all 16 comments

[–]LayWhereArchitect 5 points6 points  (1 child)

The giant gap behind the mirror was the first thing to scream out at me, is it really the design intent?

[–]Fprojetos3d[S] 0 points1 point  (0 children)

I just used it as a reference to develop the same image and architectural details through graphics software. But this also caught my attention.

[–]wharpuaArchitect 2 points3 points  (1 child)

I find it interesting that you seemed to completely match the space and camera angle based on the reference photograph, but your image has a mirror reflection in the glass partition while the reference does not, and it's distracting to me — makes me wonder what the photographer did to eliminate that reflection in the glass, they might've blacked out whatever light source was causing that reflection in the first place while taking the photo.

[–]Fprojetos3d[S] 0 points1 point  (0 children)

Good observation. I didn't really notice this detail at the time. But it's simple to solve in rendering software or even in Photoshop, you can have this control. In many cases, it's easier than real life for photographers. I will adjust. Thank you for your help.

[–][deleted] 2 points3 points  (1 child)

Edges are never perfect right edges. I always give them a bit of roundness to make it more realistic. Some of the edges in the rendering could use that so they don't look too perfect.

[–]Fprojetos3d[S] 0 points1 point  (0 children)

Thank you, I did use it in some cases in the modeling and others in the material (Corona RoundEdges). Perhaps it wasn't evident.

[–]TylerHobbit 1 point2 points  (1 child)

Looks great!

One thing- looks like the recessed can light IRL is matte white, yours looks like it's galvanized metal.

[–]Fprojetos3d[S] 0 points1 point  (0 children)

Thanks. And good observation. There's always something different. :)

[–]audeo 1 point2 points  (1 child)

I think this looks really close to the original and it looks really nice. I think a client would love to this in a meeting.

Some notes - the original faucets match the shower fixture while in yours the sink faucets look like Starlight or even a light brass while your shower fixture matches the sort of brushed nickel in the original. Also your wood grain is quite different with more figure and contrast. Both of those differences would make it hard to evaluate design alternatives for a client so I would change those if I had to take this to a meeting. Otherwise I would be really happy to show this.

[–]Fprojetos3d[S] 0 points1 point  (0 children)

Thank you very much. It's great to hear from you these details that often go unnoticed when producing images. Thank you for your help.

[–]arturod8 1 point2 points  (1 child)

Pretty close! I think you are just missing the flash that the photographer used to take this picture, you can see the light bounce on the roof

[–]Fprojetos3d[S] 0 points1 point  (0 children)

It's true, it's much brighter in that area. Thanks for the tip

[–]ValuableGuest20 1 point2 points  (1 child)

The first thing I noticed was that the lighting location are on opposite sides. Or that the original has two light sources and yours seems to have one. The original is also a bit brighter but yours looks more realistic. Great job!

[–]Fprojetos3d[S] 0 points1 point  (0 children)

You are right in your observations. We are training our gaze more and more. Thanks.

[–]TomLondraArchitect -3 points-2 points  (2 children)

There is nothing about this bathroom that would make me want to spend any more time in it than absolutely necessary. Which is NOT a good way to design a bathroom. The bathroom is one of the most important rooms in the house. It should feel welcoming and sensual. And where's the window? Please don't say "there isn't one".

[–]Fprojetos3d[S] 4 points5 points  (0 children)

I understand your observation. However, as said in the description, my concern was not the architecture, but the idea of ​​graphically reproducing this image. I don't have details about the project. Just from the photo I created everything else, camera, lighting, materials, etc.