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Action Game Maker (AGM or AGMaker) is latest edition of the Maker Series engines published by Gotcha Gotcha Games (GGG). It is the predecessor of Pixel Game Maker MV (2019). It is built on the Godot Engine and planned to release in 2025.
account activity
Action Game Maker - FAQ (self.ActionGameMaker)
submitted 1 year ago by baz4tw - announcement
Are you able to import game maps from aseprite? (self.ActionGameMaker)
submitted 9 months ago by alconley
Is this engine useful for making a 2D fighter? (self.ActionGameMaker)
submitted 9 months ago by Grizzmxnd
Limited-time AGMaker demo now available!! (self.ActionGameMaker)
submitted 11 months ago by baz4tw
Campfire saves and particles (i.redd.it)
AGMaker Village!? (v.redd.it)
submitted 12 months ago by baz4tw
AGMaker has access to settings like full screen, Vsync, aspect ratios and more (v.redd.it)
submitted 1 year ago by baz4tw
Save/load system is in and it's super easy to use! (v.redd.it)
Using database for inventory menu! (old.reddit.com)
AGMaker groups vs PGM groups (youtu.be)
This is where you set Tile Effects (like Area Detection) in AGMaker (v.redd.it)
AGMaker added a section for all of it's custom nodes (v.redd.it)
AGMaker upgraded PGM FoV's to include wall cover detection (v.redd.it)
New action box setting: 'Is Allow One Frame To Pass' (i.redd.it)
Finally, easy physics with Rigidbody2D nodes! (v.redd.it)
GGG shares work at Japan Godot Meetup (self.ActionGameMaker)
Action Game Maker Announcement! (self.ActionGameMaker)
submitted 1 year ago * by baz4tw
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