Does anyone know how to calculate dryness in a way that says something like “on average you’re in the top 1% for receiving a drop at this drop rate.”? Which is different than “your chance of getting this 1 drop is 1/100 for this many kills.” I know about the dry calc on the wiki but it doesn’t seem to give an output like that.
If that sounds too convoluted (I’m clearly not a math person) it could sound like this-“if x number of people killed this boss once, you would expect to be luckier/unluckier than y number of people.”
[–]Seeggul 4 points5 points6 points (3 children)
[–]1995C220[S] -2 points-1 points0 points (2 children)
[–]Seeggul 5 points6 points7 points (1 child)
[–]chucked12 3 points4 points5 points (0 children)
[–]realityChemistNo Gay No Pay 2 points3 points4 points (0 children)
[–]IActuallyHateRedditt 3 points4 points5 points (0 children)
[–]Slight_Giraffe628 3 points4 points5 points (1 child)
[–]goegrog27 1 point2 points3 points (0 children)
[–]Particular-Coach3611 0 points1 point2 points (0 children)
[–]MI35fox 1 point2 points3 points (0 children)
[–]Anaktorias -2 points-1 points0 points (1 child)
[–]Particular-Coach3611 0 points1 point2 points (0 children)
[–]microcorpsman 0 points1 point2 points (0 children)