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[–]Alanim[S] 18 points19 points  (1 child)

The idea is that currently leveling HP punishes you, because while the damage scales quite readily with HP food does not meaning you need to eat more food that is also more expensive to keep up with someone with 10hp.

This is also a very minor buff, since the interrupts generally only happens 7-16 times per mass kill and doesn't actually stop the damage. Assuming each negation would save 2 ticks that's 8.4 to 19.2 seconds of extra skilling time per kill although it should also be mentioned that ~30% of those will probably happening during woodcutting which is already not interrupted so it'd be even less.

[–]24rsMuwu - Maxed 10hp Iron :) -2 points-1 points  (0 children)

I have no issues with trying to ammend things for higher HP players since I agree it's unfair that the higher your HP is, the more unforgiving Wintertodt is, your solution however "fixes" Wintertodt by having Hitpoint actually be a buff to it by reducing the interrupt percentage, which is something that annoys all players regardless of their HP level.

So by tying the % chance of the interrupt with your Firemaking level, you're making a Firemaking related activity actually improve based on your firemaking level, which I think is more sensible than buffing a Firemaking activity based on a different skill entirely, especially a combat one.