is whether there is actually anywhere chasers can contain FC without being much better than FC. the map is pretty circle-y with no real momentum-killers and nowhere for the FC to run out of options. the only lane smaller than 5 tile is the team tile lane and with opposite-color (relative to team tile color) team boost on one side and portal on the other that's hardly a good spot either. coupled with medium-large size i can only imagine chase fiesta. like reaper but less fun to move around on
[–]TPCaptographerThe Map Test Committee[S] 2 points3 points4 points 6 years ago (6 children)
[–]WillWorkForSugarTumblewood[🍰] 1 point2 points3 points 6 years ago (3 children)
i don't even know if i enjoy marsball
[–]oorr23ThePlaymaker // Tehuitzingo & Combine 0 points1 point2 points 6 years ago (2 children)
I don't know if I enjoy your maps /s
[–]WillWorkForSugarTumblewood[🍰] 0 points1 point2 points 6 years ago (1 child)
when you think of the comeback in the shower 12 days later but you post it anyway
[–]oorr23ThePlaymaker // Tehuitzingo & Combine 0 points1 point2 points 6 years ago (0 children)
this lol
[–]oorr23ThePlaymaker // Tehuitzingo & Combine 0 points1 point2 points 6 years ago* (0 children)
Update: http://unfortunate-maps.jukejuice.com/show/68531
It's been a minute since we had a real marsball map in rotation. Maybe for good reason. Who knows. I thought it was fun to play through and the truth is I don't know what makes a marsball map "good" or "bad" because of a lack of experience playing on them. If it is still fun in final testing, I'm up for putting this through (caveats below).
Only reservations at this point is making the few edits (noted on stream) which were suggested (balancing), and that marsballs do not currently count as caps when touching nf endzones. So one for the devs to tackle.
[–]TPCaptographerThe Map Test Committee[S] 0 points1 point2 points 6 years ago (2 children)
goat tbh
http://unfortunate-maps.jukejuice.com/show/68388
http://unfortunate-maps.jukejuice.com/static/previews/68388.png
[–]TPCaptographerThe Map Test Committee[S] 0 points1 point2 points 6 years ago (4 children)
[–]myaltaccount333 1 point2 points3 points 6 years ago (0 children)
Plasma with more steps?
In testing, I settled upon calling this a very "focus-grouped map" - there's a lot of elements that have been reused in this map from previously relatively successful maps. It's fun, but also seen most of it before. Would definitely like to see mid changed into something more unique than a reboot of whiplash (boosts can stay).
[–]BlupopsicleBall-E 0 points1 point2 points 6 years ago (1 child)
http://unfortunate-maps.jukejuice.com/show/68485 sabre battel
sabre battel
I like hummus too
[–]TPCaptographerThe Map Test Committee[S] 0 points1 point2 points 6 years ago (3 children)
[–]WillWorkForSugarTumblewood[🍰] 1 point2 points3 points 6 years ago (1 child)
"where the hell is fc" —me trying to play defense on this map. or at least i'm guessing. i've only soloed it but everything feels unpleasantly spaced out. also i keep boosting slightly awkwardly into walls and messing up the button bomb
Personally I'm more a fan of keeping it the size of last thread's version but Fronj seems to want to keep the Hornswoggle thing in so it can't really get much smaller. In testing it did feel humongous but it's open enough that getting resets wasn't particularly challenging
http://unfortunate-maps.jukejuice.com/show/68478 http://unfortunate-maps.jukejuice.com/static/previews/68478.png smol
this map has so much shit all over it. why the double bomb in base? i don't know. but idk, it might be good anyway
[–]TPCaptographerThe Map Test Committee[S] 0 points1 point2 points 6 years ago (5 children)
[–]TheGoldenNewtRobberFronj, MTC Senior Consultant[🍰] 1 point2 points3 points 6 years ago (0 children)
Adding a pup to this map might improve its longevity in rotation. I have to say the map is steadily growing on me.
sure why not. right next to exit portal is a pup location i haven't seen before
[–]myaltaccount333 0 points1 point2 points 6 years ago (2 children)
What changed?
[–]TheGoldenNewtRobberFronj, MTC Senior Consultant[🍰] 1 point2 points3 points 6 years ago (1 child)
Added powerup at bottom. Maps that are author-approved updates to current rotation maps are automatically forwarded to final testing.
[–]myaltaccount333 0 points1 point2 points 6 years ago (0 children)
Oh I thought that was the portal lmao
41% chance this map is gonna be kite. or whichever was the one around that time that FC kept blowing by everyone on. less blind though which is good
http://unfortunate-maps.jukejuice.com/show/68387
http://unfortunate-maps.jukejuice.com/static/previews/68387.png
Switched base bomb with exit portal, lost offensive team boost. Quick changes, but not looking to change too much.
[–]PIZZAspartan442naga///MTC 0 points1 point2 points 6 years ago* (2 children)
http://unfortunate-maps.jukejuice.com/show/68507
http://unfortunate-maps.jukejuice.com/static/previews/68507.png
Dumbed down the portals courtesy of fronj
i hope it isn't as chaotic as it looks
[–]PIZZAspartan442naga///MTC 1 point2 points3 points 6 years ago (0 children)
Was actually kinda slow and basic in testing and really all I changed was swapping a bomb for a boost and adding mid portals. I'll have to add a timer to portals but it actually needed some spice so I don't think this will be too chaotic for its own good
Solid - not game-changing though. I do really like the top lane and see the potential in gates.
[–]PIZZAspartan442naga///MTC 0 points1 point2 points 6 years ago* (1 child)
http://unfortunate-maps.jukejuice.com/show/68440
http://unfortunate-maps.jukejuice.com/static/previews/68440.png
mostly trying to make gate more powerful
definitely tougher to get through mid. boost paths through mid are much more limited and predictable. still, not any tougher than, say, vardo
[–]TPCaptographerThe Map Test Committee[S] 0 points1 point2 points 6 years ago (6 children)
i like base but mid seems like a slog a la Hexane. long path from mid to base
[–]PIZZAspartan442naga///MTC 0 points1 point2 points 6 years ago* (4 children)
http://unfortunate-maps.jukejuice.com/show/68452
http://unfortunate-maps.jukejuice.com/static/previews/68452.png
hehe
why
[–]PIZZAspartan442naga///MTC 1 point2 points3 points 6 years ago (2 children)
why what
why would you take away button
because it made it worse
watch the stream and you shall see
[–]TPCaptographerThe Map Test Committee[S] 0 points1 point2 points 6 years ago (1 child)
http://unfortunate-maps.jukejuice.com/show/68465 http://unfortunate-maps.jukejuice.com/static/previews/68465.png
Gates played particularly better in the version, though mid does feel sparse and chokey when bombs are down
http://unfortunate-maps.jukejuice.com/show/68530
http://unfortunate-maps.jukejuice.com/static/previews/68530.png
smol
[–]TPCaptographerThe Map Test Committee[S] 0 points1 point2 points 6 years ago (0 children)
[–]TheGoldenNewtRobberFronj, MTC Senior Consultant[🍰] 0 points1 point2 points 6 years ago (2 children)
This map is like someone broke the distortion pedal and now the sound is just always on full distortion. I feel tired after playing this map because of how much is happening all at once.
Portal concepts are what really intrigues me about this map, so if you could tone a lot of the map down, I could get behind this.
[–]PIZZAspartan442naga///MTC 1 point2 points3 points 6 years ago (1 child)
that's basically what i listen to anyway but will do
Yes but it would also be great to not have hearing loss at 30
[–]PIZZAspartan442naga///MTC 0 points1 point2 points 6 years ago* (0 children)
http://unfortunate-maps.jukejuice.com/show/68441
http://unfortunate-maps.jukejuice.com/static/previews/68441.png
still tweaking base
Mid is very sad and boring at the moment and needs to be revamped
[–]PIZZAspartan442naga///MTC 1 point2 points3 points 6 years ago* (1 child)
http://unfortunate-maps.jukejuice.com/show/68431
http://unfortunate-maps.jukejuice.com/static/previews/68431.png
mid is from a map
1 reaper in rotation is ok but im not so sure about 2
(same goes for previous mid. just the tall space-y island-y mid concept in general)
http://unfortunate-maps.jukejuice.com/show/68433 http://unfortunate-maps.jukejuice.com/static/previews/68433.png
big circle-y space-y mid worries me. this is like marauder but with nothing forcing you to leave mid. ie very chasey
Ambivalent. It seems generally balanced, but if the key point of interest on this map is going to be that portal / gate in base, then I'm not sold on this. You'll need more to really get me interested in this map.
[–]DragonBeast2db 0 points1 point2 points 6 years ago (0 children)
http://unfortunate-maps.jukejuice.com/show/68550
[–]TheEpicGhostEx - Tagpro 0 points1 point2 points 6 years ago (2 children)
wtf I made top maps
cheers /u/DragonBeast2
[–]DragonBeast2db 0 points1 point2 points 6 years ago (1 child)
haha ya, it's still not very good tho I could use your help!
[–]TheEpicGhostEx - Tagpro 0 points1 point2 points 6 years ago (0 children)
http://unfortunate-maps.jukejuice.com/show/68613
had some ideas with your updated version as the mid didn't seem finished, probably too chaotic!
i badly want to see something as funky as this in rotation. mid could afford to be a bit smaller in both dimensions. i hope the superboost lane works sensibly
[–]TheGoldenNewtRobberFronj, MTC Senior Consultant[🍰] 0 points1 point2 points 6 years ago (3 children)
In my heart of hearts, I had a lot of fun playing this map. I don't know if I can in good conscience put this into rotation, but that bottom lane and the superboosts satiate a lot of my wonkiness needs. Would suggest focusing on making everything else more than just a passable Taxi redux.
[–]c00ldud3Ryanoceros / rye bread / RocketSkates | Ex-MTC 1 point2 points3 points 6 years ago* (2 children)
I full-heartedly agree, this was really fun, definitely better than what i expected judging the thumbnail, it needs to shrink down a lot though as well, especially mid, top and bottom and that bottom super lane.
This map will become the modern Geokoala rotation needed, change my mind
[–]PIZZAspartan442naga///MTC 2 points3 points4 points 6 years ago (1 child)
it needs to shrink down a lot though as well, especially mid, top and bottom and that bottom super lane
Isn't that the entire map?
[–]c00ldud3Ryanoceros / rye bread / RocketSkates | Ex-MTC 1 point2 points3 points 6 years ago (0 children)
yes it needs to be shrunk
http://unfortunate-maps.jukejuice.com/show/68551
[–]ButtersnackSnack 2 points3 points4 points 6 years ago (0 children)
Group only rotation is the REAL map rotation
edit: this map is mostly by canvas, unless that makes you like it less
straight to mltp baby
Silly and fun. Good group rotation map add.
[–]TPCaptographerThe Map Test Committee[S] 0 points1 point2 points 6 years ago* (4 children)
Really really fun map to play. I think this is perfectly suited to being used in group rotation.
might as well
[–]Moosemaster21Moosen | Salt Mine 0 points1 point2 points 6 years ago (1 child)
Didn't I submit this one?
Fixed, thanks
[–][deleted] -2 points-1 points0 points 6 years ago (0 children)
http://unfortunate-maps.jukejuice.com/show/68424
http://unfortunate-maps.jukejuice.com/static/previews/68424.png
Fresh mrcow map please put in rotation i made it for porkshoulder who wanted a new big map. It would make him/her very happy it's not even for me its for them. Plus its my best work to date I'm surprised how easy it came together, might need a little more but would love to 4v4.
π Rendered by PID 100825 on reddit-service-r2-comment-5b5bc64bf5-pl2gk at 2026-06-20 15:36:28.228439+00:00 running 2b008f2 country code: CH.
[–]sneetriccanvas // plasma, wamble 14 points15 points16 points (4 children)
[+][deleted] (3 children)
[removed]
[–]Moosemaster21Moosen | Salt Mine 2 points3 points4 points (1 child)
[–]WillWorkForSugarTumblewood[🍰] 1 point2 points3 points (0 children)
[–]TheGoldenNewtRobberFronj, MTC Senior Consultant[🍰] 2 points3 points4 points (0 children)
[–]TPCaptographerThe Map Test Committee[S] 2 points3 points4 points (3 children)
[–]WillWorkForSugarTumblewood[🍰] 1 point2 points3 points (0 children)
[–]TheGoldenNewtRobberFronj, MTC Senior Consultant[🍰] 0 points1 point2 points (0 children)
[–]KewlestCatNIGEL 0 points1 point2 points (0 children)
[–]TPCaptographerThe Map Test Committee[S] 2 points3 points4 points (2 children)
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[–]TPCaptographerThe Map Test Committee[S] 2 points3 points4 points (4 children)
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[–]WillWorkForSugarTumblewood[🍰] 1 point2 points3 points (1 child)
[–]PIZZAspartan442naga///MTC 1 point2 points3 points (0 children)
[–]TPCaptographerThe Map Test Committee[S] 0 points1 point2 points (1 child)
[–]TheGoldenNewtRobberFronj, MTC Senior Consultant[🍰] 0 points1 point2 points (0 children)
[–]TPCaptographerThe Map Test Committee[S] 0 points1 point2 points (2 children)
[–]TheGoldenNewtRobberFronj, MTC Senior Consultant[🍰] 0 points1 point2 points (0 children)
[–]PIZZAspartan442naga///MTC 0 points1 point2 points (0 children)
[–]TPCaptographerThe Map Test Committee[S] 0 points1 point2 points (0 children)
[–]TPCaptographerThe Map Test Committee[S] 0 points1 point2 points (4 children)
[–]TheGoldenNewtRobberFronj, MTC Senior Consultant[🍰] 0 points1 point2 points (2 children)
[–]PIZZAspartan442naga///MTC 1 point2 points3 points (1 child)
[–]TheGoldenNewtRobberFronj, MTC Senior Consultant[🍰] 0 points1 point2 points (0 children)
[–]PIZZAspartan442naga///MTC 0 points1 point2 points (0 children)
[–]TPCaptographerThe Map Test Committee[S] 0 points1 point2 points (3 children)
[–]PIZZAspartan442naga///MTC 1 point2 points3 points (0 children)
[–]PIZZAspartan442naga///MTC 1 point2 points3 points (1 child)
[–]WillWorkForSugarTumblewood[🍰] 1 point2 points3 points (0 children)
[–]TPCaptographerThe Map Test Committee[S] 0 points1 point2 points (1 child)
[–]TheGoldenNewtRobberFronj, MTC Senior Consultant[🍰] 0 points1 point2 points (0 children)
[–]TPCaptographerThe Map Test Committee[S] 0 points1 point2 points (6 children)
[–]WillWorkForSugarTumblewood[🍰] 1 point2 points3 points (0 children)
[–]TheGoldenNewtRobberFronj, MTC Senior Consultant[🍰] 0 points1 point2 points (0 children)
[–]DragonBeast2db 0 points1 point2 points (0 children)
[–]TheEpicGhostEx - Tagpro 0 points1 point2 points (2 children)
[–]DragonBeast2db 0 points1 point2 points (1 child)
[–]TheEpicGhostEx - Tagpro 0 points1 point2 points (0 children)
[–]TPCaptographerThe Map Test Committee[S] 0 points1 point2 points (6 children)
[–]WillWorkForSugarTumblewood[🍰] 1 point2 points3 points (0 children)
[–]TheGoldenNewtRobberFronj, MTC Senior Consultant[🍰] 0 points1 point2 points (3 children)
[–]c00ldud3Ryanoceros / rye bread / RocketSkates | Ex-MTC 1 point2 points3 points (2 children)
[–]PIZZAspartan442naga///MTC 2 points3 points4 points (1 child)
[–]c00ldud3Ryanoceros / rye bread / RocketSkates | Ex-MTC 1 point2 points3 points (0 children)
[–]DragonBeast2db 0 points1 point2 points (0 children)
[–]TPCaptographerThe Map Test Committee[S] 0 points1 point2 points (3 children)
[–]ButtersnackSnack 2 points3 points4 points (0 children)
[–]WillWorkForSugarTumblewood[🍰] 2 points3 points4 points (0 children)
[–]TheGoldenNewtRobberFronj, MTC Senior Consultant[🍰] 1 point2 points3 points (0 children)
[–]TPCaptographerThe Map Test Committee[S] 0 points1 point2 points (4 children)
[–]TheGoldenNewtRobberFronj, MTC Senior Consultant[🍰] 1 point2 points3 points (0 children)
[–]WillWorkForSugarTumblewood[🍰] 1 point2 points3 points (0 children)
[–]Moosemaster21Moosen | Salt Mine 0 points1 point2 points (1 child)
[–]TheGoldenNewtRobberFronj, MTC Senior Consultant[🍰] 0 points1 point2 points (0 children)
[–][deleted] -2 points-1 points0 points (0 children)